Files
tp/include/d/actor/d_a_obj_prop.h
T
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

37 lines
736 B
C++

#ifndef D_A_OBJ_PROP_H
#define D_A_OBJ_PROP_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjProp_c
* @brief City in the Sky Propeller?
*
* @details
*
*/
class daObjProp_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
daObjProp_c();
virtual ~daObjProp_c();
bool createHeap();
int create();
int Delete();
int draw();
int execute();
void init();
void setModelMtx();
u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
u32 getArg_0() { return fopAcM_GetParamBit(this, 4, 4); }
private:
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ u8 mArg;
};
STATIC_ASSERT(sizeof(daObjProp_c) == 0x57C);
#endif /* D_A_OBJ_PROP_H */