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tp/include/JSystem/JParticle/JPATexture.h
T
Jasper St. Pierre c15d8fcb3e more simple J2D/J3D funcs (#166)
* more simple J2D/J3D funcs

* JPABaseShape constructor

* fmt

Co-authored-by: lepelog <25211966+lepelog@users.noreply.github.com>
2021-12-06 12:51:53 +01:00

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C++

#ifndef JPATEXTURE_H
#define JPATEXTURE_H
#include "JSystem/JUtility/JUTTexture.h"
#include "dolphin/types.h"
struct JPATextureData {
// Probably magic / size / flags up top here, but they're unused.
/* 0x00 */ char field_0x00[0x0C];
/* 0x0C */ char mName[0x14];
/* 0x20 */ ResTIMG mResTIMG;
};
class JPATexture {
public:
JPATexture(u8 const*);
virtual ~JPATexture();
void load(GXTexMapID texMapID) { mTexture.load(texMapID); }
JUTTexture* getJUTTexture() { return &mTexture; }
const char* getName() const { return mpData->mName; }
public:
JUTTexture mTexture;
const JPATextureData* mpData;
};
#endif /* JPATEXTURE_H */