Files
tp/src/d/s/d_s_name.cpp
T
2021-03-31 23:22:38 +02:00

1269 lines
36 KiB
C++

//
// Generated By: dol2asm
// Translation Unit: d/s/d_s_name
//
#include "dol2asm.h"
#include "dolphin/types.h"
#include "d/s/d_s_name.h"
//
// Types:
//
struct scene_class {
};
struct request_of_phase_process_class {
};
struct dVibration_c {
/* 8006F268 */ // False False
void Run();
/* 8006FF04 */ // False False
void Init();
};
struct dSv_player_get_item_c {
/* 80033E94 */ // False False
// u8 False
void offFirstBit(u8);
};
struct dSn_HIO_c {
/* 8025878C */ // True False
dSn_HIO_c();
/* 802592DC */ // True False
~dSn_HIO_c();
};
struct dScnName_camera_c {
/* 80259294 */ // True False
~dScnName_camera_c();
};
struct dScnName_c {
/* 802588A0 */ // True False
void create();
/* 80258B2C */ // True False
void setView();
/* 80258BC8 */ // True False
void execute();
/* 80258C5C */ // True False
void draw();
/* 80258CC8 */ // True False
~dScnName_c();
/* 80258DD0 */ // True False
void FileSelectOpen();
/* 80258E34 */ // True False
void FileSelectMain();
/* 80258E78 */ // True False
void FileSelectMainNormal();
/* 80258F20 */ // True False
void FileSelectClose();
/* 80258FD4 */ // True False
void brightCheckOpen();
/* 80259008 */ // True False
void brightCheck();
/* 802590F8 */ // True False
void changeGameScene();
};
struct dRes_info_c {
};
struct JKRHeap {
/* 802CE438 */ // False False
void becomeCurrentHeap();
/* 802CE448 */ // False False
void destroy();
};
struct dRes_control_c {
/* 8003C078 */ // False False
// char const* False
// char const False
// char False
// dRes_info_c* False
// dRes_info_c False
// int False
// char const* False
// char const False
// char False
// u8 False
// JKRHeap* False
// JKRHeap False
void setRes(char const*, dRes_info_c*, int, char const*, u8, JKRHeap*);
/* 8003C160 */ // False False
// char const* False
// char const False
// char False
// dRes_info_c* False
// dRes_info_c False
// int False
void syncRes(char const*, dRes_info_c*, int);
/* 8003C194 */ // False False
// char const* False
// char const False
// char False
// dRes_info_c* False
// dRes_info_c False
// int False
void deleteRes(char const*, dRes_info_c*, int);
/* 8003C1E4 */ // False False
// char const* False
// char const False
// char False
// dRes_info_c* False
// dRes_info_c False
// int False
void getResInfo(char const*, dRes_info_c*, int);
};
struct dPa_control_c {
/* 8004C054 */ // False False
void cleanup();
};
struct dMeter2Info_c {
/* 8021DD5C */ // False False
// u8 False
void changeWater(u8);
};
struct JKRArchive {
};
struct dFile_select_c {
/* 8018366C */ // False False
// JKRArchive* False
// JKRArchive False
dFile_select_c(JKRArchive*);
/* 801843CC */ // False False
void _create();
/* 801844FC */ // False False
void _move();
/* 8018DD38 */ // False False
void _draw();
};
struct dDlst_window_c {
/* 80051AC0 */ // False False
// f32 False
// f32 False
// f32 False
// f32 False
// f32 False
// f32 False
void setViewPort(f32, f32, f32, f32, f32, f32);
/* 80051ADC */ // False False
// f32 False
// f32 False
// f32 False
// f32 False
void setScissor(f32, f32, f32, f32);
};
struct dBrightCheck_c {
/* 80192F10 */ // False False
// JKRArchive* False
// JKRArchive False
dBrightCheck_c(JKRArchive*);
/* 801934D0 */ // False False
void _move();
/* 80193594 */ // False False
void _draw();
};
struct Z2SeqMgr {
/* 802AF010 */ // False False
// u32 False
// u32 False
// s32 False
void bgmStart(u32, u32, s32);
/* 802AF408 */ // False False
// u32 False
// s32 False
void bgmStop(u32, s32);
/* 802AFB94 */ // False False
// u32 False
void bgmStreamPrepare(u32);
/* 802AFE18 */ // False False
void bgmStreamPlay();
};
struct Vec {
};
struct JKRExpHeap {
/* 802CEE2C */ // False False
// u32 False
// JKRHeap* False
// JKRHeap False
// bool False
void create(u32, JKRHeap*, bool);
};
//
// Forward References:
//
// True False
// char* False
// char False
static void phase_1(char*);
// True False
// char* False
// char False
static void phase_2(char*);
// True False
// request_of_phase_process_class* False
// request_of_phase_process_class False
// char* False
// char False
static void resLoad(request_of_phase_process_class*, char*);
