Files
tp/include/d/d_resource/d_resource.h
T
TakaRikka 8cf6641bd4 fully split / more work on d_com_inf_game (#81)
* split d_com_inf_game

* fix func name

* start some dcomifg funcs

* fix

* clang-format

* change dComIfGs_setWarpItemData back to inline asm for now

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-10 09:00:45 -05:00

34 lines
706 B
C++

#ifndef D_RESOURCE_H_
#define D_RESOURCE_H_
#include "JSystem/JKernel/JKRArchive/JKRArchive.h"
#include "JSystem/JKernel/JKRHeap/JKRHeap.h"
#include "JSystem/JKernel/JKRSolidHeap/JKRSolidHeap.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_dvd_thread/m_Do_dvd_thread.h"
#pragma pack(push, 1)
class dRes_info_c {
public:
dRes_info_c(void);
private:
u8 unk[0x24];
// u8* name;
// u32 unk4;
// u32 unk8;
// s16 reference_count;
// u8 padding[2];
// mDoDVDThd_command_c* command;
// JKRArchive* archive;
// JKRHeap* heap;
// JKRSolidHeap* solid_heap;
// void** resource_buffer;
};
#pragma pack(pop)
struct J3DAnmBase {};
struct J3DAnmTransform {};
#endif