Files
tp/include/f/f_pc/f_pc_leaf.h
T
lepelog 0555115de8 A few f_pc files (#26)
* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -> s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK
2020-12-31 15:12:29 -05:00

43 lines
1.0 KiB
C

#ifndef F_PC_LEAF_H
#define F_PC_LEAF_H
#include "f/f_pc/f_pc_base.h"
#include "f/f_pc/f_pc_draw_priority.h"
#include "f/f_pc/f_pc_method.h"
#include "global.h"
typedef struct leafdraw_method_class {
process_method_class mBase;
process_method_func mpDrawFunc;
} leafdraw_method_class;
typedef struct leafdraw_class {
base_process_class mBase;
leafdraw_method_class* mpDrawMtd;
s8 mbUnk0;
u8 mbUnk1;
draw_priority_class mDwPi;
} leafdraw_class;
typedef struct leaf_process_profile_definition {
process_profile_definition mBase;
leafdraw_method_class* mLfDrwMth;
s16 unk20;
u8 unk22[2];
s32 unk24;
} leaf_process_profile_definition;
extern "C" {
s32 fpcLf_GetPriority(leafdraw_class* pLeaf);
s32 fpcLf_DrawMethod(leafdraw_method_class* pMthd, void* pUserData);
s32 fpcLf_Draw(leafdraw_class* pMthd);
s32 fpcLf_Execute(leafdraw_class* pLeaf);
s32 fpcLf_IsDelete(leafdraw_class* pLeaf);
s32 fpcLf_Delete(leafdraw_class* pLeaf);
s32 fpcLf_Create(leafdraw_class* pLeaf);
};
#endif