mirror of https://github.com/zeldaret/tp
138 lines
4.2 KiB
C++
138 lines
4.2 KiB
C++
#ifndef D_A_NPC_HOZ_H
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#define D_A_NPC_HOZ_H
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#include "d/actor/d_a_npc.h"
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#include "d/actor/d_a_startAndGoal.h"
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/**
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* @ingroup actors-npcs
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* @class daNpc_Hoz_c
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* @brief Iza
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*
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* @details
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*
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*/
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class daNpc_Hoz_c : public daNpcT_c {
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public:
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typedef int (daNpc_Hoz_c::*actionFunc)(void*);
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typedef int (daNpc_Hoz_c::*cutFunc)(int);
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enum Type {
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/* 0 */ TYPE_0,
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/* 1 */ TYPE_1,
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/* 2 */ TYPE_2,
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/* 3 */ TYPE_3,
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/* 4 */ TYPE_4,
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/* 5 */ TYPE_5,
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/* 6 */ TYPE_6,
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};
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int create();
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int CreateHeap();
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int Delete();
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int Execute();
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int Draw();
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static int createHeapCallBack(fopAc_ac_c*);
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static int ctrlJointCallBack(J3DJoint*, int);
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u8 getType();
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int getFlowNodeNo();
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int isDelete();
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void reset();
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void srchActors();
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int selectAction();
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int chkAction(int (daNpc_Hoz_c::*)(void*));
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int setAction(int (daNpc_Hoz_c::*)(void*));
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int wait(void*);
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int waitBattle(void*);
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int waitTwilightBattle(void*);
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int waitBoat(void*);
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int waitBoat2(void*);
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int waitBoat1_5(void*);
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int waitTw(void*);
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int talk(void*);
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int ECut_boatRace(int);
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int ECut_beforeBattle(int);
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int ECut_afterBattle(int);
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int ECut_beforeBlast(int);
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int ECut_afterBlast(int);
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int ECut_yMushi(int);
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int ECut_talkBreak(int);
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daNpc_Hoz_c(daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
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daNpcT_motionAnmData_c const* i_motionAnmData,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
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int i_faceMotionStepNum,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
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daNpcT_evtData_c const* i_evtData, char** i_arcNames)
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: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
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i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
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i_arcNames)
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{
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OS_REPORT("|%06d:%x|daNpc_Hoz_c -> コンストラクト\n", g_Counter.mCounter0, this);
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}
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virtual ~daNpc_Hoz_c();
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virtual int checkChangeJoint(int i_jointNo) { return i_jointNo == 4; }
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virtual int checkRemoveJoint(int i_jointNo) { return i_jointNo == 9; }
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virtual s32 getBackboneJointNo() { return 1; }
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virtual s32 getNeckJointNo() { return 3; }
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virtual s32 getHeadJointNo() { return 4; }
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virtual u16 getEyeballMaterialNo() { return 1; }
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virtual void setParam();
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virtual BOOL checkChangeEvt();
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virtual BOOL evtTalk();
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virtual BOOL evtEndProc();
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virtual BOOL evtCutProc();
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virtual void setAfterTalkMotion();
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virtual int evtProc();
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virtual void action();
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virtual void beforeMove();
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virtual void setAttnPos();
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virtual void setCollision();
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virtual void evtOrder();
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virtual int drawDbgInfo();
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int test(void*);
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bool getGameStartFlag() { return mGameStartFlag; }
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void setPotBreakFlag() { mPotBreakFlag = true; }
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static char* mCutNameList[8];
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static cutFunc mCutList[];
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private:
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/* 0xE40 */ u8 field_0xE40[0xE44 - 0xE40];
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/* 0xE44 */ dCcD_Cyl mCyl;
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/* 0xF80 */ u8 mType;
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/* 0xF84 */ daStartAndGoal_c* field_0xf84;
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/* 0xF88 */ u8 field_0xf88;
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/* 0xF89 */ u8 field_0xf89;
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/* 0xF8A */ u8 field_0xf8a;
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/* 0xF8B */ u8 field_0xf8b;
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/* 0xF8C */ u8 field_0xf8c;
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/* 0xF8D */ bool mGameStartFlag;
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/* 0xF8E */ bool mPotBreakFlag;
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/* 0xF90 */ cXyz field_0xf90;
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/* 0xF9C */ s16 field_0xf9c;
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/* 0xFA0 */ daNpcT_ActorMngr_c field_0xfa0;
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/* 0xFA8 */ int field_0xfa8;
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/* 0xFAC */ int (daNpc_Hoz_c::*field_0xfac)(void*);
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/* 0xFB8 */ int (daNpc_Hoz_c::*mAction)(void*);
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/* 0xFC4 */ u8 field_0xfc4;
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};
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STATIC_ASSERT(sizeof(daNpc_Hoz_c) == 0xFC8);
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struct daNpc_Hoz_HIOParam {
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/* 0x00 */ daNpcT_HIOParam common;
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/* 0x8C */ f32 field_0x8c;
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};
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class daNpc_Hoz_Param_c {
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public:
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virtual ~daNpc_Hoz_Param_c() {}
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static const daNpc_Hoz_HIOParam m;
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};
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#endif /* D_A_NPC_HOZ_H */
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