Files
tp/src/d/actor/d_a_e_tk2.cpp
T

570 lines
18 KiB
C++

/**
* @file d_a_e_tk2.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_tk2.h"
#include "d/actor/d_a_e_tk_ball.h"
#include "d/d_com_inf_game.h"
enum Action {
/* 0x0 */ ACT_TK2_WAIT,
/* 0x1 */ ACT_TK2_FIND,
/* 0x2 */ ACT_TK2_ATTACK,
/* 0x9 */ ACT_TK2_S_DAMAGE = 0x9,
/* 0xA */ ACT_TK2_DAMAGE,
};
enum Animation {
/* 0x4 */ ANM_TK2_APPEAR = 0x4,
/* 0x5 */ ANM_TK2_ATTACK,
/* 0x6 */ ANM_TK2_DAMAGE,
/* 0x7 */ ANM_TK2_HIDE,
/* 0x8 */ ANM_TK2_KYORO2,
/* 0x9 */ ANM_TK2_SWIM,
/* 0xA */ ANM_TK2_WAIT01,
};
enum Mode { // Not sure if these are correct...
/* 0x0 */ MODE_TK2_NONE,
/* 0x1 */ MODE_TK2_APPEAR,
/* 0x2 */ MODE_TK2_ATTACK,
/* 0x3 */ MODE_TK2_DAMAGE,
/* 0x4 */ MODE_TK2_HIDE,
/* 0xA */ MODE_TK2_KYORO2 = 0xA,
/* 0xB */ MODE_TK2_SWIM,
/* 0xC */ MODE_TK2_WAIT01,
};
static bool hio_set;
static daE_TK2_HIO_c l_HIO;
daE_TK2_HIO_c::daE_TK2_HIO_c() {
field_0x04 = -1;
mRadiusScale = 2.3f;
mPlayerRange2 = 1400.0f;
mPlayerRange1 = 500.0f;
mSpeedModifier1 = 10.0f;
mSpeedModifier2 = 25.0f;
}
static void anm_init(e_tk2_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) {
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("E_tk2", i_index);
i_this->mpMorf->setAnm(anm, i_attr, i_morf, i_rate, 0.0f, -1.0f);
i_this->mAnim = i_index;
}
static int daE_TK2_Draw(e_tk2_class* i_this) {
J3DModel* model = i_this->mpMorf->getModel();
g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &i_this->tevStr);
i_this->mpMorf->entryDL();
return 1;
}
static int other_bg_check(e_tk2_class* i_this, fopAc_ac_c* i_ac) {
fopAc_ac_c* actor = i_this;
dBgS_LinChk line_check;
cXyz start_pos;
cXyz end_pos;
end_pos = i_ac->current.pos;
end_pos.y += 100.0f;
start_pos = actor->current.pos;
start_pos.y = actor->eyePos.y;
line_check.Set(&start_pos, &end_pos, actor);
if (dComIfG_Bgsp().LineCross(&line_check)) {
return true;
} else {
return false;
}
}
static int pl_check(e_tk2_class* i_this, f32 i_limit, s16 i_max_diff) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (i_this->mPlayerDistanceLimit < i_limit) {
s16 diff = i_this->shape_angle.y - i_this->mPlayerAngleY;
if (diff < i_max_diff && diff > (s16)-i_max_diff && !other_bg_check(i_this, player)) {
return 1;
}
}
return 0;
}
static void damage_check(e_tk2_class* i_this) {
if (i_this->mInvincibilityTimer == 0) {
i_this->mStts.Move();
if (i_this->mSph.ChkTgHit()) {
i_this->mAtInfo.mpCollider = i_this->mSph.GetTgHitObj();
at_power_check(&i_this->mAtInfo);
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) {
i_this->mInvincibilityTimer = 20;
} else {
i_this->mInvincibilityTimer = 10;
}
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT)) {
i_this->mAction = ACT_TK2_FIND;
i_this->mMode = MODE_TK2_KYORO2;
i_this->mActionTimer[0] = 50;
} else {
cc_at_check(i_this, &i_this->mAtInfo);
if (i_this->mAtInfo.mHitType == HIT_TYPE_STUN) {
i_this->mAction = ACT_TK2_S_DAMAGE;
} else {
i_this->mAction = ACT_TK2_DAMAGE;
}
i_this->mMode = MODE_TK2_NONE;
}
}
if (i_this->health <= 1) {
i_this->health = 0;
i_this->mSph.SetTgHitMark(CcG_Tg_UNK_MARK_3);
}
if (i_this->health <= 1) { // Yes, this is a duplicate (??)
