Files
tp/include/JSystem/J3DGraphAnimator/J3DShapeTable.h
T
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

43 lines
883 B
C++

#ifndef J3DSHAPETABLE_H
#define J3DSHAPETABLE_H
#include "JSystem/J3DGraphBase/J3DShape.h"
#include "JSystem/JUtility/JUTAssert.h"
class JUTNameTab;
/**
* @ingroup jsystem-j3d
*
*/
class J3DShapeTable {
public:
J3DShapeTable() {
mShapeNum = 0;
mShapeNodePointer = NULL;
mShapeName = NULL;
}
void hide();
void show();
void initShapeNodes(J3DDrawMtxData*, J3DVertexData*);
void sortVcdVatCmd();
virtual ~J3DShapeTable() {}
u16 getShapeNum() const { return mShapeNum; }
J3DShape* getShapeNodePointer(u16 idx) const {
J3D_ASSERT_RANGE(85, idx < mShapeNum);
return mShapeNodePointer[idx];
}
private:
friend class J3DModelLoader;
/* 0x4 */ u16 mShapeNum;
/* 0x8 */ J3DShape** mShapeNodePointer;
/* 0xC */ JUTNameTab* mShapeName;
}; // Size: 0x10
#endif /* J3DSHAPETABLE_H */