mirror of https://github.com/zeldaret/tp
156 lines
4.5 KiB
C++
156 lines
4.5 KiB
C++
#ifndef D_A_NPC_BESU_H
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#define D_A_NPC_BESU_H
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#if DEBUG
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#include "SSystem/SComponent/c_counter.h"
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#endif
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class daNpc_Besu_c
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* @brief Beth
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*
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* @details
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*
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*/
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class daNpc_Besu_c : public daNpcT_c {
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public:
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typedef int (daNpc_Besu_c::*cutFunc)(int);
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typedef int (daNpc_Besu_c::*actionFunc)(void*);
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~daNpc_Besu_c();
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int create();
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int CreateHeap();
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int Delete();
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int Execute();
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int Draw();
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static int createHeapCallBack(fopAc_ac_c*);
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static int ctrlJointCallBack(J3DJoint*, int);
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u8 getType();
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BOOL isDelete();
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void reset();
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BOOL chkNurse();
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BOOL chkBesu3();
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void afterJntAnm(int);
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void setParam();
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BOOL checkChangeEvt();
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void setAfterTalkMotion();
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void srchActors();
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BOOL evtTalk();
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BOOL evtCutProc();
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void action();
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void beforeMove();
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void setAttnPos();
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void setCollision();
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int drawDbgInfo();
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void drawOtherMdl();
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bool setCupAnm(int, int, f32);
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bool afterSetMotionAnm(int, int, f32, int);
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daNpcT_faceMotionAnmData_c getFaceMotionAnm(daNpcT_faceMotionAnmData_c);
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void changeAnm(int*, int*);
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void changeBck(int*, int*);
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void changeBtp(int*, int*);
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void changeBtk(int*, int*);
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int selectAction();
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int chkAction(actionFunc);
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int setAction(actionFunc);
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void mop(int, int);
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int cutConversationAboutSaru(int);
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int cutConversationAboutPachinko(int);
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int cutConversationAboutWoodSwd(int);
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int cutSwdTutorial(int);
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int cutFindMonkey(int);
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int cutGetWoodSwd(int);
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int cutCacaricoConversation(int);
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int cutSurprise(int);
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int cutConversationInHotel(int);
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int cutConversationAboutDeathMt(int);
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int cutConversationAboutGoron(int);
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int cutNurse(int);
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int cutClothTry(int);
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int cutThankYou(int);
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int wait(void*);
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int swdTutorial(void*);
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int nurse(void*);
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int giveHotWater(void*);
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int talk(void*);
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daNpc_Besu_c(
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daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
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daNpcT_motionAnmData_c const* i_motionAnmData,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
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int i_faceMotionStepNum,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData,
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int i_motionStepNum,
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daNpcT_evtData_c const* i_evtData,
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char** i_arcNames)
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: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
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i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
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i_arcNames) {
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// "construct"
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OS_REPORT("|%06d:%x|daNpc_Besu_c -> コンストラクト\n", g_Counter.mCounter0, this);
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}
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u16 getEyeballMaterialNo() { return 2; }
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s32 getHeadJointNo() { return 4; }
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s32 getNeckJointNo() { return 3; }
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s32 getBackboneJointNo() { return true; }
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BOOL checkChangeJoint(int arg0) { return arg0 == 4; }
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BOOL checkRemoveJoint(int arg0) { return arg0 == 6; }
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u32 getFlowNodeNo() {
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u16 nodeNo = home.angle.x;
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u32 rv;
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if (nodeNo == 0xffff) {
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rv = -1;
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} else {
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rv = nodeNo;
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}
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return rv;
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}
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u8 getPathID() { return (fopAcM_GetParam(this) & 0xff00) >> 8; }
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u8 getBitSW() { return (fopAcM_GetParam(this) & 0xff0000) >> 16; }
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static char* mCutNameList[15];
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static cutFunc mCutList[15];
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private:
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/* 0x0E40 */ mDoExt_McaMorfSO* mpCupModelMorf;
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/* 0x0E44 */ u8 field_0xe44[0x0E48 - 0xE44];
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/* 0x0E48 */ J3DModel* mpClothModel[1];
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/* 0x0E4C */ dCcD_Cyl mCyl1;
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/* 0x0F88 */ dCcD_Cyl mCyl2;
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/* 0x10C4 */ u8 mType;
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/* 0x10C8 */ daNpcT_ActorMngr_c mActorMngr[7];
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/* 0x1100 */ actionFunc mNextAction;
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/* 0x110C */ actionFunc mAction;
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/* 0x1118 */ int field_0x1118;
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/* 0x111C */ int field_0x111c;
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/* 0x1120 */ int field_0x1120;
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/* 0x1124 */ int field_0x1124;
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/* 0x1128 */ int field_0x1128;
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/* 0x112C */ u8 field_0x112c;
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/* 0x112D */ u8 field_0x112d;
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/* 0x112E */ u8 field_0x112e;
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/* 0x112F */ u8 field_0x112f;
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/* 0x1130 */ u8 field_0x1130;
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/* 0x1131 */ u8 field_0x1131[0x1134 - 0x1131];
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/* 0x1134 */ u8 field_0x1134;
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};
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STATIC_ASSERT(sizeof(daNpc_Besu_c) == 0x1138);
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struct daNpc_Besu_HIOParam {
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/* 0x00 */ daNpcT_HIOParam common;
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/* 0x8C */ f32 field_0x8c;
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};
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class daNpc_Besu_Param_c {
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public:
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virtual ~daNpc_Besu_Param_c() {}
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static const daNpc_Besu_HIOParam m;
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};
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#endif /* D_A_NPC_BESU_H */
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