i_this->health = 0;
i_this->mSph.SetTgHitMark(CcG_Tg_UNK_MARK_3);
}
}
}
static void e_tk2_wait_0(e_tk2_class* i_this) {
i_this->mAttentionOFF = true;
switch (i_this->mMode) {
case MODE_TK2_NONE:
i_this->mMode = MODE_TK2_APPEAR;
break;
case MODE_TK2_APPEAR:
if (i_this->mActionTimer[1] == 0 && pl_check(i_this, l_HIO.mPlayerRange2, 0x4000)) {
i_this->mAction = ACT_TK2_FIND;
i_this->mMode = MODE_TK2_NONE;
}
break;
}
i_this->mSomeAngle = i_this->mPlayerAngleY;
cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->mSomeAngle, 0x10, 0x400);
}
static void e_tk2_find(e_tk2_class* i_this) {
switch (i_this->mMode) {
case MODE_TK2_NONE:
anm_init(i_this, ANM_TK2_APPEAR, 3.0f, 0x0, 1.0f);
i_this->mMode = MODE_TK2_APPEAR;
break;
case MODE_TK2_APPEAR:
if (i_this->mpMorf->isStop()) {
anm_init(i_this, ANM_TK2_WAIT01, 3.0f, 0x2, 1.0f);
i_this->mMode = MODE_TK2_ATTACK;
i_this->mActionTimer[0] = cM_rndF(10.0f) + 10.0f;
}
break;
case MODE_TK2_ATTACK:
if (i_this->mActionTimer[0] == 0) {
i_this->mAction = ACT_TK2_ATTACK;
i_this->mMode = MODE_TK2_NONE;
}
break;
case MODE_TK2_DAMAGE:
anm_init(i_this, ANM_TK2_HIDE, 3.0f, 0x0, 1.0f);
i_this->mMode = MODE_TK2_HIDE;
break;
case MODE_TK2_HIDE:
i_this->mAttentionOFF = true;
if (i_this->mpMorf->isStop()) {
i_this->mAction = ACT_TK2_WAIT;
i_this->mMode = MODE_TK2_NONE;
i_this->mActionTimer[1] = cM_rndF(30.0f) + 30.0f;
}
break;
case MODE_TK2_KYORO2:
anm_init(i_this, ANM_TK2_HIDE, 3.0f, 0x0, 3.0f);
i_this->mMode = MODE_TK2_SWIM;
break;
case MODE_TK2_SWIM:
i_this->mPlayerAngleY = i_this->mPlayerAngleY + -0x8000;
i_this->mAttentionOFF = true;
if (i_this->mpMorf->isStop()) {
i_this->mAnimSpeed = 4.0f;
anm_init(i_this, ANM_TK2_SWIM, 0.0f, 0x2, i_this->mAnimSpeed);
i_this->mMode = MODE_TK2_WAIT01;
}
break;
case MODE_TK2_WAIT01:
i_this->mAttentionOFF = true;
cLib_addCalc2(&i_this->mAnimSpeed, 2.0f, 1.0f, 0.15f);
i_this->mpMorf->setPlaySpeed(i_this->mAnimSpeed);
if (i_this->mActionTimer[0] == 0 &&
i_this->mPlayerDistanceLimit > l_HIO.mPlayerRange1 * 1.2f)
{
i_this->mMode = MODE_TK2_NONE;
} else {
if (i_this->mActionTimer[1] == 0 && i_this->mAcch.ChkWallHit()) {
i_this->mActionTimer[1] = cM_rndF(10.0f) + 20.0f;
i_this->mSomeAngle = i_this->mPlayerAngleY + (s16)cM_rndFX(8000.0f);
}
}
if (i_this->mActionTimer[1] == 0) {
i_this->mPlayerAngleY = i_this->mPlayerAngleY - 0x8000;
} else {
i_this->mPlayerAngleY = i_this->mSomeAngle;
}
}
cLib_addCalcAngleS2(&(i_this)->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
}
static void e_tk2_attack(e_tk2_class* i_this) {
switch (i_this->mMode) {
case MODE_TK2_NONE:
i_this->mMode = MODE_TK2_APPEAR;
anm_init(i_this, ANM_TK2_ATTACK, 3.0f, 0x00, 1.0f);
break;
case MODE_TK2_APPEAR:
if ((int)i_this->mpMorf->getFrame() == 0x18) {
i_this->mBallID =
