Files
tp/include/dolphin/mtx/vec.h
T
TakaRikka 1114b13da8 clean up dolphin files / work on some rels (#212)
* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop

* dolphin OS work / cleanup

* dolphin GX work / cleanup

* finish changing dolphin files to C

* more files into C

* match rest of MSL_C math functions

* more dolphin files converted to C

* remove asm

* d_bg_w work

* remove asm

* d_a_alink work / kytag14
2022-11-11 11:09:48 -07:00

41 lines
919 B
C

#ifndef VEC_H
#define VEC_H
#include "dolphin/types.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct Vec {
f32 x, y, z;
} Vec;
typedef Vec* VecPtr;
typedef Vec Point3d;
typedef Vec* Point3dPtr;
typedef struct SVec {
s16 x, y, z;
} SVec;
void PSVECAdd(const Vec* a, const Vec* b, Vec* ab);
void PSVECSubtract(const Vec* a, const Vec* b, Vec* a_b);
void PSVECScale(const Vec* src, Vec* dst, f32 scale);
void PSVECNormalize(const Vec* src, Vec* unit);
f32 PSVECSquareMag(const Vec* v);
f32 PSVECMag(const Vec* v);
f32 PSVECDotProduct(const Vec* a, const Vec* b);
void PSVECCrossProduct(const Vec* a, const Vec* b, Vec* axb);
f32 PSVECSquareDistance(const Vec* a, const Vec* b);
f32 PSVECDistance(const Vec* a, const Vec* b);
void C_VECHalfAngle(const Vec* a, const Vec* b, Vec* half);
void C_VECReflect(const Vec* src, const Vec* normal, Vec* dst);
#ifdef __cplusplus
};
#endif
#endif /* VEC_H */