Files
tp/src/JSystem/JAudio2/JASDvdThread.cpp
T
TakaRikka 6f96e66518 various Z2Audio / JAudio debug cleanup (#2876)
* some JAudio work

* audio cleanup checkpoint

* checkpoint more audio cleanup

* fix symbols

* more z2 cleanup

* fix regression

* fix build

* some fixes
2025-11-27 21:19:33 -08:00

32 lines
1.0 KiB
C++

#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASDvdThread.h"
#include "JSystem/JAudio2/JASTaskThread.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
/* 80451208-80451210 000708 0004+04 2/1 0/0 0/0 .sbss sThread__6JASDvd */
JASTaskThread* JASDvd::sThread;
/* 8028FEFC-8028FF04 -00001 0008+00 0/0 0/0 0/0 .text getThreadPointer__6JASDvdFv */
JASTaskThread* JASDvd::getThreadPointer() {
return JASDvd::sThread;
}
/* 8028FF04-8028FFA8 28A844 00A4+00 0/0 1/1 0/0 .text createThread__6JASDvdFliUl */
bool JASDvd::createThread(s32 priority, int msgCount, u32 stackSize) {
if (sThread != NULL) {
JUT_WARN_DEVICE(32, 2, "%s", "JASDvd::createThread が2回呼び出されました");
return false;
}
sThread = new (JASDram, 0) JASTaskThread(priority, msgCount, stackSize);
JUT_ASSERT(36, sThread);
JKRHeap* pCurrentHeap = JKRGetSystemHeap();
JUT_ASSERT(38, pCurrentHeap);
sThread->setCurrentHeap(pCurrentHeap);
sThread->resume();
return true;
}