// True False
// dScnName_c* False
// dScnName_c False
static void dScnName_Draw(dScnName_c*);
// True False
// dScnName_c* False
// dScnName_c False
static void dScnName_Execute(dScnName_c*);
// True False
// dScnName_c* False
// dScnName_c False
static void dScnName_IsDelete(dScnName_c*);
// True False
// dScnName_c* False
// dScnName_c False
static void dScnName_Delete(dScnName_c*);
// True False
// scene_class* False
// scene_class False
static void dScnName_Create(scene_class*);
// True False
extern "C" void __ct__9dSn_HIO_cFv();
// True False
// char* False
// char False
extern "C" static void phase_1__FPc();
// True False
// char* False
// char False
extern "C" static void phase_2__FPc();
// True False
// request_of_phase_process_class* False
// request_of_phase_process_class False
// char* False
// char False
extern "C" static void resLoad__FP30request_of_phase_process_classPc();
// True False
extern "C" void create__10dScnName_cFv();
// True False
extern "C" void setView__10dScnName_cFv();
// True False
extern "C" void execute__10dScnName_cFv();
// True False
extern "C" void draw__10dScnName_cFv();
// True False
extern "C" void __dt__10dScnName_cFv();
// True False
extern "C" void FileSelectOpen__10dScnName_cFv();
// True False
extern "C" void FileSelectMain__10dScnName_cFv();
// True False
extern "C" void FileSelectMainNormal__10dScnName_cFv();
// True False
extern "C" void FileSelectClose__10dScnName_cFv();
// True False
extern "C" void brightCheckOpen__10dScnName_cFv();
// True False
extern "C" void brightCheck__10dScnName_cFv();
// True False
extern "C" void changeGameScene__10dScnName_cFv();
// True False
// dScnName_c* False
// dScnName_c False
extern "C" static void dScnName_Draw__FP10dScnName_c();
// True False
// dScnName_c* False
// dScnName_c False
extern "C" static void dScnName_Execute__FP10dScnName_c();
// True False
// dScnName_c* False
// dScnName_c False
extern "C" static void dScnName_IsDelete__FP10dScnName_c();
// True False
// dScnName_c* False
// dScnName_c False
extern "C" static void dScnName_Delete__FP10dScnName_c();
// True False
// scene_class* False
// scene_class False
extern "C" static void dScnName_Create__FP11scene_class();
// True False
extern "C" void __dt__17dScnName_camera_cFv();
// True False
extern "C" void __dt__9dSn_HIO_cFv();
// False False
extern "C" void __sinit_d_s_name_cpp();
extern "C" extern char const* const d_s_d_s_name__stringBase0;
extern "C" extern void* lit_3942[3];
extern "C" extern void* lit_3943[3];
extern "C" extern void* lit_3944[3];
extern "C" extern void* lit_3945[3];
extern "C" extern void* lit_3946[3];
extern "C" extern void* lit_3947[3];
extern "C" extern void* g_profile_NAME_SCENE[10];
extern "C" extern void* g_profile_NAMEEX_SCENE[10];
extern "C" extern void* __vt__17dScnName_camera_c[3];
extern "C" extern void* __vt__9dSn_HIO_c[3];
//
// External References:
//
// False False
// f32 (* )[4] False
// f32 False
// * False
// False
// Vec const* False
// Vec const False
// Vec False
// Vec const* False
// Vec const False
// Vec False
// s16 False
void mDoMtx_lookAt(f32 (* )[4], Vec const*, Vec const*, s16);
// False False
// f32 const (* )[4] False
// f32 const False
// f32 False
// * False
// False
// f32 const (* )[4] False
// f32 const False
// f32 False
// * False
// False
// f32 (* )[4] False
// f32 False
// * False
// False
void mDoMtx_concatProjView(f32 const (* )[4], f32 const (* )[4], f32 (* )[4]);
// False False
void mDoExt_getGameHeap();
// False False
// JKRHeap* False
// JKRHeap False
void mDoExt_setCurrentHeap(JKRHeap*);
// False False
void fopOvlpM_IsPeek();
// False False
// scene_class* False
// scene_class False
// s16 False
// s16 False
// u16 False
void fopScnM_ChangeReq(scene_class*, s16, s16, u16);
// False False
// scene_class* False
// scene_class False
void dComIfG_resetToOpening(scene_class*);
// False False
// char const* False
// char const False
// char False
// s16 False
// s8 False
// s8 False
void dComIfGp_setNextStage(char const*, s16, s8, s8);
// False False
void dComIfGs_gameStart();
// False False
// request_of_phase_process_class* False
