Files
tp/include/JSystem/JParticle/JPAParticle.h
T
TakaRikka a2636e84c3 J3D setup (#155)
* setup j3d classes

* remove asm

* fixes

* fix newDifferedDisplayList
2021-10-11 18:38:53 +02:00

26 lines
664 B
C++

#ifndef JPAPARTICLE_H
#define JPAPARTICLE_H
#include "dolphin/gx/GX.h"
#include "dolphin/types.h"
class JPABaseParticle;
struct JPABaseEmitter {
/* 8027EC60 */ void deleteAllParticle();
/* 8027EB60 */ void createChild(JPABaseParticle*);
/* 8027EA40 */ void createParticle();
/* 8027EF30 */ void getCurrentCreateNumber() const;
/* 8027EF40 */ void getDrawCount() const;
/* 8027EF50 */ void loadTexture(u8, _GXTexMapID);
};
class JPAParticleCallBack {
public:
~JPAParticleCallBack();
virtual void execute(JPABaseEmitter*, JPABaseParticle*);
virtual void draw(JPABaseEmitter*, JPABaseParticle*);
};
#endif /* JPAPARTICLE_H */