fopAcM_createChild(PROC_E_TK_BALL, fopAcM_GetID(i_this), 1, &i_this->eyePos,
fopAcM_GetRoomNo(i_this), &i_this->shape_angle, 0, -1, 0);
}
if ((int)i_this->mpMorf->getFrame() == 0x1c) {
i_this->mTKBallSpawned = true;
}
if (i_this->mpMorf->isStop()) {
anm_init(i_this, ANM_TK2_WAIT01, 1.0f, 0x02, 1.0f);
i_this->mActionTimer[0] = (short)(int)(cM_rndF(30.0f) + 70.0f);
i_this->mMode = MODE_TK2_ATTACK;
}
break;
case MODE_TK2_ATTACK:
if (i_this->mActionTimer[0] == 0) {
i_this->mMode = MODE_TK2_NONE;
} else if (!pl_check(i_this, l_HIO.mPlayerRange2 + 50.0f, 0x6000)) {
i_this->mAction = ACT_TK2_FIND;
i_this->mMode = MODE_TK2_DAMAGE;
}
break;
}
cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
}
static void e_tk2_s_damage(e_tk2_class* i_this) {
switch (i_this->mMode) {
case MODE_TK2_NONE:
anm_init(i_this, ANM_TK2_DAMAGE, 2.0f, 0x0, 1.0f);
i_this->mMode = MODE_TK2_APPEAR;
break;
case MODE_TK2_APPEAR:
if (i_this->mpMorf->getFrame() > 10.0f) {
i_this->mAction = ACT_TK2_FIND;
i_this->mMode = MODE_TK2_DAMAGE;
}
break;
}
}
static void e_tk2_damage(e_tk2_class* i_this) {
i_this->mInvincibilityTimer = 6;
i_this->mAttentionOFF = true;
switch (i_this->mMode) {
case MODE_TK2_NONE:
anm_init(i_this, ANM_TK2_DAMAGE, 2.0f, 0x0, 1.0f);
i_this->mMode = MODE_TK2_APPEAR;
break;
case MODE_TK2_APPEAR:
if (i_this->mpMorf->isStop()) {
fopAcM_createDisappear(i_this, &i_this->eyePos, 10, 0, 0x12);
fopAcM_delete(i_this);
}
break;
}
}
static void action(e_tk2_class* i_this) {
fopAc_ac_c* actor = i_this;
i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(actor);
i_this->mPlayerDistanceLimit = fopAcM_searchPlayerDistance(actor);
damage_check(i_this);
s8 link_search_flag = false;
switch (i_this->mAction) {
case ACT_TK2_WAIT:
e_tk2_wait_0(i_this);
break;
case ACT_TK2_FIND:
e_tk2_find(i_this);
link_search_flag = true;
break;
case ACT_TK2_ATTACK:
e_tk2_attack(i_this);
link_search_flag = true;
break;
case ACT_TK2_S_DAMAGE:
e_tk2_s_damage(i_this);
break;
case ACT_TK2_DAMAGE:
e_tk2_damage(i_this);
break;
}
if (link_search_flag) {
i_this->mSound.setLinkSearch(true);
} else {
i_this->mSound.setLinkSearch(false);
}
}
static int daE_TK2_Execute(e_tk2_class* i_this) {
cXyz cStack_94;
cXyz cStack_a0;
if (i_this->mExecuteState == 0x00) {
dBgS_ObjGndChk_Spl ground_check;
cStack_94 = i_this->current.pos;
cStack_94.y += 200.0f;
ground_check.SetPos(&cStack_94);
i_this->current.pos.y = dComIfG_Bgsp().GroundCross(&ground_check) - 10.0f;
}
i_this->mLifetime++;
i_this->mAttentionOFF = false;
for (int i = 0; i <= 3; i++) {
if (i_this->mActionTimer[i] != 0) {
i_this->mActionTimer[i]--;
}
}
if (i_this->mInvincibilityTimer != 0) {
i_this->mInvincibilityTimer--;
}
action(i_this);
i_this->mAcch.CrrPos(dComIfG_Bgsp());
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