// request_of_phase_process_class False
// int (**)(void*) False
// ** False
// * False
// False
// int False
// void* False
// void False
// void* False
// void False
void dComLbG_PhaseHandler(request_of_phase_process_class*, int (**)(void*), void*);
// False False
void dKy_clear_game_init();
// False False
void dKy_setLight_init();
// False False
// void* False
// void False
// u32 False
void* operator new(u32);
// False False
// void False
// void* False
// void False
void operator delete(void*);
// False False
// f32 (* )[4] False
// f32 False
// * False
// False
// Vec const* False
// Vec const False
// Vec False
// Vec const* False
// Vec const False
// Vec False
// s16 False
extern "C" void mDoMtx_lookAt__FPA4_fPC3VecPC3Vecs();
// False False
// f32 const (* )[4] False
// f32 const False
// f32 False
// * False
// False
// f32 const (* )[4] False
// f32 const False
// f32 False
// * False
// False
// f32 (* )[4] False
// f32 False
// * False
// False
extern "C" void mDoMtx_concatProjView__FPA4_CfPA4_CfPA4_f();
// False False
extern "C" void mDoExt_getGameHeap__Fv();
// False False
// JKRHeap* False
// JKRHeap False
extern "C" void mDoExt_setCurrentHeap__FP7JKRHeap();
// False False
extern "C" void fopOvlpM_IsPeek__Fv();
// False False
// scene_class* False
// scene_class False
// s16 False
// s16 False
// u16 False
extern "C" void fopScnM_ChangeReq__FP11scene_classssUs();
// False False
// scene_class* False
// scene_class False
extern "C" void dComIfG_resetToOpening__FP11scene_class();
// False False
// char const* False
// char const False
// char False
// s16 False
// s8 False
// s8 False
extern "C" void dComIfGp_setNextStage__FPCcsScSc();
// False False
extern "C" void dComIfGs_gameStart__Fv();
// False False
// request_of_phase_process_class* False
// request_of_phase_process_class False
// int (**)(void*) False
// ** False
// * False
// False
// int False
// void* False
// void False
// void* False
// void False
extern "C" void dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv();
// False False
// u8 False
extern "C" void offFirstBit__21dSv_player_get_item_cFUc();
// False False
// char const* False
// char const False
// char False
// dRes_info_c* False
// dRes_info_c False
// int False
// char const* False
// char const False
// char False
// u8 False
// JKRHeap* False
// JKRHeap False
extern "C" void setRes__14dRes_control_cFPCcP11dRes_info_ciPCcUcP7JKRHeap();
// False False
// char const* False
// char const False
// char False
// dRes_info_c* False
// dRes_info_c False
// int False
extern "C" void syncRes__14dRes_control_cFPCcP11dRes_info_ci();
// False False
// char const* False
// char const False
// char False
// dRes_info_c* False
// dRes_info_c False
// int False
extern "C" void deleteRes__14dRes_control_cFPCcP11dRes_info_ci();
// False False
// char const* False
// char const False
// char False
// dRes_info_c* False
// dRes_info_c False
// int False
extern "C" void getResInfo__14dRes_control_cFPCcP11dRes_info_ci();
// False False
extern "C" void cleanup__13dPa_control_cFv();
// False False
// f32 False
// f32 False
// f32 False
// f32 False
// f32 False
// f32 False
extern "C" void setViewPort__14dDlst_window_cFffffff();
// False False
// f32 False
// f32 False
// f32 False
// f32 False
extern "C" void setScissor__14dDlst_window_cFffff();
// False False
extern "C" void Run__12dVibration_cFv();
// False False
extern "C" void Init__12dVibration_cFv();
// False False
// JKRArchive* False
// JKRArchive False
extern "C" void __ct__14dFile_select_cFP10JKRArchive();
// False False
extern "C" void _create__14dFile_select_cFv();
// False False
extern "C" void _move__14dFile_select_cFv();
// False False
extern "C" void _draw__14dFile_select_cFv();
// False False
// JKRArchive* False
// JKRArchive False
extern "C" void __ct__14dBrightCheck_cFP10JKRArchive();
// False False
extern "C" void _move__14dBrightCheck_cFv();
// False False
extern "C" void _draw__14dBrightCheck_cFv();
// False False
extern "C" void dKy_clear_game_init__Fv();
// False False
extern "C" void dKy_setLight_init__Fv();
// False False
// u8 False
extern "C" void changeWater__13dMeter2Info_cFUc();
