Files
tp/include/d/actor/d_a_obj_rcircle.h
T
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

38 lines
761 B
C++

#ifndef D_A_OBJ_RCIRCLE_H
#define D_A_OBJ_RCIRCLE_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjRCircle_c
* @brief River Circle
*
* @details
*
*/
class daObjRCircle_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
daObjRCircle_c();
virtual ~daObjRCircle_c();
int createHeap();
int create();
int Delete();
int draw();
int execute();
void init();
void setModelMtx();
int getSwBit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; }
private:
/* 0x574 */ mDoExt_brkAnm mBrk;
/* 0x58C */ mDoExt_btkAnm mBtk;
/* 0x5A4 */ J3DModel* mpModel;
/* 0x5A8 */ u8 mSwitch;
};
STATIC_ASSERT(sizeof(daObjRCircle_c) == 0x5AC);
#endif /* D_A_OBJ_RCIRCLE_H */