mirror of
https://github.com/zeldaret/tp
synced 2026-05-25 15:25:25 -04:00
426 lines
15 KiB
C++
426 lines
15 KiB
C++
/**
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* d_a_npc_sq.cpp
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* NPC - Squirrel
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_npc_sq.h"
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#include "SSystem/SComponent/c_math.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_procname.h"
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/* 80AF75C0-80AF75C4 000008 0004+00 2/2 0/0 0/0 .bss None */
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static bool hioInit;
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/* 80AF75D0-80AF75DC 000018 000C+00 4/4 0/0 0/0 .bss l_HIO */
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static daNpc_Sq_HIO_c l_HIO;
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/* 80AF5FEC-80AF6010 0000EC 0024+00 1/1 0/0 0/0 .text __ct__14daNpc_Sq_HIO_cFv */
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daNpc_Sq_HIO_c::daNpc_Sq_HIO_c() {
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field_0x4 = -1;
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mScale = 2.0f;
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}
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/* 80AF6010-80AF60B8 000110 00A8+00 2/2 0/0 0/0 .text anm_init__FP12npc_sq_classifUcf */
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static void anm_init(npc_sq_class* i_this, int i_bck, f32 i_morf, u8 i_mode, f32 i_speed) {
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i_this->mpMorf->setAnm(static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("Sq", i_bck)),
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i_mode, i_morf, i_speed, 0.0f, -1.0f, NULL);
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}
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/* 80AF60B8-80AF61B0 0001B8 00F8+00 1/0 0/0 0/0 .text daNpc_Sq_Draw__FP12npc_sq_class */
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static int daNpc_Sq_Draw(npc_sq_class* i_this) {
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J3DModel* model = i_this->mpMorf->getModel();
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g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
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g_env_light.setLightTevColorType_MAJI(model, &i_this->tevStr);
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i_this->mpBtkAnm->entry(model->getModelData());
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i_this->mpMorf->entryDL();
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cXyz shadow_pos;
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shadow_pos.set(i_this->current.pos.x, i_this->current.pos.y + 100.0f, i_this->current.pos.z);
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i_this->mShadowKey =
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dComIfGd_setShadow(i_this->mShadowKey, 1, model, &shadow_pos, 600.0f, 10.0f * l_HIO.mScale,
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i_this->current.pos.y, i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd,
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&i_this->tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
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return 1;
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}
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/* 80AF61B0-80AF63C0 0002B0 0210+00 1/1 0/0 0/0 .text npc_sq_normal__FP12npc_sq_class */
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static void npc_sq_normal(npc_sq_class* i_this) {
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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switch (i_this->mMode) {
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case 0:
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anm_init(i_this, 9, 3.0f, 2, 1.0f);
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i_this->mMode = 1;
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break;
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case 1:
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break;
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case 2:
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cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->home.angle.y + 0x4000, 2, 0x3000);
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if (i_this->mTimer[0] == 1) {
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anm_init(i_this, 7, 2.0f, 2, 1.0f);
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i_this->speedF = 15.0f;
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}
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}
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cXyz vec;
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vec.x = 210.0f;
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vec.y = 800.0f;
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vec.z = -375.0f;
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vec -= player->current.pos;
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vec.y = 0.0f;
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if (i_this->mDemoMode == 0 && vec.abs() < 250.0f) {
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i_this->mDemoMode = 1;
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}
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}
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/* 80AF63C0-80AF6518 0004C0 0158+00 1/1 0/0 0/0 .text action__FP12npc_sq_class */
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static void action(npc_sq_class* i_this) {
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i_this->mPlayerDist = fopAcM_searchPlayerDistance(i_this);
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switch (i_this->mAction) {