// False False
// u32 False
// u32 False
// s32 False
extern "C" void bgmStart__8Z2SeqMgrFUlUll();
// False False
// u32 False
// s32 False
extern "C" void bgmStop__8Z2SeqMgrFUll();
// False False
// u32 False
extern "C" void bgmStreamPrepare__8Z2SeqMgrFUl();
// False False
extern "C" void bgmStreamPlay__8Z2SeqMgrFv();
// False False
extern "C" void becomeCurrentHeap__7JKRHeapFv();
// False False
extern "C" void destroy__7JKRHeapFv();
// False False
// void* False
// void False
// u32 False
extern "C" void* __nw__FUl();
// False False
// void False
// void* False
// void False
extern "C" void __dl__FPv();
// False False
// u32 False
// JKRHeap* False
// JKRHeap False
// bool False
extern "C" void create__10JKRExpHeapFUlP7JKRHeapb();
// False False
extern "C" void OSGetTime();
// False False
extern "C" void PSMTXCopy();
// False False
extern "C" void PSMTXInverse();
// False False
extern "C" void C_MTXPerspective();
// False False
extern "C" void __register_global_object();
// False False
extern "C" void __ptmf_scall();
// False False
extern "C" void _savegpr_28();
// False False
extern "C" void _restgpr_28();
extern "C" extern void* g_fopScn_Method[5 + 1 /* padding */];
extern "C" extern void* g_fpcNd_Method[5 + 1 /* padding */];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
extern "C" extern u8 g_meter2_info[248];
extern "C" extern u8 j3dSys[284];
extern "C" extern void* mRenderModeObj__15mDoMch_render_c[1 + 1 /* padding */];
extern "C" extern u32 g_blackColor;
extern "C" extern u8 mFader__13mDoGph_gInf_c[4];
extern "C" extern u8 struct_80450BE4[4];
extern "C" extern u8 mResetData__6mDoRst[4 + 4 /* padding */];
extern "C" extern u8 sManager__10JFWDisplay[4];
extern "C" extern u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
//
// Declarations:
//
/* ############################################################################################## */
/* 803C3040-803C304C 000C+00 s=1 e=0 z=0 None .data cNullVec__6Z2Calc */
SECTION_DATA static u8 cNullVec__6Z2Calc[12] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* 803C304C-803C3058 000C+00 s=0 e=0 z=0 None .data @3942 */
SECTION_DATA void* lit_3942[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)FileSelectOpen__10dScnName_cFv,
};
/* 803C3058-803C3064 000C+00 s=0 e=0 z=0 None .data @3943 */
SECTION_DATA void* lit_3943[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)FileSelectMain__10dScnName_cFv,
};
/* 803C3064-803C3070 000C+00 s=0 e=0 z=0 None .data @3944 */
SECTION_DATA void* lit_3944[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)FileSelectClose__10dScnName_cFv,
};
/* 803C3070-803C307C 000C+00 s=0 e=0 z=0 None .data @3945 */
SECTION_DATA void* lit_3945[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)brightCheckOpen__10dScnName_cFv,
};
/* 803C307C-803C3088 000C+00 s=0 e=0 z=0 None .data @3946 */
SECTION_DATA void* lit_3946[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)brightCheck__10dScnName_cFv,
};
/* 803C3088-803C3094 000C+00 s=0 e=0 z=0 None .data @3947 */
SECTION_DATA void* lit_3947[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)changeGameScene__10dScnName_cFv,
};
/* 803C3094-803C30DC 0048+00 s=1 e=0 z=0 None .data MainProc */
SECTION_DATA static u8 MainProc[72] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* 803C30DC-803C30F0 0014+00 s=2 e=0 z=0 None .data l_dScnName_Method */
SECTION_DATA static void* l_dScnName_Method[5] = {
(void*)dScnName_Create__FP11scene_class,
(void*)dScnName_Delete__FP10dScnName_c,
(void*)dScnName_Execute__FP10dScnName_c,
(void*)dScnName_IsDelete__FP10dScnName_c,
(void*)dScnName_Draw__FP10dScnName_c,
};
/* 803C30F0-803C3118 0028+00 s=0 e=0 z=1 None .data g_profile_NAME_SCENE */
SECTION_DATA void* g_profile_NAME_SCENE[10] = {
(void*)NULL,
(void*)0x0001FFFD,
(void*)0x000D0000,
(void*)&g_fpcNd_Method,
(void*)0x00000424,
(void*)NULL,
(void*)NULL,
(void*)&g_fopScn_Method,
(void*)&l_dScnName_Method,
(void*)NULL,
};
/* 803C3118-803C3140 0028+00 s=0 e=0 z=1 None .data g_profile_NAMEEX_SCENE */
SECTION_DATA void* g_profile_NAMEEX_SCENE[10] = {
(void*)NULL,
(void*)0x0001FFFD,
(void*)0x000E0000,
(void*)&g_fpcNd_Method,
(void*)0x00000424,
(void*)NULL,
