Files
tp/src/m_Do/m_Do_controller_pad.cpp
T
2021-01-03 22:41:17 -05:00

180 lines
6.7 KiB
C++

#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "JSystem/JUtility/JUTGamePad/JUTGamePad.h"
#include "c/cLib.h"
#include "global.h"
#include "m_Do/m_Do_Reset/m_Do_Reset.h"
#include "m_Do/m_Do_main/m_Do_main.h"
#include "pad/pad.h"
#ifdef NONMATCHING
// TODO: change the cpadinfo stuff to use the new type of m_cpadInfo
void mDoCPd_c::create() {
JUTGamePad* JUTGamePad_ptr;
cpadInfo* m_cpadInfo_addr;
JUTGamePad_ptr = new JUTGamePad(JUTGamePad::Port_1);
m_gamePad[0] = JUTGamePad_ptr;
if (lbl_80450580 == 0) {
m_gamePad[1] = NULL;
m_gamePad[2] = NULL;
m_gamePad[3] = NULL;
JUTGamePad_ptr = m_gamePad[3];
} else {
m_gamePad[1] = new JUTGamePad(JUTGamePad::Port_2);
m_gamePad[2] = new JUTGamePad(JUTGamePad::Port_3);
JUTGamePad_ptr = new JUTGamePad(JUTGamePad::Port_4);
}
m_gamePad[3] = JUTGamePad_ptr;
if (m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x0 == 0) {
lbl_80451501 = false;
lbl_804514EC = resetCallBack__6mDoRstFiPv;
lbl_804514F0 = 0;
}
sAnalogMode = 3;
PADSetAnalogMode(3);
m_cpadInfo_addr = &m_cpadInfo;
for (int i = 4; i != 0; i--) {
m_cpadInfo_addr->interface.field_0x3a = false;
m_cpadInfo_addr->interface.field_0x39 = false;
m_cpadInfo_addr->interface.field_0x3c = false;
m_cpadInfo_addr->interface.field_0x3b = false;
m_cpadInfo_addr = m_cpadInfo_addr->unk1;
}
}
#else
asm void mDoCPd_c::create() {
nofralloc
#include "m_Do/m_Do_controller_pad/asm/mDoCPd_c_NS_create.s"
}
#endif
#ifdef NONMATCHING
void mDoCPd_c::read() {
//_savegpr_29();
gamePad->read();
if (m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x0 == 0 &&
m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x8 != 0) {
JUTGamePad* JUTGamePad_ptr =
JUTGamePad::getGamePad(m_Do_Reset_NS_mDoRst_NS_mResetData->pad_index);
bool error = false;
if (JUTGamePad_ptr->pad_port != 0xffff &&
JUTGamePad_ptr->rumble.field_0x10 != 0) { // Make the rumble thing right
error = true;
}
if (error = false) {
m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x8 = 0;
}
}
JUTGamePad** m_gamePad_ptr = m_gamePad;
cpadInfo* cpad_ptr = &m_cpadInfo;
for (int i = 0; i < 4; i++) {
if (*m_gamePad_ptr == 0) {
cLib_memSet(cpad_ptr, 0, 0x40);
} else {
convert(&cpad_ptr->interface, *m_gamePad_ptr);
LRlockCheck(&cpad_ptr->interface);
}
m_gamePad_ptr = m_gamePad_ptr + 1; // Shouldn't it be 4 if it's incrementing a pointer???