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case npc_sq_class::ACT_NORMAL:
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npc_sq_normal(i_this);
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}
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cXyz vec1, vec2;
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cMtx_YrotS(*calc_mtx, i_this->current.angle.y);
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vec1.x = 0.0f;
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vec1.y = 0.0f;
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vec1.z = i_this->speedF;
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MtxPosition(&vec1, &vec2);
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i_this->speed.x = vec2.x;
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i_this->speed.z = vec2.z;
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i_this->speed.y += -5.0f;
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i_this->current.pos += i_this->speed;
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if (i_this->speed.y < -80.0f) {
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i_this->speed.y = -80.0f;
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}
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cXyz* move_p = i_this->mCcStts.GetCCMoveP();
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if (move_p != NULL) {
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i_this->current.pos.x += move_p->x;
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i_this->current.pos.y += move_p->y;
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i_this->current.pos.z += move_p->z;
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}
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i_this->mAcch.CrrPos(dComIfG_Bgsp());
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cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->current.angle.y, 2, 0x4000);
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cLib_addCalcAngleS2(&i_this->shape_angle.x, i_this->current.angle.x, 2, 0x4000);
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i_this->shape_angle.z = i_this->current.angle.z;
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}
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/* 80AF6518-80AF65FC 000618 00E4+00 1/1 0/0 0/0 .text cam_3d_morf__FP12npc_sq_classf */
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static void cam_3d_morf(npc_sq_class* i_this, f32 i_scale) {
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cLib_addCalc2(&i_this->mCameraCenter.x, i_this->mCameraTargetCenter.x, i_scale,
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i_this->mCameraCenterDist.x * i_this->mCameraSpeed);
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cLib_addCalc2(&i_this->mCameraCenter.y, i_this->mCameraTargetCenter.y, i_scale,
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i_this->mCameraCenterDist.y * i_this->mCameraSpeed);
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cLib_addCalc2(&i_this->mCameraCenter.z, i_this->mCameraTargetCenter.z, i_scale,
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i_this->mCameraCenterDist.z * i_this->mCameraSpeed);
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cLib_addCalc2(&i_this->mCameraEye.x, i_this->mCameraTargetEye.x, i_scale,
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i_this->mCameraEyeDist.x * i_this->mCameraSpeed);
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cLib_addCalc2(&i_this->mCameraEye.y, i_this->mCameraTargetEye.y, i_scale,
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i_this->mCameraEyeDist.y * i_this->mCameraSpeed);
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cLib_addCalc2(&i_this->mCameraEye.z, i_this->mCameraTargetEye.z, i_scale,
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i_this->mCameraEyeDist.z * i_this->mCameraSpeed);
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}
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/* 80AF65FC-80AF6B74 0006FC 0578+00 2/1 0/0 0/0 .text demo_camera__FP12npc_sq_class */
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static void demo_camera(npc_sq_class* i_this) {
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fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
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camera_class* player_camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_class* camera = dComIfGp_getCamera(0);
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cXyz vec;
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s8 end = 0;
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switch (i_this->mDemoMode) {
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case 1:
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if (!_this->eventInfo.checkCommandDemoAccrpt()) {
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fopAcM_orderPotentialEvent(_this, 2, 0xffff, 0);
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_this->eventInfo.onCondition(2);
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return;
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}
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player_camera->mCamera.Stop();
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i_this->mDemoMode = 2;
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i_this->mDemoTimer = 0;
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i_this->mCameraFovY = 55.0f;
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player_camera->mCamera.SetTrimSize(3);
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i_this->mMsgFlow.init(_this, i_this->mFlowID, 0, NULL);
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i_this->mCameraEye = camera->lookat.eye;
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i_this->mCameraCenter = camera->lookat.center;
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daPy_getPlayerActorClass()->changeOriginalDemo();
