tp/include/d/actor/d_a_obj_tobyhouse.h

102 lines
2.4 KiB
C++

#ifndef D_A_OBJ_TOBYHOUSE_H
#define D_A_OBJ_TOBYHOUSE_H
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjTobyHouse_c
* @brief Fyer's House
*
* @details
*
*/
class daObjTobyHouse_c : public dBgS_MoveBgActor {
public:
typedef void (daObjTobyHouse_c::*actionFunc)();
enum Action {
ACTION_WAIT,
ACTION_ORDER_EVENT,
ACTION_EVENT,
ACTION_DEAD,
};
enum Type {
TYPE_0,
TYPE_1,
};
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create1st();
int Execute(Mtx**);
void action();
void actionWait();
void actionOrderEvent();
void actionEvent();
void actionDead();
void demoProc();
void sceneChange();
int Draw();
BOOL checkLODModel();
int Delete();
bool checkWater() { return fopAcM_GetParamBit(this, 31, 1); }
void setAction(u8 action) { mAction = action; }
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mModel;
/* 0x5AC */ J3DModel* mLODModel;
/* 0x5B0 */ mDoExt_bckAnm* mBcks[3];
/* 0x5BC */ mDoExt_bckAnm* mActiveBck;
/* 0x5C0 */ int field_0x5c0;
/* 0x5C4 */ int field_0x5c4;
/* 0x5C8 */ int field_0x5c8;
/* 0x5CC */ int mStaffId;
/* 0x5D0 */ int mEventIdIdx;
/* 0x5D4 */ s16 mEventIds[2];
/* 0x5D8 */ u16 mBirlPJnt;
/* 0x5DA */ u16 mBirlCannonJnt;
/* 0x5DC */ u8 field_0x5dc;
/* 0x5DD */ u8 mAction;
/* 0x5DE */ u8 field_0x5de;
/* 0x5E0 */ s16 field_0x5e0;
/* 0x5E2 */ u8 field_0x5e2;
/* 0x5E3 */ u8 field_0x5e3;
/* 0x5E4 */ u8 field_0x5e4;
/* 0x5E5 */ u8 mType;
/* 0x5E8 */ f32 mHeightOffset;
/* 0x5EC */ u16 mDemoTimer;
/* 0x5F0 */ JPABaseEmitter* field_0x5f0;
/* 0x5F4 */ JPABaseEmitter* field_0x5f4;
/* 0x5F8 */ JPABaseEmitter* field_0x5f8;
/* 0x5FC */ JPABaseEmitter* field_0x5fc;
};
STATIC_ASSERT(sizeof(daObjTobyHouse_c) == 0x600);
#if DEBUG
class daObjTobyHouse_HIO_c : public mDoHIO_entry_c {
public:
daObjTobyHouse_HIO_c();
~daObjTobyHouse_HIO_c() {}
void genMessage(JORMContext* ctx);
/* 0x06 */ u8 mHawkeyeMediumLOD;
/* 0x07 */ u8 field_0x07;
/* 0x08 */ u8 mDrawCollision;
/* 0x0A */ s16 mShakingCycle;
/* 0x0C */ f32 mShakingAmplitude;
/* 0x10 */ f32 mLODDistance;
};
#endif
#endif /* D_A_OBJ_TOBYHOUSE_H */