Files
tp/libs/Z2AudioLib/Z2SoundHandles.cpp
T
Erin Moon a072e71c33 Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions

* start decomping: Z2SpeechMgr2, Z2SoundHandles

* Z2SoundHandles::stopAllSounds(): ok

* Z2SoundHandles::getHandleUserData(): ok

* Z2SoundInfo: header

* Z2SoundObjBase::framework(): ok

* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok

* Z2SoundObjBase::~Z2SoundObjBase(): ok

* Z2SoundObjBase::stopOK(): ok

* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()

* clang-format

* Z2SoundObjBase::dispose(): ok

* JAISound::operator->(): null assert

* JAIAudience: stub

* Z2SoundObject::{init, deleteObject, isAlive}: ok

* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)

* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()

* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok

* Z2MultiSeMgr::resetMultiSePos(): ok

* Z2WolfHowlMgr.h: decls

* Z2SoundStarter: move to decls and fix postprocess.py symbol pass

* Z2AudioArcLoader: decls

* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()

additionally elaborates parts of the Z2Creature hierarchy

* delete unused .s files and add tool to find them (only runs on linux)

* run clang-format

* postprocess.py: comment out debugging

* add python step to ok-check workflow

* address review comments

* address review comments

Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>

Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-21 23:16:51 -05:00

108 lines
3.1 KiB
C++

/* Z2SoundHandles.cpp autogenerated by split.py v0.3 at 2021-01-05 01:21:30.657620 */
#include "Z2AudioLib/Z2SoundHandles/Z2SoundHandles.h"
#include "global.h"
Z2SoundHandles::Z2SoundHandles() {
mNumHandles = 0;
}
Z2SoundHandles::~Z2SoundHandles() {
deleteHandlesPool();
}
void Z2SoundHandles::initHandlesPool(u8 pNumHandles) {
mNumHandles = pNumHandles;
}
asm void Z2SoundHandles::deleteHandlesPool() {
nofralloc
#include "Z2AudioLib/Z2SoundHandles/asm/func_802AB120.s"
}
extern "C" {
// __dt__31JASMemPool<17Z2SoundHandlePool>Fv
// JASMemPool<17Z2SoundHandlePool>::~JASMemPool<17Z2SoundHandlePool>(void)
asm void JASMemPool_NS_dtor_X4_(void) {
nofralloc
#include "Z2AudioLib/Z2SoundHandles/asm/func_802AB200.s"
}
};
JAISoundHandle* Z2SoundHandles::getHandleSoundID(JAISoundID pSoundId) {
JSULink<Z2SoundHandlePool>* link;
for (link = this->getFirst(); link != NULL; link = link->getNext()) {
JAISoundHandle* handle = link->getObject();
if (handle->isSoundAttached()) {
if ((*handle)->getID() == pSoundId) {
return handle;
}
}
}
return NULL;
}
JAISoundHandle* Z2SoundHandles::getHandleUserData(u32 pUserData) {
JSULink<Z2SoundHandlePool>* link;
for (link = this->getFirst(); link != NULL; link = link->getNext()) {
JAISoundHandle* handle = link->getObject();
if (handle->isSoundAttached()) {
if ((*handle)->getUserData() == pUserData) {
return handle;
}
}
}
return NULL;
}
extern "C" {
// getFreeHandle__14Z2SoundHandlesFv
// Z2SoundHandles::getFreeHandle(void)
asm void Z2SoundHandles_NS_getFreeHandle(void) {
nofralloc
#include "Z2AudioLib/Z2SoundHandles/asm/func_802AB2D8.s"
}
// getLowPrioSound__14Z2SoundHandlesF10JAISoundID
// Z2SoundHandles::getLowPrioSound(JAISoundID)
asm void Z2SoundHandles_NS_getLowPrioSound(void) {
nofralloc
#include "Z2AudioLib/Z2SoundHandles/asm/func_802AB3D0.s"
}
};
// stopAllSounds__14Z2SoundHandlesFUl
// Z2SoundHandles::stopAllSounds(unsigned long)
void Z2SoundHandles::stopAllSounds(u32 fadeout) {
JSULink<Z2SoundHandlePool>* link;
for (link = this->getFirst(); link != NULL; link = link->getNext()) {
JAISoundHandle* handle = link->getObject();
//! @meme: explicit operator bool call required to match and be similar
//! to CHN_debug; could more concisely write handle->isSoundAttached
//! (for some reason cast-to-bool doesn't work?)
if (handle && handle->operator bool()) {
(*handle)->stop(fadeout);
}
}
}
bool Z2SoundHandles::isActive() const {
JSULink<Z2SoundHandlePool>* link;
for (link = this->getFirst(); link != NULL; link = link->getNext()) {
if (link->getObject()->isSoundAttached()) {
return true;
}
}
return false;
}
// setPos__14Z2SoundHandlesFRCQ29JGeometry8TVec3<f>
// Z2SoundHandles::setPos(JGeometry::TVec3<f>)
asm void Z2SoundHandles::setPos(const JGeometry::TVec3<f32>& pos) {
nofralloc
#include "Z2AudioLib/Z2SoundHandles/asm/func_802AB538.s"
}