Files
tp/include/Z2AudioLib/Z2SoundStarter.h
T
TakaRikka f8979749e3 j2d / map_path work, d_drawlist / d_attention cleanup (#208)
* work on fop actor / actor mng, daalink, d_a_obj_item

* d_a_title mostly decompiled

* daalink / d_event / JMessage / dmsg_out_font work

* msg_scrn_base / msg_scrn_boss

* some work on mDo machine, d_menu_save, d_tresure, and various

* remove asm

* progress

* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data

* rename more data

* remove asm / progress

* match all of d_pane_class

* fixes / some dKankyo doc

* bunch of j2d work. d_drawlist / d_attention cleanup

* progress / asm

* cleanup wip

* decompile JStage

* setup some more JStudio structs

* set up d_demo classes

* some d_demo work

* cleanup dolphin os stuff

* some initial dEvent documentation

* some At collision documentation

* match JUTConsole::doDraw

* dbgs work / split up some of d_a_alink into .inc files

* d_a_alink_spinner work
2022-08-30 15:22:17 -06:00

20 lines
653 B
C

#ifndef Z2SOUNDSTARTER_H
#define Z2SOUNDSTARTER_H
#include "JSystem/JAudio2/JAISound.h"
#include "JSystem/JAudio2/JAISoundStarter.h"
#include "dolphin/types.h"
struct Z2SoundStarter : public JAISoundStarter {
Z2SoundStarter(bool);
void setPortData(JAISoundHandle*, u32, u16, s8);
void getPortData(JAISoundHandle*, u32, s8);
virtual ~Z2SoundStarter();
virtual void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*);
virtual void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*, u32, float,
float, float, float, float, u32);
};
#endif /* Z2SOUNDSTARTER_H */