tp/src/d/actor/d_a_b_ds.cpp

5799 lines
179 KiB
C++

/**
* d_a_b_ds.cpp
* Boss - Stallord
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_b_ds.h"
#include "d/actor/d_a_player.h"
#include "d/d_s_play.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_camera_mng.h"
#include "f_op/f_op_msg.h"
#include "f_op/f_op_msg_mng.h"
#include "d/actor/d_a_spinner.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "SSystem/SComponent/c_math.h"
#include "c/c_damagereaction.h"
#include "f_op/f_op_actor_enemy.h"
#include "Z2AudioLib/Z2Instances.h"
enum daB_DS_Joint {
DS_JNT_BACKBONE1,
DS_JNT_BACKBONE2,
DS_JNT_BACKBONE3,
DS_JNT_BACKBONE4,
DS_JNT_NECK1,
DS_JNT_NECK2,
DS_JNT_HEAD,
DS_JNT_JAW,
DS_JNT_SHOULDER_BL,
DS_JNT_ARM_L1,
DS_JNT_ARM_L2,
DS_JNT_HAND_L,
DS_JNT_LYUBI_A1,
DS_JNT_LYUBI_A2,
DS_JNT_LYUBI_A3,
DS_JNT_LYUBI_B1,
DS_JNT_LYUBI_B2,
DS_JNT_LYUBI_B3,
DS_JNT_LYUBI_C1,
DS_JNT_LYUBI_C2,
DS_JNT_LYUBI_C3,
DS_JNT_LYUBI_D1,
DS_JNT_LYUBI_D2,
DS_JNT_LYUBI_D3,
DS_JNT_LYUBI_E1,
DS_JNT_LYUBI_E2,
DS_JNT_LYUBI_E3,
DS_JNT_SHOULDER_BR,
DS_JNT_ARM_R1,
DS_JNT_ARM_R2,
DS_JNT_HAND_R,
DS_JNT_RYUBI_A1,
DS_JNT_RYUBI_A2,
DS_JNT_RYUBI_A3,
DS_JNT_RYUBI_B1,
DS_JNT_RYUBI_B2,
DS_JNT_RYUBI_B3,
DS_JNT_RYUBI_C1,
DS_JNT_RYUBI_C2,
DS_JNT_RYUBI_C3,
DS_JNT_RYUBI_D1,
DS_JNT_RYUBI_D2,
DS_JNT_RYUBI_D3,
DS_JNT_RYUBI_E1,
DS_JNT_RYUBI_E2,
DS_JNT_RYUBI_E3,
DS_JNT_SHOULDER_L,
DS_JNT_SHOULDER_R,
};
enum daB_DS_head_Joint {
DS_HEAD_JNT_HEAD,
DS_HEAD_JNT_FUR_B,
DS_HEAD_JNT_FUR_L1,
DS_HEAD_JNT_FUR_L2,
DS_HEAD_JNT_FUR_R1,
DS_HEAD_JNT_FUR_R2,
DS_HEAD_JNT_JAW,
};
namespace {
/* 805DD280-805DD2C0 000038 0040+00 0/1 0/0 0/0 .data cc_ds_week_src__22@unnamed@d_a_b_ds_cpp@ */
static dCcD_SrcSph cc_ds_week_src = {
{
0,
{{0, 0, 0}, {0x00fbfdff, 0x43}, {0x75}}, // mObj
{0, 0, 0, 0, 0}, // mGObjAt
{0, 2, 0, 0, 0x303}, // mGObjTg
{0}, // mGObjCo
}, // mObjInf
{{
{0.0f, 0.0f, 0.0f}, // mCenter
40.0f, // mRadius
}} // mSph
};
/* 805DD2C0-805DD300 000078 0040+00 0/1 0/0 0/0 .data cc_ds_head_src__22@unnamed@d_a_b_ds_cpp@ */
static dCcD_SrcSph cc_ds_head_src = {
{
0,
{{0, 0, 0}, {0xd8fbfdff, 3}, {0x55}}, // mObj
{0xa, 0, 0, 0, 0}, // mGObjAt
{0, 2, 0, 0, 0x303}, // mGObjTg
{0}, // mGObjCo
}, // mObjInf
{{
{0.0f, 0.0f, 0.0f}, // mCenter
40.0f, // mRadius
}} // mSph
};
/* 805DD300-805DD340 0000B8 0040+00 0/0 0/0 0/0 .data cc_ds_body_src__22@unnamed@d_a_b_ds_cpp@ */
static dCcD_SrcSph cc_ds_body_src = {
{
0,
{{0, 0, 0}, {0xd8fbfdff, 0x43}, {0x75}}, // mObj
{0, 0, 0, 0, 0}, // mGObjAt
{0xa, 2, 0, 0, 0x303}, // mGObjTg
{0}, // mGObjCo
}, // mObjInf
{{
{0.0f, 0.0f, 0.0f}, // mCenter
40.0f, // mRadius
}} // mSph
};
/* 805DD340-805DD384 0000F8 0044+00 0/1 0/0 0/0 .data cc_ds_backbone_src__22@unnamed@d_a_b_ds_cpp@
