mirror of
https://github.com/zeldaret/tp
synced 2026-06-02 10:10:35 -04:00
877889c510
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
143 lines
3.0 KiB
C++
143 lines
3.0 KiB
C++
/**
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* d_bg_s_movebg_actor.cpp
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* Non-static BG actor base
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_bg_w.h"
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#include "d/d_com_inf_game.h"
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#include "m_Do/m_Do_mtx.h"
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dBgS_MoveBgActor::dBgS_MoveBgActor() {
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mpBgW = NULL;
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}
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static int CheckCreateHeap(fopAc_ac_c* p_actor) {
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return static_cast<dBgS_MoveBgActor*>(p_actor)->MoveBGCreateHeap();
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}
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int dBgS_MoveBgActor::CreateHeap() {
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return 1;
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}
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int dBgS_MoveBgActor::Create() {
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return 1;
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}
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int dBgS_MoveBgActor::Execute(Mtx**) {
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return 1;
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}
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int dBgS_MoveBgActor::Draw() {
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return 1;
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}
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int dBgS_MoveBgActor::Delete() {
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return 1;
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}
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int dBgS_MoveBgActor::IsDelete() {
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return 1;
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}
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int dBgS_MoveBgActor::ToFore() {
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return 1;
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}
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int dBgS_MoveBgActor::ToBack() {
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return 1;
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}
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const char* dBgS_MoveBgActor::m_name;
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int dBgS_MoveBgActor::m_dzb_id;
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MoveBGActor_SetFunc dBgS_MoveBgActor::m_set_func;
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int dBgS_MoveBgActor::MoveBGCreateHeap() {
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if (!CreateHeap()) {
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return 0;
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}
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if (m_dzb_id == -1) {
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mpBgW = NULL;
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return 1;
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}
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mpBgW = new dBgW();
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if (mpBgW != NULL) {
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cBgD_t* res = (cBgD_t*)dComIfG_getObjectRes(m_name, m_dzb_id);
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if (!mpBgW->Set(res, cBgW::MOVE_BG_e, &mBgMtx)) {
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if (m_set_func != NULL) {
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mpBgW->SetCrrFunc(m_set_func);
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}
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} else {
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goto RET; // probably fake match, clean up later
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}
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} else {
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RET:
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mpBgW = NULL;
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return 0;
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}
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return 1;
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}
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int dBgS_MoveBgActor::MoveBGCreate(char const* i_arcName, int i_dzb_id,
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MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx* i_bgMtx) {
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if (i_bgMtx == NULL) {
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mDoMtx_stack_c::scaleM(scale.x, scale.y, scale.z);
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MTXCopy(mDoMtx_stack_c::get(), mBgMtx);
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} else {
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MTXCopy(*i_bgMtx, mBgMtx);
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}
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m_name = i_arcName;
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m_dzb_id = i_dzb_id;
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m_set_func = i_setFunc;
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if (!fopAcM_entrySolidHeap(this, CheckCreateHeap, i_heapSize)) {
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return cPhs_ERROR_e;
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}
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if (mpBgW != NULL && dComIfG_Bgsp().Regist(mpBgW, this)) {
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return cPhs_ERROR_e;
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}
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// return Create() ? cPhs_COMPLEATE_e : cPhs_ERROR_e; // using enums here changes code gen
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return Create() ? 4 : 5;
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}
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int dBgS_MoveBgActor::MoveBGDelete() {
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int ret = Delete();
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if (mpBgW != NULL && mpBgW->ChkUsed()) {
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dComIfG_Bgsp().Release(mpBgW);
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}
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return ret;
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}
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int dBgS_MoveBgActor::MoveBGExecute() {
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Mtx* new_mtx = NULL;
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int ret = Execute(&new_mtx);
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if (new_mtx == NULL) {
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mDoMtx_stack_c::scaleM(scale.x, scale.y, scale.z);
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MTXCopy(mDoMtx_stack_c::get(), mBgMtx);
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} else {
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MTXCopy(*new_mtx, mBgMtx);
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}
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if (mpBgW != NULL) {
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mpBgW->Move();
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}
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return ret;
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}
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