mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 23:05:36 -04:00
0cf65151b3
* split c_math * split c_angle * split c_API_controller_pad * split c_API_graphic * split c_bg_s_chk * c_bg_s_gnd_chk split * more c_bg split * split c_cc_d * delete asm * split c_cc_s * split c_lib * split c_m2d and c_m3d_g_aab * split c_m3d_g_cir * split c_m3d_g_cps * split rest of c_m3d_g * split c_m3d * split c_malloc * split c_request * split c_sxyz * split and partly decompile c_xyz * format * c_angle.h * begin c_angle decomp * c_angle * progress adding stub classes for SComponent * more c_m3d * remove some asm and format * more m3d headers * more c_angle decomp * c_lib headers * add public to classes * fix csXyz member names * c_sxyz partly OK * move Zero csXyz to c_sxyz header * c_API_graphic * delete some unused asm * move math extern data, decompile some functions * delete unused asm * fix duplicated c_angle.h * fix an inlined function name, add more inlined functions for c_angle.h (currently unused) * format Co-authored-by: Pheenoh <pheenoh@gmail.com>
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/* c_m3d_g_lin.cpp autogenerated by split.py v0.3 at 2021-01-01 14:48:45.519641 */
|
|
|
|
#include "SComponent/c_m3d_g_lin.h"
|
|
|
|
// __ct__8cM3dGLinFRC4cXyzRC4cXyz
|
|
// cM3dGLin::cM3dGLin(const cXyz&, const cXyz&)
|
|
asm cM3dGLin::cM3dGLin(const cXyz&, const cXyz&) {
|
|
nofralloc
|
|
#include "SComponent/c_m3d_g_lin/asm/func_8026F2A8.s"
|
|
}
|
|
|
|
// SetStartEnd__8cM3dGLinFRC4cXyzRC4cXyz
|
|
// cM3dGLin::SetStartEnd(const cXyz&, const cXyz&)
|
|
asm void cM3dGLin::SetStartEnd(const cXyz&, const cXyz&) {
|
|
nofralloc
|
|
#include "SComponent/c_m3d_g_lin/asm/func_8026F2E8.s"
|
|
}
|
|
|
|
// SetStartEnd__8cM3dGLinFRC3VecRC3Vec
|
|
// cM3dGLin::SetStartEnd(const Vec&, const Vec&)
|
|
asm void cM3dGLin::SetStartEnd(const Vec&, const Vec&) {
|
|
nofralloc
|
|
#include "SComponent/c_m3d_g_lin/asm/func_8026F31C.s"
|
|
}
|
|
|
|
// CalcPos__8cM3dGLinCFP3Vecf
|
|
// cM3dGLin::CalcPos(Vec*, float) const
|
|
asm void cM3dGLin::CalcPos(Vec*, float) const {
|
|
nofralloc
|
|
#include "SComponent/c_m3d_g_lin/asm/func_8026F350.s"
|
|
}
|
|
|
|
// SetEnd__8cM3dGLinFRC4cXyz
|
|
// cM3dGLin::SetEnd(const cXyz&)
|
|
asm void cM3dGLin::SetEnd(const cXyz&) {
|
|
nofralloc
|
|
#include "SComponent/c_m3d_g_lin/asm/func_8026F3C0.s"
|
|
} |