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https://github.com/zeldaret/tp
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f8979749e3
* work on fop actor / actor mng, daalink, d_a_obj_item * d_a_title mostly decompiled * daalink / d_event / JMessage / dmsg_out_font work * msg_scrn_base / msg_scrn_boss * some work on mDo machine, d_menu_save, d_tresure, and various * remove asm * progress * finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data * rename more data * remove asm / progress * match all of d_pane_class * fixes / some dKankyo doc * bunch of j2d work. d_drawlist / d_attention cleanup * progress / asm * cleanup wip * decompile JStage * setup some more JStudio structs * set up d_demo classes * some d_demo work * cleanup dolphin os stuff * some initial dEvent documentation * some At collision documentation * match JUTConsole::doDraw * dbgs work / split up some of d_a_alink into .inc files * d_a_alink_spinner work
29 lines
523 B
C++
29 lines
523 B
C++
#ifndef C_BG_W_H
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#define C_BG_W_H
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#include "dolphin/types.h"
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class cBgW_BgId {
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private:
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/* 0x0 */ u16 m_id;
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/* 0x4 vtable */
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public:
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/* 802681C8 */ void Release();
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/* 802681D4 */ bool ChkUsed() const;
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/* 802681C0 */ void Regist(int);
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/* 8007E5F8 */ virtual ~cBgW_BgId();
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cBgW_BgId() { Ct(); }
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void Ct() { m_id = 0x100; }
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u16 GetId() const { return m_id; }
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};
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bool cBgW_CheckBGround(float a1);
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bool cBgW_CheckBRoof(float a1);
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bool cBgW_CheckBWall(float a1);
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#endif /* C_BG_W_H */
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