mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 06:54:28 -04:00
414a650f9f
* d_a_obj_syRock + waterPillar debug equivalent * Implemented HIO genMessage * Added drawCylinder debug drawing * d_a_obj_waterfall debug equivalent * Implemented HIO genMessage * Added unused tri collider and cull box data * Various LV3 d_a_obj_* actors debug equivalent * Added/modified some documentation * Added some widescreen support functions * Added relevant HIO stuff * Noted weak ordering issues in configure.py * Refactoring according to feedback
52 lines
1.0 KiB
C++
52 lines
1.0 KiB
C++
#ifndef D_A_OBJ_BSGATE_H
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#define D_A_OBJ_BSGATE_H
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#include "SSystem/SComponent/c_phase.h"
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#include "m_Do/m_Do_hostIO.h"
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#include "d/d_bg_s_movebg_actor.h"
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/**
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* @ingroup actors-objects
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* @class daBsGate_c
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* @brief Boss Gate
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*
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* @details
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*
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*/
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class daBsGate_c : public dBgS_MoveBgActor {
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public:
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enum Mode {
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/* 0 */ MODE_WAIT,
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/* 1 */ MODE_OPEN,
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/* 2 */ MODE_CLOSE,
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};
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void setBaseMtx();
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int CreateHeap();
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cPhs_Step create();
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int Execute(Mtx**);
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void moveGate();
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void init_modeWait();
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void modeWait();
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void init_modeOpen();
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void modeOpen();
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void init_modeClose();
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void modeClose();
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int Draw();
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int Delete();
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ u8 mMode;
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/* 0x5AD */ u8 field_0x5ad;
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/* 0x5AE */ u8 mOpen;
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/* 0x5AF */ u8 mSide;
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/* 0x5B0 */ f32 mTargetDist;
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/* 0x5B4 */ f32 mOpenDist;
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};
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STATIC_ASSERT(sizeof(daBsGate_c) == 0x5B8);
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#endif /* D_A_OBJ_BSGATE_H */
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