Files
tp/include/d/dolzel_base.pch
T
kipcode66 1d2a0d9568 Add guards around std library headers (#3013)
* Last fix for standard compiler error

* adding define guards around headers

* rename cmath.h and climits.h to cmath and climits respectively

* renaming cstdarg.h to cstdarg

* renaming cstdlib.h to cstdlib

* renaming cstring.h to cstring

* renaming cstdio.h to cstdio

* renaming cmath locale ctype

* renaming stdarg string and va_list

* renaming cstddef

* renaming stdio stddef stdlib

* renaming algorithm, functional, iterator, memory, and utility

* renaming bitset, cstdint, limits, and stdint

* renaming new and type_traits

* update quote includes for standard library headers to angle bracket includes
2026-01-05 03:50:45 -08:00

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#ifndef DOLZEL_BASE_PCH
#define DOLZEL_BASE_PCH
// Fixes weak .bss
#include "weak_bss_1109_to_1009.h" // IWYU pragma: export
// Fixes weak .data
#include <cmath> // IWYU pragma: export
#include "JSystem/J3DGraphBase/J3DMatBlock.h" // IWYU pragma: export
#include "Z2AudioLib/Z2Calc.h" // IWYU pragma: export
// Fixes weak function ordering
#include <math> // IWYU pragma: export
#include <cstring> // IWYU pragma: export
#include "JSystem/JKernel/JKRDisposer.h" // IWYU pragma: export
#include "JSystem/J3DGraphBase/J3DPacket.h" // IWYU pragma: export
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h" // IWYU pragma: export
#include "JSystem/J3DGraphAnimator/J3DJoint.h" // IWYU pragma: export
#include "JSystem/J3DGraphAnimator/J3DAnimation.h" // IWYU pragma: export
#include "JSystem/JUtility/JUTGamePad.h" // IWYU pragma: export
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h" // IWYU pragma: export
#include "JSystem/JHostIO/JORReflexible.h" // IWYU pragma: export
#include "SSystem/SComponent/c_m3d_g_sph.h" // IWYU pragma: export
#include "SSystem/SComponent/c_m3d_g_aab.h" // IWYU pragma: export
#include "SSystem/SComponent/c_m3d_g_pla.h" // IWYU pragma: export
#include "SSystem/SComponent/c_bg_s_chk.h" // IWYU pragma: export
#include "f_op/f_op_actor.h" // IWYU pragma: export
#include "d/d_bg_s_gnd_chk.h" // IWYU pragma: export
#include "d/d_bg_s_chk.h" // IWYU pragma: export
#include "d/d_bg_w.h" // IWYU pragma: export
#include "d/d_com_inf_game.h" // IWYU pragma: export
#include "m_Do/m_Do_graphic.h" // IWYU pragma: export
#include "JSystem/J2DGraph/J2DOrthoGraph.h" // IWYU pragma: export
#include "JSystem/J2DGraph/J2DPane.h" // IWYU pragma: export
#include "JSystem/J2DGraph/J2DPictureEx.h" // IWYU pragma: export
#include "JSystem/J2DGraph/J2DScreen.h" // IWYU pragma: export
#include "JSystem/J2DGraph/J2DTextBoxEx.h" // IWYU pragma: export
#include "JSystem/JParticle/JPAEmitter.h" // IWYU pragma: export
#include "JSystem/JUtility/JUTFont.h" // IWYU pragma: export
#include "JSystem/JUtility/JUTReport.h" // IWYU pragma: export
#endif // DOLZEL_BASE_PCH