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https://github.com/zeldaret/tp
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f8979749e3
* work on fop actor / actor mng, daalink, d_a_obj_item * d_a_title mostly decompiled * daalink / d_event / JMessage / dmsg_out_font work * msg_scrn_base / msg_scrn_boss * some work on mDo machine, d_menu_save, d_tresure, and various * remove asm * progress * finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data * rename more data * remove asm / progress * match all of d_pane_class * fixes / some dKankyo doc * bunch of j2d work. d_drawlist / d_attention cleanup * progress / asm * cleanup wip * decompile JStage * setup some more JStudio structs * set up d_demo classes * some d_demo work * cleanup dolphin os stuff * some initial dEvent documentation * some At collision documentation * match JUTConsole::doDraw * dbgs work / split up some of d_a_alink into .inc files * d_a_alink_spinner work
20 lines
653 B
C
20 lines
653 B
C
#ifndef Z2SOUNDSTARTER_H
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#define Z2SOUNDSTARTER_H
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#include "JSystem/JAudio2/JAISound.h"
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#include "JSystem/JAudio2/JAISoundStarter.h"
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#include "dolphin/types.h"
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struct Z2SoundStarter : public JAISoundStarter {
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Z2SoundStarter(bool);
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void setPortData(JAISoundHandle*, u32, u16, s8);
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void getPortData(JAISoundHandle*, u32, s8);
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virtual ~Z2SoundStarter();
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virtual void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*);
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virtual void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*, u32, float,
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float, float, float, float, u32);
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};
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#endif /* Z2SOUNDSTARTER_H */
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