Files
tp/include/d/actor/d_a_obj_item.h
T
TakaRikka 12eb254d76 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

33 lines
792 B
C++

#ifndef A_OBJ_D_A_OBJ_ITEM_H
#define A_OBJ_D_A_OBJ_ITEM_H
#include "d/d_a_item_static.h"
namespace daItem_prm {
static inline u8 getItemNo(daItem_c* item) {
return fopAcM_GetParam(item);
}
static inline u32 getItemBitNo(daItem_c* item) {
return (fopAcM_GetParam(item) >> 8) & 0xFF;
}
static inline u16 getSwOnWaitTimer(daItem_c* item) {
return item->field_0x92e & 0x3F;
}
static inline u8 checkInWater(daItem_c* item) {
return fopAcM_GetParamBit(item, 0x1C, 4);
}
static inline u8 getType(daItem_c* item) {
return (fopAcM_GetParam(item) >> 0x18) & 0xF;
}
static inline u8 getSwitchNo(daItem_c* item) {
return (fopAcM_GetParam(item) >> 0x10) & 0xFF;
}
};
#endif /* A_OBJ_D_A_OBJ_ITEM_H */