Files
tp/include/d/d_bright_check.h
T
TakaRikka 30e839c28b d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
2026-03-06 22:30:25 -08:00

47 lines
876 B
C++

#ifndef D_D_BRIGHT_CHECK_H
#define D_D_BRIGHT_CHECK_H
#include "d/d_com_inf_game.h"
class dMsgString_c;
class dDlst_BrightCheck_c : public dDlst_base_c {
public:
virtual void draw();
virtual ~dDlst_BrightCheck_c() {}
/* 0x04 */ J2DScreen* Scr;
/* 0x08 */ u8 field_0x8[0xC - 0x8];
/* 0x0C */ dMsgString_c* mMsgString;
};
class dBrightCheck_c {
public:
enum Mode_e {
MODE_WAIT_e,
MODE_MOVE_e,
};
dBrightCheck_c(JKRArchive*);
virtual ~dBrightCheck_c();
void screenSet();
void _move();
void modeWait();
void modeMove();
void _draw();
void draw() {
_draw();
}
u8 isEnd() { return mCompleteCheck; }
/* 0x04 */ JKRArchive* mArchive;
/* 0x08 */ dDlst_BrightCheck_c mBrightCheck;
/* 0x18 */ u8 mMode;
/* 0x19 */ u8 mCompleteCheck;
};
#endif /* D_D_BRIGHT_CHECK_H */