Files
tp/include/d/actor/d_a_obj_timeFire.h
T
TakaRikka 12eb254d76 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

40 lines
812 B
C++

#ifndef D_A_OBJ_TIMEFIRE_H
#define D_A_OBJ_TIMEFIRE_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daTimeFire_c
* @brief Time Fire
*
* @details
*
*/
class daTimeFire_c : public fopAc_ac_c {
public:
/* 80D0E958 */ void setBaseMtx();
/* 80D0E9B0 */ void create();
/* 80D0EACC */ void lightInit();
/* 80D0EB40 */ void setLight();
/* 80D0EB64 */ void cutLight();
/* 80D0EB88 */ void Execute();
/* 80D0ED68 */ void fireCheck(u8);
/* 80D0EF88 */ bool Draw();
/* 80D0EF90 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x5c0 - 0x568];
};
STATIC_ASSERT(sizeof(daTimeFire_c) == 0x5c0);
class daTimeFire_HIO_c {
public:
/* 80D0E8EC */ daTimeFire_HIO_c();
/* 80D0F038 */ ~daTimeFire_HIO_c();
};
#endif /* D_A_OBJ_TIMEFIRE_H */