mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 06:54:28 -04:00
4ccca6b893
* WIP d_event_debug * Implemented most functions close to matching * Removed erroneous comment in d_com_inf_game.h * Implemented getEventP in dEvDtBase_c * Retyped dEvLib_callback_c function returns from BOOL to bool * Implemented getHeader, getEventList, and setDbgData in dEvent_manager_c * Moved relevant dEvDb_* classes from d_event.h to d_event_debug.h and changed to structs * Extended JORFile mFilename character array from 8 to 256 characters * Implemented combo boxes and update slider functionalities in JORMContext * Named field_0xC of JORProperyEvent as id, based on use of field in d_event_debug.cpp * Corrected debug event tables and created missing table * Debug tables explicitly pasted in d_event_debug.cpp to circumvent ShiftJIS not properly encoding tables via #include directive * Change return types for implemented virtual functions of actors that inherit from dEvLib_callback_c * Add const modifier to several d_com_inf_game functions called in d_event_debug, and change respective fields in dEvDb_bit & reg_c to be const * d_event_debug Equivalent * Changed configure.py entry to equivalent instead of matching * Preliminary documentation * Remove debug tables from d_event.cpp
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#ifndef D_EVENT_D_EVENT_LIB_H
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#define D_EVENT_D_EVENT_LIB_H
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#include "dolphin/types.h"
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class fopAc_ac_c;
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template <typename A0>
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struct action_class {
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typedef bool (A0::*fptr)();
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fptr init;
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fptr execute;
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action_class(fptr pInit, fptr pExecute) {
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init = pInit;
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execute = pExecute;
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}
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fptr& getInit() { return init; }
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fptr& getExecute() { return execute; }
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};
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class dEvLib_callback_c {
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public:
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dEvLib_callback_c(fopAc_ac_c* param_0) {
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mActor = param_0;
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mAction = NULL;
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}
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/* 8004886C */ bool eventUpdate();
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/* 800488A4 */ bool setEvent(int, int, int);
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/* 80048940 */ void orderEvent(int, int, int);
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/* 80048970 */ bool setAction(action_class<dEvLib_callback_c>*);
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/* 800489A8 */ bool initAction();
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/* 800489F8 */ bool executeAction();
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/* 80048A50 */ bool initStart();
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/* 80048A70 */ bool executeStart();
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/* 80048B1C */ bool initRun();
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/* 80048B48 */ bool executeRun();
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virtual ~dEvLib_callback_c() {}
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virtual bool eventStart() { return true; }
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virtual bool eventRun() { return true; }
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virtual bool eventEnd() { return true; }
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/* 0x4 */ fopAc_ac_c* mActor;
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/* 0x8 */ action_class<dEvLib_callback_c>* mAction;
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/* 0xC */ u16 _C;
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};
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#endif /* D_EVENT_D_EVENT_LIB_H */
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