mirror of
https://github.com/zeldaret/tp
synced 2026-05-25 15:25:25 -04:00
a072e71c33
* Z2SoundHandles: decomp portions
* start decomping: Z2SpeechMgr2, Z2SoundHandles
* Z2SoundHandles::stopAllSounds(): ok
* Z2SoundHandles::getHandleUserData(): ok
* Z2SoundInfo: header
* Z2SoundObjBase::framework(): ok
* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok
* Z2SoundObjBase::~Z2SoundObjBase(): ok
* Z2SoundObjBase::stopOK(): ok
* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()
* clang-format
* Z2SoundObjBase::dispose(): ok
* JAISound::operator->(): null assert
* JAIAudience: stub
* Z2SoundObject::{init, deleteObject, isAlive}: ok
* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)
* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()
* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok
* Z2MultiSeMgr::resetMultiSePos(): ok
* Z2WolfHowlMgr.h: decls
* Z2SoundStarter: move to decls and fix postprocess.py symbol pass
* Z2AudioArcLoader: decls
* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()
additionally elaborates parts of the Z2Creature hierarchy
* delete unused .s files and add tool to find them (only runs on linux)
* run clang-format
* postprocess.py: comment out debugging
* add python step to ok-check workflow
* address review comments
* address review comments
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
68 lines
1.8 KiB
C
68 lines
1.8 KiB
C
#ifndef Z2STATUSMGR_H_
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#define Z2STATUSMGR_H_
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#include "global.h"
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struct Z2StatusMgr {
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Z2StatusMgr(void);
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void heartGaugeOn(void);
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void processHeartGaugeSound(void);
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void talkIn(void);
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void talkOut(void);
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void menuIn(void);
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void menuOut(void);
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bool isMovieDemo(void);
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void setDemoName(char*);
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void processTime(void);
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bool checkDayTime(void);
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void setEventBit(void*);
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void setCameraPolygonPos(Vec*);
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void setCameraGroupInfo(u8);
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void setCameraInWaterDepth(float);
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//! @todo there are a number of inlines only called from rels: see CHN_debug
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u8 hour;
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u8 minute;
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u8 weekday;
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u8 unk3;
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s16 time;
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u8 padding[2];
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void* event_bit;
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bool is_menu_in;
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u8 padding2[3];
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u32 camera_map_info;
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u32 unk20;
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float underwater_depth;
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float camera_in_water_depth_ratio;
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Vec polygon_position;
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u8 demo_status;
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u8 heart_gauge_on;
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u8 padding3[2];
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};
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extern "C" {
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void menuIn__11Z2StatusMgrFv(void);
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void menuOut__11Z2StatusMgrFv(void);
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bool isMovieDemo__11Z2StatusMgrFv(void);
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void Z2SceneMgr_NS_sceneBgmStart(void);
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void setDemoName__11Z2StatusMgrFPc(char*);
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// bool checkDayTime__11Z2StatusMgrFv(void);
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void processTime__11Z2StatusMgrFv(void);
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void setEventBit__11Z2StatusMgrFPv(void*);
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void Z2FxLineMgr_NS_setUnderWaterFx(void);
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}
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extern Z2StatusMgr* lbl_80450B7C; // Z2StatusMgr sInstance
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extern u8 lbl_8039BC88[0x320]; // stringBase0
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extern double lbl_80455A28;
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extern u32 lbl_803CA508;
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extern float lbl_80455A18; // polygon_position init to 1.0E7
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extern float lbl_80455A1C; // underwater_depth / unk28 init to 0.0
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extern float lbl_80455A20; // processHeartGaugeSound etc
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extern float lbl_80455A24; // processHeartGaugeSound
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extern u8 lbl_80451124; // used in processHeartGaugeSound
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extern float lbl_80455A30;
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extern float lbl_80455A34;
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#endif |