*/
static dCcD_SrcCyl cc_ds_backbone_src = {
{
0,
{{0, 0, 0}, {0xd8fbfdff, 0x43}, {0x55}}, // mObj
{0, 0, 0, 0, 0}, // mGObjAt
{0xa, 2, 0, 0, 0x307}, // mGObjTg
{0}, // mGObjCo
}, // mObjInf
{
{0.0f, 0.0f, 0.0f}, // mCenter
30.0f, // mRadius
130.0f, // mHeight
} // mCyl
};
/* 805DD384-805DD3C8 00013C 0044+00 0/1 0/0 0/0 .data
* cc_ds_hand_at_cyl_src__22@unnamed@d_a_b_ds_cpp@ */
static dCcD_SrcCyl cc_ds_hand_at_cyl_src = {
{
0,
{{0x100000, 4, 0x1f}, {0xd8fbfdff, 3}, {0x75}}, // mObj
{0xa, 0, 0xe, 0, 0}, // mGObjAt
{0, 2, 0, 0, 0x307}, // mGObjTg
{0}, // mGObjCo
}, // mObjInf
{
{0.0f, 0.0f, 0.0f}, // mCenter
30.0f, // mRadius
130.0f, // mHeight
} // mCyl
};
/* 805DD3C8-805DD408 000180 0040+00 0/1 0/0 0/0 .data
* cc_ds_breath_at_src__22@unnamed@d_a_b_ds_cpp@ */
static dCcD_SrcSph cc_ds_breath_at_src = {
{
0,
{{0x100000, 3, 0xd}, {0, 0}, {0}}, // mObj
{0xd, 0, 0xd, 0, 0}, // mGObjAt
{0, 0, 0, 0, 0}, // mGObjTg
{0}, // mGObjCo
}, // mObjInf
{{
{0.0f, 0.0f, 0.0f}, // mCenter
40.0f, // mRadius
}} // mSph
};
}; // namespace
/* 805CB22C-805CB314 0000EC 00E8+00 1/1 0/0 0/0 .text __ct__12daB_DS_HIO_cFv */
daB_DS_HIO_c::daB_DS_HIO_c() {
field_0x04 = -1;
mModelSize = 1.0f;
mHandRange = 2000.0f;
mBreathRange = 3900.0f;
mGuardSpawnRange = 2000.0f;
mNoSearchRange = 2500.0f;
mP2MoveAxis = 2800.0f;
mP2AttackHeight = 700.0f;
mP2ModelSize = 5.0f;
mP2FallTime = 250;
mPedestalFallTime = 200;
mSandFallWaitTime = 50;
mP2BulletFireTime = 5;
mP2OuterWallAttackTime = 850;
mP2TrapCreateWaitTime1 = 0;
mP2TrapCreateWaitTime2 = 300;
mP2TrapCreateID1 = 70;
mP2TrapCreateID2 = 10;
mHintTime1 = 600;
mHintTime2 = 600;
mP2OuterWallTrapSpeed = 12;
mTowerTrapSpeed = 14;
mP2ApproachAccel = 5;
mP2ApproachSpeedMax = 100;
mP2ApproachAfterBullet = 0x400;
mP2ApproachDist = 0x1800;
mP2Health = 1080;
mP2HealthDebugOn = false;
}
static bool hioInit;
/* 805DDABC-805DDB0C 000054 0050+00 21/23 0/0 0/0 .bss l_HIO */
static daB_DS_HIO_c l_HIO;
/* 805DDB0C-805DDB10 -00001 0004+00 0/1 0/0 0/0 .bss None */
/* 805DDB0C 0002+00 data_805DDB0C handL_ang */
/* 805DDB0E 0002+00 data_805DDB0E handR_ang */
static s16 handL_ang;
static s16 handR_ang;
/* 805DDB10-805DDB14 -00001 0004+00 3/4 0/0 0/0 .bss None */
/* 805DDB10 0002+00 data_805DDB10 handX_ang */
/* 805DDB12 0002+00 breathTimerBase None */
static s16 handX_ang;
static u8 breathTimerBase;
/* 805CB314-805CB4A4 0001D4 0190+00 2/1 0/0 0/0 .text ctrlJoint__8daB_DS_cFP8J3DJointP8J3DModel */
int daB_DS_c::ctrlJoint(J3DJoint* i_joint, J3DModel* i_model) {
cXyz sp40;
cXyz sp4C;
csXyz rot;
u16 joint_no = i_joint->getJntNo();
mDoMtx_stack_c::copy(i_model->getAnmMtx(joint_no));
if (mBossPhase == 0) {
