mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 06:54:28 -04:00
a6e76c0841
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
39 lines
782 B
C++
39 lines
782 B
C++
#ifndef D_A_OBJ_INOBONE_H
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#define D_A_OBJ_INOBONE_H
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#include "d/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjIBone_c
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* @brief Boar Bone
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*
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* @details
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*
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*/
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class daObjIBone_c : public fopAc_ac_c {
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public:
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void initBaseMtx();
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void setBaseMtx();
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int Create();
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int CreateHeap();
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int create();
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int execute();
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void setBreakEffect();
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int draw();
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int _delete();
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x570 */ J3DModel* mpModel;
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/* 0x574 */ dCcD_Stts mStts;
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/* 0x5B0 */ dCcD_Cyl mCyl;
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/* 0x6EC */ dCcD_Cyl mCyl2;
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/* 0x828 */ u8 field_0x828;
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/* 0x82C */ Z2SoundObjSimple mSound;
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};
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STATIC_ASSERT(sizeof(daObjIBone_c) == 0x84c);
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#endif /* D_A_OBJ_INOBONE_H */
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