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// no break
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case 2:
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if (i_this->mDemoTimer == 10) {
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daPy_getPlayerActorClass()->changeDemoMode(23, 0, 0, 0);
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}
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if (i_this->mMsgFlow.doFlow(_this, NULL, 0)) {
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i_this->mDemoMode = 3;
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i_this->mDemoTimer = 0;
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mDoMtx_stack_c::YrotS(_this->shape_angle.y);
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vec.x = -30.0f;
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vec.y = 100.0f;
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vec.z = -150.0f;
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mDoMtx_stack_c::multVec(&vec, &i_this->mCameraTargetEye);
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i_this->mCameraTargetEye += _this->current.pos;
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i_this->mCameraTargetCenter = _this->current.pos;
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i_this->mCameraTargetCenter.y += 63.0f;
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i_this->mCameraEyeDist.x = fabsf(i_this->mCameraTargetEye.x - i_this->mCameraEye.x);
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i_this->mCameraEyeDist.y = fabsf(i_this->mCameraTargetEye.y - i_this->mCameraEye.y);
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i_this->mCameraEyeDist.z = fabsf(i_this->mCameraTargetEye.z - i_this->mCameraEye.z);
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i_this->mCameraCenterDist.x =
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fabsf(i_this->mCameraTargetCenter.x - i_this->mCameraCenter.x);
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i_this->mCameraCenterDist.y =
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fabsf(i_this->mCameraTargetCenter.y - i_this->mCameraCenter.y);
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i_this->mCameraCenterDist.z =
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fabsf(i_this->mCameraTargetCenter.z - i_this->mCameraCenter.z);
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i_this->mCameraSpeed = 0.0f;
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}
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break;
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case 3:
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cam_3d_morf(i_this, 0.2f);
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cLib_addCalc2(&i_this->mCameraSpeed, 0.1f, 1.0f, 0.01f);
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if (i_this->mDemoTimer == 80) {
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i_this->mMsgFlow.init(_this, i_this->mFlowID, 0, NULL);
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i_this->mDemoMode = 4;
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}
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break;
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case 4:
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i_this->mMsgFlow.doFlow(_this, NULL, 0);
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if (i_this->mMsgFlow.getNowMsgNo() == 0x2747 || i_this->mMsgFlow.getNowMsgNo() == 0x273E) {
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i_this->mDemoMode = 5;
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anm_init(i_this, 5, 0.0f, 2, 1.0f);
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}
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break;
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case 5:
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mDoMtx_stack_c::YrotS(_this->shape_angle.y);
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vec.x = 0.0f;
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vec.y = 0.0f;
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vec.z = 150.0f;
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mDoMtx_stack_c::multVec(&vec, &i_this->mCameraEye);
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i_this->mCameraEye += _this->current.pos;
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i_this->mCameraCenter = _this->current.pos;
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i_this->mCameraCenter.y += 20.0f;
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i_this->mMsgFlow.doFlow(_this, NULL, 0);
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if (i_this->mMsgFlow.getNowMsgNo() == 0x2749 || i_this->mMsgFlow.getNowMsgNo() == 0x2740) {
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i_this->mDemoMode = 6;
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}
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break;
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case 6:
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mDoMtx_stack_c::YrotS(_this->shape_angle.y);
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vec.x = 100.0f;
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vec.y = 50.0f;
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vec.z = 35.0f;
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mDoMtx_stack_c::multVec(&vec, &i_this->mCameraEye);
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i_this->mCameraEye += _this->current.pos;
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i_this->mCameraCenter = _this->current.pos;
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i_this->mCameraCenter.y += 13.0f;
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if (i_this->mMsgFlow.doFlow(_this, NULL, 0)) {
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i_this->mMode = 2;
