Files
tp/include/SComponent/c_node.h
T
lepelog 0555115de8 A few f_pc files (#26)
* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -> s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK
2020-12-31 15:12:29 -05:00

31 lines
808 B
C

#ifndef SCOMPONENT_C_NODE_H
#define SCOMPONENT_C_NODE_H
#include "global.h"
typedef struct node_class {
struct node_class* mpPrevNode;
void* mpData;
struct node_class* mpNextNode;
} node_class;
extern "C" {
void cNd_Join(node_class* pA, node_class* pB);
int cNd_LengthOf(node_class* pNode);
node_class* cNd_First(node_class* pNode);
node_class* cNd_Last(node_class* pNode);
node_class* cNd_Order(node_class* pNode, int idx);
void cNd_SingleCut(node_class* pNode);
void cNd_Cut(node_class* pNode);
void cNd_Addition(node_class* pA, node_class* pB);
void cNd_Insert(node_class* pA, node_class* pB);
void cNd_SetObject(node_class* pNode, void* pData);
void cNd_ClearObject(node_class* pNode);
void cNd_ForcedClear(node_class* pNode);
void cNd_Create(node_class* pNode, void* pData);
};
#endif