Files
tp/include/Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h
T
lepelog 80ba3d9fd2 Fix symbol names (#118)
* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-03-15 02:12:44 -04:00

45 lines
1.1 KiB
C

#ifndef Z2AUDIOMGR_H_
#define Z2AUDIOMGR_H_
#include "JSystem/JKernel/JKRAramArchive/JKRAramArchive.h"
#include "JSystem/JKernel/JKRSolidHeap/JKRSolidHeap.h"
#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
struct Z2AudioMgr {
Z2AudioMgr();
~Z2AudioMgr();
void gframeProcess(void);
Z2AudioMgr* setOutputMode(unsigned long outputMode);
u32 resetProcess(u32 param_1, bool param_2);
bool hasReset(void) const;
void resetRecover(void);
void init(JKRSolidHeap*, unsigned long, void*, JKRArchive*);
u8 unk_1[0x4a4];
Z2SceneMgr sceneMgr;
u8 unk_2[0xdad];
};
extern Z2AudioMgr lbl_803DBF4C;
extern Z2AudioMgr* lbl_80451368;
extern "C" {
void func_802CDCEC(void);
void fprintf(void);
void abort(void);
void func_802CD7F8(void);
void func_802CDB1C(void);
void func_802CDB68(void);
void func_802CDC08(void);
void resetProcess__10Z2AudioMgrFUlb(void);
void setOutputMode__10Z2AudioMgrFUl(void);
void Z2AudioMgr_NS_gframeProcess(void);
void Z2AudioMgr_NS_init(void);
void Z2AudioMgr_NS_resetRecover(void);
void zeldaGFrameWork__10Z2AudioMgrFv(void);
}
#endif // Z2AUDIOMGR_H_