mDoMtx_stack_c::scaleM(l_HIO.mRadiusScale, l_HIO.mRadiusScale, l_HIO.mRadiusScale);
J3DModel* model = i_this->mpMorf->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
if (i_this->mAnim == ANM_TK2_SWIM) {
if (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(6.0f) ||
i_this->mpMorf->checkFrame(12.0f) || i_this->mpMorf->checkFrame(18.0f) ||
i_this->mpMorf->checkFrame(24.0f))
{
i_this->mSound.startCreatureSound(Z2SE_EN_TK2_SWIM, 0, -1);
}
} else if (i_this->mAnim == ANM_TK2_APPEAR) {
if (i_this->mpMorf->checkFrame(5.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_TK2_APPEAR, 0, -1);
} else if (i_this->mpMorf->checkFrame(20.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_TK2_APPEAR2, 0, -1);
}
} else if (i_this->mAnim == ANM_TK2_HIDE) {
if (i_this->mpMorf->checkFrame(6.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_TK2_HIDE, 0, -1);
}
} else if (i_this->mAnim == ANM_TK2_ATTACK) {
if (i_this->mpMorf->checkFrame(1.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_TK2_V_ATTACK, 0, -1);
} else if (i_this->mpMorf->checkFrame(27.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_TK2_ATTACK, 0, -1);
}
} else if (i_this->mAnim == ANM_TK2_DAMAGE) {
if (i_this->mpMorf->checkFrame(1.0f)) {
i_this->mSound.startCreatureVoice(Z2SE_EN_TK2_V_DAMAGE, -1);
}
} else if (i_this->mAnim == ANM_TK2_WAIT01) {
if (i_this->mpMorf->checkFrame(1.0f)) {
i_this->mSound.startCreatureVoice(Z2SE_EN_TK2_V_WAIT, -1);
}
} else if (i_this->mAnim == ANM_TK2_KYORO2 &&
(i_this->mpMorf->checkFrame(1.0f) || i_this->mpMorf->checkFrame(30.0f)))
{
i_this->mSound.startCreatureVoice(Z2SE_EN_TK2_KYORO, -1);
}
i_this->mpMorf->modelCalc();
MTXCopy(model->getAnmMtx(3), *calc_mtx);
cStack_94.set(0.0f, 0.0f, 0.0f);
MtxPosition(&cStack_94, &i_this->eyePos);
i_this->attention_info.position = i_this->eyePos;
i_this->attention_info.position.y =
i_this->attention_info.position.y + l_HIO.mRadiusScale * 35.0f;
if (i_this->mTKBallSpawned) {
e_tk_ball_class* ball_actor =
static_cast<e_tk_ball_class*>(fopAcM_SearchByID(i_this->mBallID));
if (ball_actor != NULL) {
ball_actor->current.pos = i_this->eyePos;
ball_actor->mSuspended = false;
}
cXyz scale;
scale.setall(2.0f);
dComIfGp_particle_set(0x8198, &i_this->eyePos, &i_this->shape_angle, &scale);
dComIfGp_particle_set(0x8199, &i_this->eyePos, &i_this->shape_angle, &scale);
i_this->mTKBallSpawned = false;
}
if (i_this->mAttentionOFF) {
fopAcM_OffStatus(i_this, 0);
i_this->attention_info.flags = 0;
} else {
fopAcM_OnStatus(i_this, 0);
i_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
}
MTXCopy(model->getAnmMtx(2), *calc_mtx);
cStack_94.set(0.0f, 0.0f, 0.0f);
MtxPosition(&cStack_94, &cStack_a0);
i_this->mSph.SetC(cStack_a0);
i_this->mSph.SetR(50.0f * l_HIO.mRadiusScale);
