Files
tp/include/d/actor/d_a_skip_2D.h
T
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

37 lines
581 B
C++

#ifndef D_A_SKIP_2D_H
#define D_A_SKIP_2D_H
#include "d/d_com_inf_game.h"
class dMeterButton_c;
/**
* @ingroup actors-unsorted
* @class daSkip2D_c
* @brief ???
*
* @details
*
*/
class daSkip2D_c : public fopAc_ac_c {
public:
daSkip2D_c() {
initiate();
}
int createHeap();
int create();
int destroy();
int draw();
int execute();
void initiate();
virtual ~daSkip2D_c() {}
/* 0x56C */ u32 field_0x56c;
/* 0x570 */ dMeterButton_c* mpButton;
/* 0x574 */ u8 field_0x574;
}; // Size: 0x578
#endif /* D_A_SKIP_2D_H */