switch (joint_no) {
case DS_JNT_NECK1:
rot.x = 0;
rot.y = FAST_DIV(mHeadAngle.y, 2);
rot.z = mHeadAngle.x;
mDoMtx_stack_c::ZXYrotM(rot);
break;
case DS_JNT_HEAD:
rot.x = 0;
rot.y = FAST_DIV(mHeadAngle.y, 2);
rot.z = mHeadAngle.x;
mDoMtx_stack_c::ZXYrotM(rot);
break;
case DS_JNT_ARM_L1:
mDoMtx_stack_c::YrotM(handL_ang);
mDoMtx_stack_c::XrotM(handX_ang);
break;
case DS_JNT_ARM_L2:
mDoMtx_stack_c::YrotM(-handL_ang);
break;
case DS_JNT_ARM_R1:
mDoMtx_stack_c::YrotM(-handR_ang);
mDoMtx_stack_c::XrotM(-handX_ang);
break;
case DS_JNT_ARM_R2:
mDoMtx_stack_c::YrotM(handR_ang);
break;
}
}
i_model->setAnmMtx(joint_no, mDoMtx_stack_c::get());
MTXCopy(mDoMtx_stack_c::get(), J3DSys::mCurrentMtx);
return 1;
}
/* 805CB4A4-805CB4F0 000364 004C+00 1/1 0/0 0/0 .text JointCallBack__8daB_DS_cFP8J3DJointi */
int daB_DS_c::JointCallBack(J3DJoint* i_joint, int param_1) {
if (param_1 == 0) {
daB_DS_c* a_this = (daB_DS_c*)j3dSys.getModel()->getUserArea();
if (a_this != NULL) {
a_this->ctrlJoint(i_joint, j3dSys.getModel());
}
}
return 1;
}
/* 805CB4F0-805CBAA8 0003B0 05B8+00 1/1 0/0 0/0 .text draw__8daB_DS_cFv */
int daB_DS_c::draw() {
if (arg0 == TYPE_BULLET_A || arg0 == TYPE_BULLET_B || arg0 == TYPE_BULLET_C ||
mBossPhase == 100)
{
return 1;
}
J3DModel* model = mpMorf->getModel();
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(model->mModelData, &tevStr);
J3DModelData* model_data = model->getModelData();
if (arg0 == TYPE_BATTLE_2) {
if (!mDead) {
if (model_data->getMaterialNodePointer(2) != NULL) {
model_data->getMaterialNodePointer(2)->getTevColor(2)->a = (u8)mEyeColorAlpha;
model_data->getMaterialNodePointer(1)->getTevKColor(1)->a = mCrackAlpha;
}
mpMorf->entryDL();
cXyz shadow_pos;
shadow_pos.set(current.pos.x, current.pos.y + 120.0f, current.pos.z);
tevStr.field_0x344 = field_0x7f8;
mShadowKey = dComIfGd_setShadow(mShadowKey, 0, model, &shadow_pos, 6000.0f, 0.0f,
current.pos.y, mAcch.GetGroundH(), mAcch.m_gnd, &tevStr,
0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
}
if (!mNoDrawSword) {
J3DModel* sword_model = mpSwordMorf->getModel();
g_env_light.settingTevStruct(0, &mSwordPos, &tevStr);
g_env_light.setLightTevColorType_MAJI(sword_model->mModelData, &tevStr);
mpSwordBrkAnm->entry(sword_model->getModelData());
mpSwordMorf->entryDL();
}
if (mPlayPatternAnm) {
mpPatternBrkAnm->entry(mpPatternModel->getModelData());
mpPatternBtkAnm->entry(mpPatternModel->getModelData());
mDoExt_modelUpdateDL(mpPatternModel);
}
return 1;
} else {
if (model_data->getMaterialNodePointer(2) != NULL) {
model_data->getMaterialNodePointer(2)->getTevColor(2)->a = (u8)mEyeColorAlpha;
model_data->getMaterialNodePointer(1)->getTevKColor(1)->a = mCrackAlpha;
