Files
tp/include/d/actor/d_a_set_bgobj.h
T
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

26 lines
468 B
C++

#ifndef D_A_SET_BGOBJ_H
#define D_A_SET_BGOBJ_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-unsorted
* @class daSetBgObj_c
* @brief Set Background Object
*
* @details
*
*/
class daSetBgObj_c : public fopAc_ac_c {
public:
static const char* getArcName(fopAc_ac_c*);
int CreateInit();
int create();
int Delete();
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ char mArcName[16];
};
#endif /* D_A_SET_BGOBJ_H */