mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 06:54:28 -04:00
a6e76c0841
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
46 lines
998 B
C++
46 lines
998 B
C++
#ifndef D_A_OBJ_LV9SWSHUTTER_H
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#define D_A_OBJ_LV9SWSHUTTER_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_movebg_actor.h"
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/**
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* @ingroup actors-objects
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* @class daLv9SwShutter_c
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* @brief Hyrule Castle Switch Shutter
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*
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* @details
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*
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*/
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class daLv9SwShutter_c : public dBgS_MoveBgActor {
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public:
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void setBaseMtx();
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int create();
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void moveShutter();
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void init_modeWait();
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void modeWait();
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void init_modeOpen();
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void modeOpen();
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void init_modeClose();
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void modeClose();
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virtual int CreateHeap();
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virtual int Execute(Mtx**);
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virtual int Draw();
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virtual int Delete();
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int getSw() { return fopAcM_GetParamBit(this, 0, 8); }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ u8 mMode;
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/* 0x5AD */ u8 mSwbit;
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/* 0x5AE */ u8 mIsSwitch;
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/* 0x5B0 */ f32 field_0x5b0;
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};
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STATIC_ASSERT(sizeof(daLv9SwShutter_c) == 0x5b4);
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#endif /* D_A_OBJ_LV9SWSHUTTER_H */
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