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https://github.com/zeldaret/tp
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0cf65151b3
* split c_math * split c_angle * split c_API_controller_pad * split c_API_graphic * split c_bg_s_chk * c_bg_s_gnd_chk split * more c_bg split * split c_cc_d * delete asm * split c_cc_s * split c_lib * split c_m2d and c_m3d_g_aab * split c_m3d_g_cir * split c_m3d_g_cps * split rest of c_m3d_g * split c_m3d * split c_malloc * split c_request * split c_sxyz * split and partly decompile c_xyz * format * c_angle.h * begin c_angle decomp * c_angle * progress adding stub classes for SComponent * more c_m3d * remove some asm and format * more m3d headers * more c_angle decomp * c_lib headers * add public to classes * fix csXyz member names * c_sxyz partly OK * move Zero csXyz to c_sxyz header * c_API_graphic * delete some unused asm * move math extern data, decompile some functions * delete unused asm * fix duplicated c_angle.h * fix an inlined function name, add more inlined functions for c_angle.h (currently unused) * format Co-authored-by: Pheenoh <pheenoh@gmail.com>
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
/* c_m3d_g_tri.cpp autogenerated by split.py v0.3 at 2021-01-01 14:55:53.593962 */
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#include "SComponent/c_m3d_g_tri.h"
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// cross__8cM3dGTriCFPC8cM3dGCylP3Vec
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// cM3dGTri::cross(const cM3dGCyl*, Vec*) const
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asm bool cM3dGTri::cross(const cM3dGCyl*, Vec*) const {
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nofralloc
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#include "SComponent/c_m3d_g_tri/asm/func_8026F7B0.s"
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}
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// setPos__8cM3dGTriFPC3VecPC3VecPC3Vec
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// cM3dGTri::setPos(const Vec*, const Vec*, const Vec*)
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asm void cM3dGTri::setPos(const Vec*, const Vec*, const Vec*) {
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nofralloc
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#include "SComponent/c_m3d_g_tri/asm/func_8026F7DC.s"
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}
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// setBg__8cM3dGTriFPC3VecPC3VecPC3VecPC8cM3dGPla
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// cM3dGTri::setBg(const Vec*, const Vec*, const Vec*, const cM3dGPla*)
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asm void cM3dGTri::setBg(const Vec*, const Vec*, const Vec*, const cM3dGPla*) {
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nofralloc
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#include "SComponent/c_m3d_g_tri/asm/func_8026F85C.s"
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}
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// set__8cM3dGTriFPC3VecPC3VecPC3VecPC3Vec
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// cM3dGTri::set(const Vec*, const Vec*, const Vec*, const Vec*)
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asm void cM3dGTri::set(const Vec*, const Vec*, const Vec*, const Vec*) {
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nofralloc
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#include "SComponent/c_m3d_g_tri/asm/func_8026F8C8.s"
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}
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