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i_this->mTimer[0] = 5;
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i_this->mDemoTimer = 0;
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i_this->mDemoMode = 9;
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}
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break;
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case 9:
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if (i_this->mDemoTimer >= 30) {
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end = 1;
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fopAcM_delete(_this);
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}
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}
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if (end) {
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player_camera->mCamera.Start();
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player_camera->mCamera.SetTrimSize(0);
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dComIfGp_event_reset();
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daPy_getPlayerActorClass()->cancelOriginalDemo();
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i_this->mDemoMode = 0;
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}
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if (i_this->mDemoMode != 0) {
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player_camera->mCamera.Set(i_this->mCameraCenter, i_this->mCameraEye,
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i_this->mCameraFovY, 0);
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i_this->mDemoTimer++;
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}
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}
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/* 80AF6B74-80AF6D54 000C74 01E0+00 2/1 0/0 0/0 .text daNpc_Sq_Execute__FP12npc_sq_class
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*/
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static int daNpc_Sq_Execute(npc_sq_class* i_this) {
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cXyz vec(0.0f, 0.0f, 0.0f);
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i_this->mCounter++;
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for (int i = 0; i < 4; i++) {
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if (i_this->mTimer[i] != 0) {
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i_this->mTimer[i]--;
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}
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}
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action(i_this);
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mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
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mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
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mDoMtx_stack_c::XrotM(i_this->shape_angle.x);
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mDoMtx_stack_c::ZrotM(i_this->shape_angle.z);
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mDoMtx_stack_c::scaleM(l_HIO.mScale, l_HIO.mScale, l_HIO.mScale);
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J3DModel* model = i_this->mpMorf->getModel();
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model->setBaseTRMtx(mDoMtx_stack_c::get());
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i_this->mpMorf->play(&i_this->eyePos, 0, 0);
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i_this->mpBtkAnm->setFrame(i_this->mBtkFrame);
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i_this->mpMorf->modelCalc();
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MTXCopy(model->getAnmMtx(2), *calc_mtx);
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MtxPosition(&vec, &i_this->eyePos);
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i_this->attention_info.position = i_this->eyePos;
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i_this->attention_info.position.y += 20.0f * l_HIO.mScale;
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i_this->mCcSph.SetC(i_this->eyePos);
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i_this->mCcSph.SetR(10.0f * l_HIO.mScale);
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dComIfG_Ccsp()->Set(&i_this->mCcSph);
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demo_camera(i_this);
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return 1;
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}
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/* 80AF6D54-80AF6D5C 000E54 0008+00 1/0 0/0 0/0 .text daNpc_Sq_IsDelete__FP12npc_sq_class
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*/
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static int daNpc_Sq_IsDelete(npc_sq_class* i_this) {
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return 1;
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}
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/* 80AF6D5C-80AF6DB0 000E5C 0054+00 1/0 0/0 0/0 .text daNpc_Sq_Delete__FP12npc_sq_class
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*/
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static int daNpc_Sq_Delete(npc_sq_class* i_this) {
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dComIfG_resDelete(&i_this->mPhaseReq, "Sq");
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if (i_this->mHIOInit) {
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hioInit = false;
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}
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return 1;
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}
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/* 80AF6DB0-80AF6F50 000EB0 01A0+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */
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static int useHeapInit(fopAc_ac_c* i_this) {
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npc_sq_class* _this = static_cast<npc_sq_class*>(i_this);