cpad_ptr = cpad_ptr->unk1;
}
}
#else
asm void mDoCPd_c::read() {
nofralloc
#include "m_Do/m_Do_controller_pad/asm/mDoCPd_c_NS_read.s"
}
#endif
#ifdef NONMATCHING
void mDoCPd_c::convert(interface_of_controller_pad* controllerInterface, JUTGamePad* gamePad) {
controllerInterface->button_flags = gamePad->buttons.button_flags;
controllerInterface->field_0x34 = gamePad->buttons.field_0x4;
controllerInterface->stick_x = gamePad->control_stick.stick_x;
controllerInterface->stick_y = gamePad->control_stick.stick_y;
controllerInterface->length_from_neutral = gamePad->control_stick.length_from_neutral;
controllerInterface->controlStick_angle = gamePad->control_stick.angle;
controllerInterface->cStick_x = gamePad->c_stick.stick_x;
controllerInterface->cStick_y = gamePad->c_stick.stick_y;
controllerInterface->cStick_length_from_neutral = gamePad->c_stick.length_from_neutral;
controllerInterface->cStick_angle = gamePad->c_stick.angle;
controllerInterface->analog_a =
(gamePad->buttons.analog_a - lbl_80451A30) *
lbl_80451A20; //@3709 *
//(float)((double)CONCAT44(0x43300000,(uint)(gamePad->buttons).analog_a)
//- @3713);
if (controllerInterface->analog_a > lbl_80451A24) {
controllerInterface->analog_a = lbl_80451A24;
}
controllerInterface->analog_b =
(gamePad->buttons.analog_b - lbl_80451A30) *
lbl_80451A20; //@3709 *
//(float)((double)CONCAT44(0x43300000,(uint)(gamePad->buttons).analog_b)
//- @3713);
if (controllerInterface->analog_b > lbl_80451A24) {
controllerInterface->analog_b = lbl_80451A24;
}
controllerInterface->trigger_left =
(gamePad->buttons.trigger_left - lbl_80451A30) *
lbl_80451A28; //@3711 *
//(float)((double)CONCAT44(0x43300000,(uint)(gamePad->buttons).trigger_left)
//- @3713);
if (controllerInterface->trigger_left > lbl_80451A24) {
controllerInterface->trigger_left = lbl_80451A24;
}
controllerInterface->trigger_right =
(gamePad->buttons.trigger_right - lbl_80451A30) *
lbl_80451A28; //@3711 *
//(float)((double)CONCAT44(0x43300000,(uint)(gamePad->buttons).trigger_right)
//- @3713);
if (controllerInterface->trigger_right > lbl_80451A24) {
controllerInterface->trigger_right = lbl_80451A24;
}
controllerInterface->error_value = gamePad->error_value;
}
#else
asm void mDoCPd_c::convert(interface_of_controller_pad* controllerInteface, JUTGamePad* gamePad) {
nofralloc
#include "m_Do/m_Do_controller_pad/asm/mDoCPd_c_NS_convert.s"
}
#endif
#ifdef NONMATCHING
void mDoCPd_c::LRlockCheck(interface_of_controller_pad* controllerInterface) {
float temp_1 = controllerInterface->trigger_left; // not sure if temp is left or right
controllerInterface->field_0x3a = false;
controllerInterface->field_0x3c = false;
if (temp_1 <= g_HIO.float_global_1) { // controllerInterface->trigger_left) {
if (temp_1 < g_HIO.float_global_2) {
controllerInterface->field_0x39 = false;
}
} else {
if (controllerInterface->field_0x39 == false) {
controllerInterface->field_0x3a = true;
}
controllerInterface->field_0x39 = true;
}
if (controllerInterface->trigger_right > g_HIO.float_global_1) {
if (controllerInterface->field_0x3b == false) {
controllerInterface->field_0x3c = true;
}
controllerInterface->field_0x3b = true;
return;
}
if (controllerInterface->trigger_right >= g_HIO.float_global_2) {
return;
}
controllerInterface->field_0x3b = false;
return;
}
#else
asm void mDoCPd_c::LRlockCheck(interface_of_controller_pad* controllerInterface) {
nofralloc
#include "m_Do/m_Do_controller_pad/asm/mDoCPd_c_NS_LRlockCheck.s"
}
#endif
void mDoCPd_c::recalibrate(void) {
JUTGamePad::clearForReset();
JUTGamePad::CRumble::setEnabled(
PADMask(PAD_CHAN3_BIT | PAD_CHAN2_BIT | PAD_CHAN1_BIT | PAD_CHAN0_BIT));
}