dComIfG_Ccsp()->Set(&i_this->mSph);
return 1;
}
static int daE_TK2_IsDelete(e_tk2_class* i_this) {
return 1;
}
static int daE_TK2_Delete(e_tk2_class* i_this) {
dComIfG_resDelete(&i_this->mPhaseReq, "E_tk2");
if (i_this->mInitHIO) {
hio_set = false;
}
if (i_this->heap != NULL) {
i_this->mpMorf->stopZelAnime();
}
return 1;
}
static int useHeapInit(fopAc_ac_c* a_this) {
e_tk2_class* i_this = static_cast<e_tk2_class*>(a_this);
i_this->mpMorf =
new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_tk2", 0xE), NULL, NULL,
(J3DAnmTransform*)dComIfG_getObjectRes("E_tk2", 0x9), 2, 1.0f, 0, -1,
&i_this->mSound, 0x80000, 0x11000084);
if (i_this->mpMorf == NULL || i_this->mpMorf->getModel() == NULL) {
return 0;
}
return 1;
}
static int daE_TK2_Create(fopAc_ac_c* i_this) {
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
fopAcM_ct(i_this, e_tk2_class);
e_tk2_class* a_this = static_cast<e_tk2_class*>(i_this);
cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&a_this->mPhaseReq, "E_tk2");
if (phase == cPhs_COMPLEATE_e) {
a_this->mArg0 = fopAcM_GetParamBit(a_this, 0, 8);
a_this->mArg1 = fopAcM_GetParamBit(a_this, 8, 4);
a_this->mArg2 = fopAcM_GetParamBit(a_this, 12, 4);
if (!fopAcM_entrySolidHeap(a_this, useHeapInit, 0x23a0)) {
return cPhs_ERROR_e;
}
if (hio_set == false) {
a_this->mInitHIO = true;
hio_set = true;
l_HIO.field_0x04 = -1;
}
a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_SetMtx(a_this, a_this->mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(a_this, -100.0f, -100.0f, -100.0f);
fopAcM_SetMax(a_this, 100.0f, 100.0f, 100.0f);
a_this->attention_info.distances[fopAc_attn_BATTLE_e] = 0x04;
a_this->health = 0;
a_this->field_0x560 = 0;
a_this->mStts.Init(100, 0, a_this);
a_this->mSph.Set(cc_sph_src);
a_this->mSph.SetStts(&a_this->mStts);
a_this->mAcch.Set(&i_this->current.pos, &a_this->old.pos, a_this, 1, &a_this->mAcchCir,
fopAcM_GetSpeed_p(a_this), NULL, NULL);
a_this->mAcchCir.SetWall(-50.0f, 60.0f);
a_this->mSound.init(&a_this->current.pos, &a_this->eyePos, 0x3, 0x1);
a_this->mSound.setEnemyName("E_tk2");
a_this->mAtInfo.mpSound = &a_this->mSound;
a_this->mExecuteState = 0x14;
daE_TK2_Execute(a_this);
}
return phase;
}
static actor_method_class l_daE_TK2_Method = {
(process_method_func)daE_TK2_Create, (process_method_func)daE_TK2_Delete,
(process_method_func)daE_TK2_Execute, (process_method_func)daE_TK2_IsDelete,
(process_method_func)daE_TK2_Draw,
};
actor_process_profile_definition g_profile_E_TK2 = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_TK2, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(e_tk2_class), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
150, // mPriority
&l_daE_TK2_Method, // sub_method
0x00040100, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};