(void*)NULL,
(void*)&g_fopScn_Method,
(void*)&l_dScnName_Method,
(void*)NULL,
};
/* 803C3140-803C314C 000C+00 s=3 e=0 z=0 None .data __vt__17dScnName_camera_c */
SECTION_DATA void* __vt__17dScnName_camera_c[3] = {
(void*)NULL /* RTTI */,
(void*)NULL,
(void*)__dt__17dScnName_camera_cFv,
};
/* 803C314C-803C3158 000C+00 s=2 e=0 z=0 None .data __vt__9dSn_HIO_c */
SECTION_DATA void* __vt__9dSn_HIO_c[3] = {
(void*)NULL /* RTTI */,
(void*)NULL,
(void*)__dt__9dSn_HIO_cFv,
};
/* 8025878C-802587A4 0018+00 s=1 e=0 z=0 None .text __ct__9dSn_HIO_cFv */
// 8025878C: 803C314C (__vt__9dSn_HIO_c)
// 80258790: 803C314C (__vt__9dSn_HIO_c)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm dSn_HIO_c::dSn_HIO_c() {
nofralloc
#include "asm/d/s/d_s_name/__ct__9dSn_HIO_cFv.s"
}
#pragma pop
/* ############################################################################################## */
/* 8039A2A8-8039A2C8 001D+03 s=4 e=0 z=0 None .rodata @stringBase0 */
#pragma push
#pragma force_active on
#pragma section ".dead"
SECTION_DEAD char const* const stringBase_8039A2A8 = "/res/Object/";
SECTION_DEAD char const* const stringBase_8039A2B5 = "fileSel";
SECTION_DEAD char const* const stringBase_8039A2BD = "F_SP108";
/* @stringBase0 padding */
SECTION_DEAD static char const* const pad_8039A2C5 = "\0\0";
#pragma pop
/* 802587A4-80258820 007C+00 s=1 e=0 z=0 None .text phase_1__FPc */
// 802587B8: 80451368 (mAudioMgrPtr__10Z2AudioMgr)
// 802587CC: 802AF010 (bgmStart__8Z2SeqMgrFUlUll)
// 802587D4: 804061C0 (g_dComIfG_gameInfo)
// 802587D8: 804061C0 (g_dComIfG_gameInfo)
// 802587E4: 8039A2A8 (d_s_d_s_name__stringBase0)
// 802587E8: 8039A2A8 (d_s_d_s_name__stringBase0)
// 802587F8: 8003C078 (setRes__14dRes_control_cFPCcP11dRes_info_ciPCcUcP7JKRHeap)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
// char* False
// char False
asm static void phase_1(char* param_0) {
nofralloc
#include "asm/d/s/d_s_name/phase_1__FPc.s"
}
#pragma pop
/* 80258820-80258878 0058+00 s=1 e=0 z=0 None .text phase_2__FPc */
// 8025882C: 804061C0 (g_dComIfG_gameInfo)
// 80258830: 804061C0 (g_dComIfG_gameInfo)
// 80258840: 8003C160 (syncRes__14dRes_control_cFPCcP11dRes_info_ci)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
// char* False
// char False
asm static void phase_2(char* param_0) {
nofralloc
#include "asm/d/s/d_s_name/phase_2__FPc.s"
}
#pragma pop
/* ############################################################################################## */
/* 80450758-80450760 0008+00 s=1 e=0 z=0 None .sdata l_method$3851 */
SECTION_SDATA static void* l_method[2] = {
(void*)phase_1__FPc,
(void*)phase_2__FPc,
};
/* 80258878-802588A0 0028+00 s=1 e=0 z=0 None .text resLoad__FP30request_of_phase_process_classPc */
// 80258888: 80450758 (l_method)
// 8025888C: 8002FB20 (dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
// request_of_phase_process_class* False
// request_of_phase_process_class False
// char* False
// char False
asm static void resLoad(request_of_phase_process_class* param_0, char* param_1) {
nofralloc
#include "asm/d/s/d_s_name/resLoad__FP30request_of_phase_process_classPc.s"
}
#pragma pop
/* ############################################################################################## */
/* 804510F0-804510F8 0008+00 s=2 e=0 z=0 None .sbss g_snHIO */
static u8 g_snHIO[8];
/* 80454EF8-80454EFC 0004+00 s=2 e=0 z=0 None .sdata2 @3923 */
SECTION_SDATA2 static u8 lit_3923[4] = {
0x00, 0x00, 0x00, 0x00,
};
/* 80454EFC-80454F00 0004+00 s=1 e=0 z=0 None .sdata2 @3924 */
SECTION_SDATA2 static f32 lit_3924 = 1.0f;
/* 80454F00-80454F04 0004+00 s=1 e=0 z=0 None .sdata2 @3925 */
SECTION_SDATA2 static f32 lit_3925 = 100000.0f;
/* 80454F04-80454F08 0004+00 s=1 e=0 z=0 None .sdata2 @3926 */
SECTION_SDATA2 static f32 lit_3926 = 45.0f;
/* 80454F08-80454F0C 0004+00 s=1 e=0 z=0 None .sdata2 @3927 */
SECTION_SDATA2 static f32 lit_3927 = 19.0f / 14.0f;
/* 80454F0C-80454F10 0004+00 s=1 e=0 z=0 None .sdata2 @3928 */
SECTION_SDATA2 static f32 lit_3928 = -1000.0f;
/* 80454F10-80454F18 0008+00 s=1 e=0 z=0 None .sdata2 @3930 */
SECTION_SDATA2 static f64 lit_3930 = 4503599627370496.0 /* cast u32 to float */;
