Files
tp/include/Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h
T
Erin Moon a072e71c33 Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions

* start decomping: Z2SpeechMgr2, Z2SoundHandles

* Z2SoundHandles::stopAllSounds(): ok

* Z2SoundHandles::getHandleUserData(): ok

* Z2SoundInfo: header

* Z2SoundObjBase::framework(): ok

* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok

* Z2SoundObjBase::~Z2SoundObjBase(): ok

* Z2SoundObjBase::stopOK(): ok

* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()

* clang-format

* Z2SoundObjBase::dispose(): ok

* JAISound::operator->(): null assert

* JAIAudience: stub

* Z2SoundObject::{init, deleteObject, isAlive}: ok

* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)

* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()

* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok

* Z2MultiSeMgr::resetMultiSePos(): ok

* Z2WolfHowlMgr.h: decls

* Z2SoundStarter: move to decls and fix postprocess.py symbol pass

* Z2AudioArcLoader: decls

* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()

additionally elaborates parts of the Z2Creature hierarchy

* delete unused .s files and add tool to find them (only runs on linux)

* run clang-format

* postprocess.py: comment out debugging

* add python step to ok-check workflow

* address review comments

* address review comments

Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>

Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-21 23:16:51 -05:00

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C

#ifndef Z2SOUNDSTARTER_H_
#define Z2SOUNDSTARTER_H_
#include "JSystem/JAudio2/JAISound/JAISound.h"
#include "JSystem/JGeometry/JGeometry.h"
struct Z2SoundStarter_vtable {
void* field_0x0;
void* field_0x4;
void* dtor;
void* startSound1;
void* startSound2;
};
struct Z2SoundStarter {
// Z2SoundStarter_vtable* vtable;
Z2SoundStarter(bool);
virtual ~Z2SoundStarter();
virtual void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*);
virtual void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*, u32, float,
float, float, float, float, u32);
void setPortData(JAISoundHandle*, u32, u16, s8);
void getPortData(JAISoundHandle*, u32, s8);
};
extern Z2SoundStarter* lbl_80450B74;
#endif // Z2SOUNDSTARTER_H_