Files
tp/include/d/actor/d_a_swTime.h
T
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

42 lines
675 B
C++

#ifndef D_A_SWTIME_H
#define D_A_SWTIME_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-unsorted
* @class daSwTime_c
* @brief Switch Time
*
* @details
*
*/
class daSwTime_c : public fopAc_ac_c {
public:
u8 getTime() {
return fopAcM_GetParamBit(this,0,8);
}
u8 getSwbit() {
return fopAcM_GetParamBit(this,8,8);
}
u8 getSwbit2() {
return fopAcM_GetParamBit(this,16,8);
}
int Create();
int create();
int execute();
int _delete();
private:
/* 0x568 */ u8 mTime;
/* 0x569 */ u8 mSwbit;
/* 0x56A */ u8 mSwbit2;
};
STATIC_ASSERT(sizeof(daSwTime_c) == 0x56C);
#endif /* D_A_SWTIME_H */