/* 802588A0-80258B2C 028C+00 s=1 e=0 z=0 None .text create__10dScnName_cFv */
// 802588C0: 803621D8 (_savegpr_28)
// 802588CC: 8039A2A8 (d_s_d_s_name__stringBase0)
// 802588D0: 8039A2A8 (d_s_d_s_name__stringBase0)
// 802588D8: 80258878 (resLoad__FP30request_of_phase_process_classPc)
// 802588E8: 8000ED50 (mDoExt_getGameHeap__Fv)
// 802588F8: 802CEE2C (create__10JKRExpHeapFUlP7JKRHeapb)
// 80258904: 8000F1CC (mDoExt_setCurrentHeap__FP7JKRHeap)
// 8025890C: 8039A2A8 (d_s_d_s_name__stringBase0)
// 80258910: 8039A2A8 (d_s_d_s_name__stringBase0)
// 80258918: 804061C0 (g_dComIfG_gameInfo)
// 8025891C: 804061C0 (g_dComIfG_gameInfo)
// 8025892C: 8003C1E4 (getResInfo__14dRes_control_cFPCcP11dRes_info_ci)
// 80258938: 802CEC4C (__nw__FUl)
// 80258948: 8018366C (__ct__14dFile_select_cFP10JKRArchive)
// 80258958: 801843CC (_create__14dFile_select_cFv)
// 80258974: 804061C0 (g_dComIfG_gameInfo)
// 80258978: 804061C0 (g_dComIfG_gameInfo)
// 80258984: 802CEC4C (__nw__FUl)
// 80258994: 80192F10 (__ct__14dBrightCheck_cFP10JKRArchive)
// 802589AC: 804510F0 (g_snHIO)
// 802589B8: 802CE438 (becomeCurrentHeap__7JKRHeapFv)
// 802589C0: 804061C0 (g_dComIfG_gameInfo)
// 802589C4: 804061C0 (g_dComIfG_gameInfo)
// 802589CC: 804505A0 (mRenderModeObj__15mDoMch_render_c)
// 802589D4: 80454F10 (lit_3930)
// 80258A08: 80454EF8 (lit_3923)
// 80258A1C: 80454EFC (lit_3924)
// 80258A20: 80051AC0 (setViewPort__14dDlst_window_cFffffff)
// 80258A28: 80454EF8 (lit_3923)
// 80258A38: 80051ADC (setScissor__14dDlst_window_cFffff)
// 80258A40: 804061C0 (g_dComIfG_gameInfo)
// 80258A44: 804061C0 (g_dComIfG_gameInfo)
// 80258A5C: 80454EFC (lit_3924)
// 80258A64: 80454F00 (lit_3925)
// 80258A6C: 80454F04 (lit_3926)
// 80258A74: 80454F08 (lit_3927)
// 80258A7C: 80454EF8 (lit_3923)
// 80258A88: 80454F0C (lit_3928)
// 80258AB0: 80450BE7 (struct_80450BE4)
// 80258AB8: 80258B2C (setView__10dScnName_cFv)
// 80258ABC: 801A5E54 (dKy_setLight_init__Fv)
// 80258AC0: 804510F0 (g_snHIO)
// 80258AD8: 804511C0 (sManager__10JFWDisplay)
// 80258AFC: 8006FF04 (Init__12dVibration_cFv)
// 80258B18: 80362224 (_restgpr_28)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm void dScnName_c::create() {
nofralloc
#include "asm/d/s/d_s_name/create__10dScnName_cFv.s"
}
#pragma pop
/* 80258B2C-80258BC8 009C+00 s=1 e=0 z=0 None .text setView__10dScnName_cFv */
// 80258B54: 80346F28 (C_MTXPerspective)
// 80258B68: 8000C50C (mDoMtx_lookAt__FPA4_fPC3VecPC3Vecs)
// 80258B74: 803465B0 (PSMTXInverse)
// 80258B80: 803464B0 (PSMTXCopy)
// 80258B84: 80454EF8 (lit_3923)
// 80258B98: 80434AC8 (j3dSys)
// 80258B9C: 80434AC8 (j3dSys)
// 80258BA0: 803464B0 (PSMTXCopy)
// 80258BB0: 8000C8D0 (mDoMtx_concatProjView__FPA4_CfPA4_CfPA4_f)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm void dScnName_c::setView() {
nofralloc
#include "asm/d/s/d_s_name/setView__10dScnName_cFv.s"
}
#pragma pop
/* 80258BC8-80258C5C 0094+00 s=1 e=0 z=0 None .text execute__10dScnName_cFv */
// 80258BDC: 8001E558 (fopOvlpM_IsPeek__Fv)
// 80258BEC: 8002CD44 (dComIfG_resetToOpening__FP11scene_class)
// 80258BF0: 80450C78 (mResetData__6mDoRst)
// 80258C30: 803C3094 (MainProc)
// 80258C34: 803C3094 (MainProc)
// 80258C3C: 80362084 (__ptmf_scall)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm void dScnName_c::execute() {
nofralloc
#include "asm/d/s/d_s_name/execute__10dScnName_cFv.s"
}
#pragma pop
/* 80258C5C-80258CC8 006C+00 s=1 e=0 z=0 None .text draw__10dScnName_cFv */
// 80258C70: 804061C0 (g_dComIfG_gameInfo)
// 80258C74: 804061C0 (g_dComIfG_gameInfo)
// 80258C7C: 8006F268 (Run__12dVibration_cFv)
// 80258CA0: 8018DD38 (_draw__14dFile_select_cFv)
// 80258CAC: 80193594 (_draw__14dBrightCheck_cFv)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm void dScnName_c::draw() {
nofralloc
#include "asm/d/s/d_s_name/draw__10dScnName_cFv.s"
}
#pragma pop
/* 80258CC8-80258DD0 0108+00 s=1 e=0 z=0 None .text __dt__10dScnName_cFv */
// 80258CD8: 803621D8 (_savegpr_28)
// 80258D28: 8039A2A8 (d_s_d_s_name__stringBase0)
// 80258D2C: 8039A2A8 (d_s_d_s_name__stringBase0)
// 80258D34: 804061C0 (g_dComIfG_gameInfo)
// 80258D38: 804061C0 (g_dComIfG_gameInfo)
// 80258D48: 8003C194 (deleteRes__14dRes_control_cFPCcP11dRes_info_ci)