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_this->mpMorf =
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new mDoExt_McaMorf(static_cast<J3DModelData*>(dComIfG_getObjectRes("Sq", 17)), NULL, NULL,
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static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("Sq", 9)),
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0, 1.0f, 0, -1, 1, NULL, 0x80000, 0x11000284);
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if (_this->mpMorf == NULL || _this->mpMorf->getModel() == NULL) {
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return 0;
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}
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_this->mpBtkAnm = new mDoExt_btkAnm();
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if (_this->mpBtkAnm == NULL) {
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return 0;
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}
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return _this->mpBtkAnm->init(_this->mpMorf->getModel()->getModelData(),
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static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes("Sq", 20)),
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1, 0, 1.0f, 0, -1) ? 1 : 0;
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}
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/* 80AF6F98-80AF7260 001098 02C8+00 1/0 0/0 0/0 .text daNpc_Sq_Create__FP10fopAc_ac_c */
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static cPhs__Step daNpc_Sq_Create(fopAc_ac_c* i_this) {
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fopAcM_SetupActor(i_this, npc_sq_class);
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npc_sq_class* _this = static_cast<npc_sq_class*>(i_this);
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhaseReq, "Sq");
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if (step == cPhs_COMPLEATE_e) {
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/* dSv_event_flag_c::D_0001 - Ordon Village - Stopped by squirrel in front of house at night */
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if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[25])) {
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return cPhs_ERROR_e;
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}
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_this->mParam0 = (u8)fopAcM_GetParam(_this);
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_this->mParam1 = (u8)(fopAcM_GetParam(_this) >> 8);
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_this->mFlowID = 0xDB;
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_this->shape_angle.z = 0;
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_this->current.angle.z = 0;
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if (!fopAcM_entrySolidHeap(_this, useHeapInit, 0x4b000)) {
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return cPhs_ERROR_e;
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}
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if (!hioInit) {
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_this->mHIOInit = true;
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hioInit = true;
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l_HIO.field_0x4 = -1;
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}
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fopAcM_OnStatus(_this, 0x100);
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_this->attention_info.flags = 0;
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_this->mAction = npc_sq_class::ACT_NORMAL;
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fopAcM_SetMtx(_this, _this->mpMorf->getModel()->getBaseTRMtx());
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_this->mAcch.Set(fopAcM_GetPosition_p(_this), fopAcM_GetOldPosition_p(_this), _this, 1,
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&_this->mAcchCir, fopAcM_GetSpeed_p(_this), NULL, NULL);
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_this->mAcchCir.SetWall(30.0f, 40.0f);
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_this->mCcStts.Init(100, 0, _this);
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static dCcD_SrcSph cc_sph_src = {
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{
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{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
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{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
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{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
|
|
{0x0}, // mGObjCo
|
|
}, // mObjInf
|
|
{
|
|
{{0.0f, 0.0f, 0.0f}, 20.0f} // mSph
|
|
} // mSphAttr
|
|
};
|
|
_this->mCcSph.Set(cc_sph_src);
|
|
_this->mCcSph.SetStts(&_this->mCcStts);
|
|
|
|
if (_this->mParam1 == 0xff) {
|
|
_this->mBtkFrame = cM_rndF(3.999f);
|
|
} else {
|
|
_this->mBtkFrame = _this->mParam1;
|
|
if (_this->mBtkFrame > 3) {
|
|
_this->mBtkFrame = 3;
|
|
}
|
|
}
|
|
|
|
daNpc_Sq_Execute(_this);
|
|
}
|
|
|
|
return step;
|
|
}
|
|
|
|
/* 80AF7510-80AF7530 -00001 0020+00 1/0 0/0 0/0 .data l_daNpc_Sq_Method */
|
|
static actor_method_class l_daNpc_Sq_Method = {
|
|
(process_method_func)daNpc_Sq_Create,
|
|
(process_method_func)daNpc_Sq_Delete,
|
|
(process_method_func)daNpc_Sq_Execute,
|
|
(process_method_func)daNpc_Sq_IsDelete,
|
|
(process_method_func)daNpc_Sq_Draw,
|
|
};
|
|
|
|
/* 80AF7530-80AF7560 -00001 0030+00 0/0 0/0 1/0 .data g_profile_NPC_SQ */
|
|
extern actor_process_profile_definition g_profile_NPC_SQ = {
|
|
fpcLy_CURRENT_e,
|
|
7,
|
|
fpcPi_CURRENT_e,
|
|
PROC_NPC_SQ,
|
|
&g_fpcLf_Method.base,
|
|
sizeof(npc_sq_class),
|
|
0,
|
|
0,
|
|
&g_fopAc_Method.base,
|
|
0x2BA,
|
|
&l_daNpc_Sq_Method,
|
|
0xC0000,
|
|
fopAc_ACTOR_e,
|
|
fopAc_CULLBOX_0_e,
|
|
};
|