Files
tp/include/d/cc/d_cc_uty.h
T
TakaRikka f8979749e3 j2d / map_path work, d_drawlist / d_attention cleanup (#208)
* work on fop actor / actor mng, daalink, d_a_obj_item

* d_a_title mostly decompiled

* daalink / d_event / JMessage / dmsg_out_font work

* msg_scrn_base / msg_scrn_boss

* some work on mDo machine, d_menu_save, d_tresure, and various

* remove asm

* progress

* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data

* rename more data

* remove asm / progress

* match all of d_pane_class

* fixes / some dKankyo doc

* bunch of j2d work. d_drawlist / d_attention cleanup

* progress / asm

* cleanup wip

* decompile JStage

* setup some more JStudio structs

* set up d_demo classes

* some d_demo work

* cleanup dolphin os stuff

* some initial dEvent documentation

* some At collision documentation

* match JUTConsole::doDraw

* dbgs work / split up some of d_a_alink into .inc files

* d_a_alink_spinner work
2022-08-30 15:22:17 -06:00

33 lines
857 B
C

#ifndef D_CC_D_CC_UTY_H
#define D_CC_D_CC_UTY_H
#include "d/com/d_com_inf_game.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
enum dCcU_AtType {
/* 0x01 */ HIT_TYPE_LINK_NORMAL_ATTACK = 1,
/* 0x02 */ HIT_TYPE_BOMB,
/* 0x09 */ HIT_TYPE_LINK_HEAVY_ATTACK = 9,
/* 0x0A */ HIT_TYPE_BOOMERANG,
/* 0x0F */ HIT_TYPE_ARROW = 15,
/* 0x10 */ HIT_TYPE_STUN,
};
struct dCcU_AtInfo {
/* 0x00 */ cCcD_Obj* mpCollider;
/* 0x04 */ fopAc_ac_c* mpActor;
/* 0x08 */ Z2Creature* mpSound;
/* 0x0C */ u8 field_0xc[2];
/* 0x0E */ s16 mHitDirection;
/* 0x10 */ u8 field_0x10[4];
/* 0x14 */ u32 mHitBit;
/* 0x18 */ u32 field_0x18;
/* 0x1C */ u16 mAttackPower;
/* 0x1E */ u8 mPowerType;
/* 0x1F */ s8 mHitStatus; // maybe inaccurate name
/* 0x20 */ u8 mHitType;
};
#endif /* D_CC_D_CC_UTY_H */