// 80258D50: 802CE448 (destroy__7JKRHeapFv)
// 80258D58: 80430188 (g_meter2_info)
// 80258D5C: 80430188 (g_meter2_info)
// 80258D6C: 8021DD5C (changeWater__13dMeter2Info_cFUc)
// 80258D80: 804061C0 (g_dComIfG_gameInfo)
// 80258D84: 804061C0 (g_dComIfG_gameInfo)
// 80258D98: 803C3140 (__vt__17dScnName_camera_c)
// 80258D9C: 803C3140 (__vt__17dScnName_camera_c)
// 80258DB0: 802CED3C (__dl__FPv)
// 80258DBC: 80362224 (_restgpr_28)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm dScnName_c::~dScnName_c() {
nofralloc
#include "asm/d/s/d_s_name/__dt__10dScnName_cFv.s"
}
#pragma pop
/* 80258DD0-80258E34 0064+00 s=1 e=0 z=0 None .text FileSelectOpen__10dScnName_cFv */
// 80258DFC: 80451368 (mAudioMgrPtr__10Z2AudioMgr)
// 80258E08: 802AFB94 (bgmStreamPrepare__8Z2SeqMgrFUl)
// 80258E0C: 80451368 (mAudioMgrPtr__10Z2AudioMgr)
// 80258E14: 802AFE18 (bgmStreamPlay__8Z2SeqMgrFv)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm void dScnName_c::FileSelectOpen() {
nofralloc
#include "asm/d/s/d_s_name/FileSelectOpen__10dScnName_cFv.s"
}
#pragma pop
/* 80258E34-80258E78 0044+00 s=1 e=0 z=0 None .text FileSelectMain__10dScnName_cFv */
// 80258E4C: 801844FC (_move__14dFile_select_cFv)
// 80258E60: 80258E78 (FileSelectMainNormal__10dScnName_cFv)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm void dScnName_c::FileSelectMain() {
nofralloc
#include "asm/d/s/d_s_name/FileSelectMain__10dScnName_cFv.s"
}
#pragma pop
/* 80258E78-80258F20 00A8+00 s=1 e=0 z=0 None .text FileSelectMainNormal__10dScnName_cFv */
// 80258EA8: 80450604 (g_blackColor)
// 80258EB4: 80450BC8 (mFader__13mDoGph_gInf_c)
// 80258ED8: 804511C0 (sManager__10JFWDisplay)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm void dScnName_c::FileSelectMainNormal() {
nofralloc
#include "asm/d/s/d_s_name/FileSelectMainNormal__10dScnName_cFv.s"
}
#pragma pop
/* 80258F20-80258FD4 00B4+00 s=1 e=0 z=0 None .text FileSelectClose__10dScnName_cFv */
// 80258F64: 80450604 (g_blackColor)
// 80258F70: 80450BC8 (mFader__13mDoGph_gInf_c)
// 80258F94: 804511C0 (sManager__10JFWDisplay)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm void dScnName_c::FileSelectClose() {
nofralloc
#include "asm/d/s/d_s_name/FileSelectClose__10dScnName_cFv.s"
}
#pragma pop
/* 80258FD4-80259008 0034+00 s=1 e=0 z=0 None .text brightCheckOpen__10dScnName_cFv */
// 80258FD4: 80450C78 (mResetData__6mDoRst)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm void dScnName_c::brightCheckOpen() {
nofralloc
#include "asm/d/s/d_s_name/brightCheckOpen__10dScnName_cFv.s"
}
#pragma pop
/* 80259008-802590F8 00F0+00 s=1 e=0 z=0 None .text brightCheck__10dScnName_cFv */
// 80259020: 801934D0 (_move__14dBrightCheck_cFv)
// 80259034: 804061C0 (g_dComIfG_gameInfo)
// 80259038: 804061C0 (g_dComIfG_gameInfo)
// 8025904C: 803426FC (OSGetTime)
// 80259050: 804061C0 (g_dComIfG_gameInfo)
// 80259054: 804061C0 (g_dComIfG_gameInfo)
// 80259060: 80451368 (mAudioMgrPtr__10Z2AudioMgr)
// 80259070: 802AF408 (bgmStop__8Z2SeqMgrFUll)
// 80259084: 804061C0 (g_dComIfG_gameInfo)
// 80259088: 804061C0 (g_dComIfG_gameInfo)
// 80259098: 80033E94 (offFirstBit__21dSv_player_get_item_cFUc)
// 802590A4: 80033E94 (offFirstBit__21dSv_player_get_item_cFUc)
// 802590B0: 80033E94 (offFirstBit__21dSv_player_get_item_cFUc)
// 802590BC: 80033E94 (offFirstBit__21dSv_player_get_item_cFUc)
// 802590C8: 80033E94 (offFirstBit__21dSv_player_get_item_cFUc)
// 802590D4: 80033E94 (offFirstBit__21dSv_player_get_item_cFUc)
// 802590E0: 80033E94 (offFirstBit__21dSv_player_get_item_cFUc)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm void dScnName_c::brightCheck() {
nofralloc
#include "asm/d/s/d_s_name/brightCheck__10dScnName_cFv.s"
}
#pragma pop
/* 802590F8-802591C0 00C8+00 s=1 e=0 z=0 None .text changeGameScene__10dScnName_cFv */
// 8025910C: 80450C78 (mResetData__6mDoRst)
// 8025911C: 8001E558 (fopOvlpM_IsPeek__Fv)
// 80259128: 8002E974 (dComIfGs_gameStart__Fv)
// 80259148: 8001ECE0 (fopScnM_ChangeReq__FP11scene_classssUs)
// 80259150: 804061C0 (g_dComIfG_gameInfo)
// 80259154: 804061C0 (g_dComIfG_gameInfo)
// 80259174: 8039A2A8 (d_s_d_s_name__stringBase0)
// 80259178: 8039A2A8 (d_s_d_s_name__stringBase0)
