Files
tp/include/f/f_pc/f_pc_manager.h
T
lepelog 0555115de8 A few f_pc files (#26)
* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -> s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK
2020-12-31 15:12:29 -05:00

30 lines
931 B
C

#ifndef F_PC_MANAGER_H
#define F_PC_MANAGER_H
#include "SComponent/c_node_iter.h"
#include "SComponent/c_tag.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "f/f_pc/f_pc_base.h"
#include "f/f_pc/f_pc_node_req.h"
#include "global.h"
extern "C" {
typedef s32 (*FastCreateReqFunc)(void*);
void fpcM_Draw(void* pProc);
s32 fpcM_DrawIterater(cNdIt_MethodFunc pFunc);
void fpcM_Execute(void* pProc);
void fpcM_Delete(void* pProc);
BOOL fpcM_IsCreating(u32 pID);
// void fpcM_Management(unk_func pFunc1, unk_func pFunc2);
void fpcM_Init(void);
base_process_class* fpcM_FastCreate(s16 pProcTypeID, FastCreateReqFunc param_2, void* param_3,
void* pData);
s32 fpcM_IsPause(void* pProc, u8 param_2);
void fpcM_PauseEnable(void* pProc, u8 param_2);
void fpcM_PauseDisable(void* pProc, u8 param_2);
void* fpcM_JudgeInLayer(u32 pLayerID, cNdIt_MethodFunc pFunc, void* pUserData);
};
#endif