mirror of
https://github.com/zeldaret/tp
synced 2026-05-30 00:47:05 -04:00
a072e71c33
* Z2SoundHandles: decomp portions
* start decomping: Z2SpeechMgr2, Z2SoundHandles
* Z2SoundHandles::stopAllSounds(): ok
* Z2SoundHandles::getHandleUserData(): ok
* Z2SoundInfo: header
* Z2SoundObjBase::framework(): ok
* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok
* Z2SoundObjBase::~Z2SoundObjBase(): ok
* Z2SoundObjBase::stopOK(): ok
* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()
* clang-format
* Z2SoundObjBase::dispose(): ok
* JAISound::operator->(): null assert
* JAIAudience: stub
* Z2SoundObject::{init, deleteObject, isAlive}: ok
* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)
* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()
* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok
* Z2MultiSeMgr::resetMultiSePos(): ok
* Z2WolfHowlMgr.h: decls
* Z2SoundStarter: move to decls and fix postprocess.py symbol pass
* Z2AudioArcLoader: decls
* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()
additionally elaborates parts of the Z2Creature hierarchy
* delete unused .s files and add tool to find them (only runs on linux)
* run clang-format
* postprocess.py: comment out debugging
* add python step to ok-check workflow
* address review comments
* address review comments
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
42 lines
860 B
C++
42 lines
860 B
C++
#ifndef Z2SOUNDOBJMGR_H_
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#define Z2SOUNDOBJMGR_H_
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#include "JSystem/JSupport/JSUList/JSUList.h"
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#include "Z2AudioLib/Z2Creature/Z2Creature.h"
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#include "dolphin/types.h"
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class Z2SoundObjMgr : protected JSUList<Z2CreatureEnemy> {
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public:
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Z2SoundObjMgr();
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void setBattleInit();
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void setForceBattleArea(bool, u16, u16, u16);
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void setGhostEnemyState(u8);
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void deleteEnemyAll();
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bool isTwilightBattle();
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bool isForceBattle() { return mForceBattle; }
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private:
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u8 unk0[2];
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u16 field_0xe;
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u16 field_0x10;
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u16 field_0x12;
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u8 field_0x14;
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u8 field_0x15;
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u8 field_0x16;
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u8 field_0x17;
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u8 field_0x18;
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u8 field_0x19;
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bool field_0x1a;
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bool mTwilightBattle;
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bool mForceBattle;
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u8 unk1[3];
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};
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extern Z2SoundObjMgr* lbl_80450B48; // Z2SoundObjMgr sInstance
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#endif // Z2SOUNDOBJMGR_H_
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