// 8025918C: 8002D554 (dComIfGp_setNextStage__FPCcsScSc)
// 80259190: 8019F264 (dKy_clear_game_init__Fv)
// 80259198: 804061C0 (g_dComIfG_gameInfo)
// 8025919C: 804061C0 (g_dComIfG_gameInfo)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm void dScnName_c::changeGameScene() {
nofralloc
#include "asm/d/s/d_s_name/changeGameScene__10dScnName_cFv.s"
}
#pragma pop
/* 802591C0-802591E0 0020+00 s=1 e=0 z=0 None .text dScnName_Draw__FP10dScnName_c */
// 802591CC: 80258C5C (draw__10dScnName_cFv)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
// dScnName_c* False
// dScnName_c False
asm static void dScnName_Draw(dScnName_c* param_0) {
nofralloc
#include "asm/d/s/d_s_name/dScnName_Draw__FP10dScnName_c.s"
}
#pragma pop
/* 802591E0-80259200 0020+00 s=1 e=0 z=0 None .text dScnName_Execute__FP10dScnName_c */
// 802591EC: 80258BC8 (execute__10dScnName_cFv)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
// dScnName_c* False
// dScnName_c False
asm static void dScnName_Execute(dScnName_c* param_0) {
nofralloc
#include "asm/d/s/d_s_name/dScnName_Execute__FP10dScnName_c.s"
}
#pragma pop
/* 80259200-80259230 0030+00 s=1 e=0 z=0 None .text dScnName_IsDelete__FP10dScnName_c */
// 8025920C: 804061C0 (g_dComIfG_gameInfo)
// 80259210: 804061C0 (g_dComIfG_gameInfo)
// 80259218: 8004C054 (cleanup__13dPa_control_cFv)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
// dScnName_c* False
// dScnName_c False
asm static void dScnName_IsDelete(dScnName_c* param_0) {
nofralloc
#include "asm/d/s/d_s_name/dScnName_IsDelete__FP10dScnName_c.s"
}
#pragma pop
/* 80259230-80259258 0028+00 s=1 e=0 z=0 None .text dScnName_Delete__FP10dScnName_c */
// 80259240: 80258CC8 (__dt__10dScnName_cFv)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
// dScnName_c* False
// dScnName_c False
asm static void dScnName_Delete(dScnName_c* param_0) {
nofralloc
#include "asm/d/s/d_s_name/dScnName_Delete__FP10dScnName_c.s"
}
#pragma pop
/* 80259258-80259294 003C+00 s=1 e=0 z=0 None .text dScnName_Create__FP11scene_class */
// 8025926C: 803C3140 (__vt__17dScnName_camera_c)
// 80259270: 803C3140 (__vt__17dScnName_camera_c)
// 80259280: 802588A0 (create__10dScnName_cFv)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
// scene_class* False
// scene_class False
asm static void dScnName_Create(scene_class* param_0) {
nofralloc
#include "asm/d/s/d_s_name/dScnName_Create__FP11scene_class.s"
}
#pragma pop
/* 80259294-802592DC 0048+00 s=1 e=0 z=0 None .text __dt__17dScnName_camera_cFv */
// 802592AC: 803C3140 (__vt__17dScnName_camera_c)
// 802592B0: 803C3140 (__vt__17dScnName_camera_c)
// 802592C0: 802CED3C (__dl__FPv)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm dScnName_camera_c::~dScnName_camera_c() {
nofralloc
#include "asm/d/s/d_s_name/__dt__17dScnName_camera_cFv.s"
}
#pragma pop
/* 802592DC-80259324 0048+00 s=2 e=0 z=0 None .text __dt__9dSn_HIO_cFv */
// 802592F4: 803C314C (__vt__9dSn_HIO_c)
// 802592F8: 803C314C (__vt__9dSn_HIO_c)
// 80259308: 802CED3C (__dl__FPv)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// True False
asm dSn_HIO_c::~dSn_HIO_c() {
nofralloc
#include "asm/d/s/d_s_name/__dt__9dSn_HIO_cFv.s"
}
#pragma pop
/* ############################################################################################## */
/* 80430768-80430778 000C+04 s=1 e=0 z=0 None .bss @3822 */
static u8 lit_3822[12 + 4 /* padding */];
/* 80259324-80259400 00DC+00 s=0 e=0 z=0 None .text __sinit_d_s_name_cpp */
// 80259334: 803C3040 (cNullVec__6Z2Calc)
// 80259338: 803C3040 (cNullVec__6Z2Calc)
// 8025933C: 804510F0 (g_snHIO)
// 80259340: 8025878C (__ct__9dSn_HIO_cFv)
// 80259344: 802592DC (__dt__9dSn_HIO_cFv)
// 80259348: 802592DC (__dt__9dSn_HIO_cFv)
// 8025934C: 80430768 (lit_3822)
// 80259350: 80430768 (lit_3822)
// 80259354: 80361C24 (__register_global_object)
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
// False False
extern "C" asm void __sinit_d_s_name_cpp() {
nofralloc
#include "asm/d/s/d_s_name/__sinit_d_s_name_cpp.s"
}
#pragma pop
#pragma push
#pragma force_active on
#pragma section ".ctors$15"
__declspec(section ".ctors$15") void* const _ctors_80259324 = (void*)__sinit_d_s_name_cpp;
#pragma pop