Files
tp/libs/Z2AudioLib/Z2SoundStarter.cpp
T
Erin Moon a072e71c33 Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions

* start decomping: Z2SpeechMgr2, Z2SoundHandles

* Z2SoundHandles::stopAllSounds(): ok

* Z2SoundHandles::getHandleUserData(): ok

* Z2SoundInfo: header

* Z2SoundObjBase::framework(): ok

* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok

* Z2SoundObjBase::~Z2SoundObjBase(): ok

* Z2SoundObjBase::stopOK(): ok

* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()

* clang-format

* Z2SoundObjBase::dispose(): ok

* JAISound::operator->(): null assert

* JAIAudience: stub

* Z2SoundObject::{init, deleteObject, isAlive}: ok

* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)

* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()

* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok

* Z2MultiSeMgr::resetMultiSePos(): ok

* Z2WolfHowlMgr.h: decls

* Z2SoundStarter: move to decls and fix postprocess.py symbol pass

* Z2AudioArcLoader: decls

* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()

additionally elaborates parts of the Z2Creature hierarchy

* delete unused .s files and add tool to find them (only runs on linux)

* run clang-format

* postprocess.py: comment out debugging

* add python step to ok-check workflow

* address review comments

* address review comments

Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>

Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-21 23:16:51 -05:00

53 lines
2.0 KiB
C++

/* Z2SoundStarter.cpp autogenerated by split.py v0.3 at 2021-01-04 23:38:28.244752 */
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
#include "Z2AudioLib/Z2EnvSeMgr/Z2EnvSeMgr.h"
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
#include "global.h"
extern "C" {
// __ct__14Z2SoundStarterFb
// Z2SoundStarter::Z2SoundStarter(bool)
asm Z2SoundStarter::Z2SoundStarter(bool) {
nofralloc
#include "Z2AudioLib/Z2SoundStarter/asm/func_802AAB94.s"
}
// startSound__14Z2SoundStarterF10JAISoundIDP14JAISoundHandlePCQ29JGeometry8TVec3<f>
// Z2SoundStarter::startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f>)
asm void Z2SoundStarter::startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*) {
nofralloc
#include "Z2AudioLib/Z2SoundStarter/asm/func_802AABF4.s"
}
// startSound__14Z2SoundStarterF10JAISoundIDP14JAISoundHandlePCQ29JGeometry8TVec3<f>UlfffffUl
// Z2SoundStarter::startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f>, unsigned long,
// float, float, float, float, float, unsigned long)
asm void Z2SoundStarter::startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*, u32,
float, float, float, float, float, u32) {
nofralloc
#include "Z2AudioLib/Z2SoundStarter/asm/func_802AAC3C.s"
}
// setPortData__14Z2SoundStarterFP14JAISoundHandleUlUsSc
// Z2SoundStarter::setPortData(JAISoundHandle*, unsigned long, unsigned short, char)
asm void Z2SoundStarter::setPortData(JAISoundHandle*, u32, u16, s8) {
nofralloc
#include "Z2AudioLib/Z2SoundStarter/asm/func_802AAEDC.s"
}
// getPortData__14Z2SoundStarterFP14JAISoundHandleUlSc
// Z2SoundStarter::getPortData(JAISoundHandle*, unsigned long, char)
asm void Z2SoundStarter::getPortData(JAISoundHandle*, u32, s8) {
nofralloc
#include "Z2AudioLib/Z2SoundStarter/asm/func_802AAF74.s"
}
// __dt__14Z2SoundStarterFv
// Z2SoundStarter::~Z2SoundStarter(void)
asm Z2SoundStarter::~Z2SoundStarter(void) {
nofralloc
#include "Z2AudioLib/Z2SoundStarter/asm/func_802AAFF0.s"
}
};