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https://github.com/zeldaret/tp
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f8979749e3
* work on fop actor / actor mng, daalink, d_a_obj_item * d_a_title mostly decompiled * daalink / d_event / JMessage / dmsg_out_font work * msg_scrn_base / msg_scrn_boss * some work on mDo machine, d_menu_save, d_tresure, and various * remove asm * progress * finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data * rename more data * remove asm / progress * match all of d_pane_class * fixes / some dKankyo doc * bunch of j2d work. d_drawlist / d_attention cleanup * progress / asm * cleanup wip * decompile JStage * setup some more JStudio structs * set up d_demo classes * some d_demo work * cleanup dolphin os stuff * some initial dEvent documentation * some At collision documentation * match JUTConsole::doDraw * dbgs work / split up some of d_a_alink into .inc files * d_a_alink_spinner work
33 lines
857 B
C
33 lines
857 B
C
#ifndef D_CC_D_CC_UTY_H
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#define D_CC_D_CC_UTY_H
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#include "d/com/d_com_inf_game.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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enum dCcU_AtType {
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/* 0x01 */ HIT_TYPE_LINK_NORMAL_ATTACK = 1,
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/* 0x02 */ HIT_TYPE_BOMB,
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/* 0x09 */ HIT_TYPE_LINK_HEAVY_ATTACK = 9,
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/* 0x0A */ HIT_TYPE_BOOMERANG,
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/* 0x0F */ HIT_TYPE_ARROW = 15,
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/* 0x10 */ HIT_TYPE_STUN,
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};
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struct dCcU_AtInfo {
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/* 0x00 */ cCcD_Obj* mpCollider;
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/* 0x04 */ fopAc_ac_c* mpActor;
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/* 0x08 */ Z2Creature* mpSound;
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/* 0x0C */ u8 field_0xc[2];
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/* 0x0E */ s16 mHitDirection;
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/* 0x10 */ u8 field_0x10[4];
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/* 0x14 */ u32 mHitBit;
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/* 0x18 */ u32 field_0x18;
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/* 0x1C */ u16 mAttackPower;
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/* 0x1E */ u8 mPowerType;
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/* 0x1F */ s8 mHitStatus; // maybe inaccurate name
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/* 0x20 */ u8 mHitType;
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};
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#endif /* D_CC_D_CC_UTY_H */
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