Files
tp/src/f_op/f_op_scene_pause.cpp
T
TakaRikka 24b72a5302 some cleanup of f_pc/f_op files (#2254)
* cleanup f_pc files

* cleanup f_op files

* fix a couple f_op_actor_mng functions

* minor JSystem work
2024-11-29 18:24:26 +02:00

45 lines
1.1 KiB
C++

/**
* f_op_scene_pause.cpp
* Scene Process Pause
*/
#include "f_op/f_op_scene_pause.h"
#include "f_op/f_op_scene.h"
#include "f_pc/f_pc_manager.h"
/* 80020548-80020594 01AE88 004C+00 0/0 2/2 0/0 .text fopScnPause_Enable__FP11scene_class
*/
int fopScnPause_Enable(scene_class* i_scene) {
if (i_scene != NULL) {
fpcM_PauseEnable(i_scene, 1);
fpcM_PauseEnable(i_scene, 2);
return 1;
}
return 0;
}
/* 80020594-8002064C 01AED4 00B8+00 0/0 2/2 0/0 .text fopScnPause_Disable__FP11scene_class */
int fopScnPause_Disable(scene_class* i_scene) {
if (i_scene != NULL) {
process_node_class* process_node = i_scene->base.base.layer_tag.layer->process_node;
if (process_node == NULL) {
fpcM_PauseDisable(i_scene, 1);
fpcM_PauseDisable(i_scene, 2);
} else if (fpcEx_IsExist(process_node->base.id) == TRUE) {
if (!fpcM_IsPause(process_node, 1)) {
fpcM_PauseDisable(i_scene, 1);
}
if (!fpcM_IsPause(process_node, 2)) {
fpcM_PauseDisable(i_scene, 2);
}
}
return 1;
}
return 0;
}