}
u8 backbone_hide_mat = 0;
if (mBossPhase != 0) {
backbone_hide_mat = 6;
} else if (mBackboneLevel == 1) {
backbone_hide_mat = 4;
} else if (mBackboneLevel == 2) {
backbone_hide_mat = 5;
}
if (mBackboneCrackAlpha[mBackboneLevel] != 255.0f) {
J3DMaterial* material =
model->getModelData()->getMaterialNodePointer((u8)(mBackboneLevel + 4));
if (material != NULL) {
material->getTevKColor(1)->a = mBackboneCrackAlpha[mBackboneLevel];
}
}
if (mBackboneLevel != 0 && mBackboneLevel < 3) {
for (int i = 4; i < backbone_hide_mat + 1; i++) {
J3DShape* shape =
mpMorf->getModel()->getModelData()->getMaterialNodePointer((u8)i)->getShape();
if (shape != NULL) {
shape->hide();
}
}
} else {
for (int i = 4; i < 7; i++) {
J3DShape* shape =
mpMorf->getModel()->getModelData()->getMaterialNodePointer((u8)i)->getShape();
if (shape != NULL) {
shape->show();
}
}
}
mpMorf->entryDL();
if (!mNoDrawSword) {
J3DModel* sword_model = mpSwordMorf->getModel();
g_env_light.settingTevStruct(0, &mSwordPos, &tevStr);
g_env_light.setLightTevColorType_MAJI(sword_model->mModelData, &tevStr);
mpSwordBrkAnm->entry(sword_model->getModelData());
mpSwordMorf->entryDL();
}
if (mPlayPatternAnm) {
mpOpPatternBrkAnm->entry(mpOpPatternModel->getModelData());
mpOpPatternBtkAnm->entry(mpOpPatternModel->getModelData());
mDoExt_modelUpdateDL(mpOpPatternModel);
}
if (mDrawZant) {
J3DModel* zant_model = mpZantMorf->getModel();
g_env_light.settingTevStruct(3, &mSwordPos, &tevStr);
g_env_light.setLightTevColorType_MAJI(zant_model->mModelData, &tevStr);
J3DShape* shape =
mpZantMorf->getModel()->getModelData()->getMaterialNodePointer(2)->getShape();
if (shape != NULL) {
if (!mDrawZantSword) {
shape->hide();
} else {
shape->show();
}
}
mpZantMorf->entryDL();
}
cXyz shadow_pos;
shadow_pos.set(current.pos.x, current.pos.y + 1000.0f, current.pos.z);
model = mpMorf->getModel();
tevStr.field_0x344 = field_0x7f8;
mShadowKey = dComIfGd_setShadow(mShadowKey, 0, model, &shadow_pos, 7000.0f, 0.0f,
current.pos.y, mAcch.GetGroundH(), mAcch.m_gnd, &tevStr, 0,
1.0f, dDlst_shadowControl_c::getSimpleTex());
return 1;
}
}
/* 805CBAA8-805CBAC8 000968 0020+00 1/0 0/0 0/0 .text daB_DS_Draw__FP8daB_DS_c */
static int daB_DS_Draw(daB_DS_c* i_this) {
return i_this->draw();
}
/* 805CBAC8-805CBB74 000988 00AC+00 18/18 0/0 0/0 .text setBck__8daB_DS_cFiUcff */
void daB_DS_c::setBck(int i_anmID, u8 i_attr, f32 i_morf, f32 i_rate) {
J3DAnmTransform* anm = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", i_anmID));
mpMorf->setAnm(anm, i_attr, i_morf, i_rate, 0.0f, -1.0f);
mAnmID = i_anmID;
}
/* 805CBB74-805CBB80 000A34 000C+00 18/18 0/0 0/0 .text setActionMode__8daB_DS_cFii */
void daB_DS_c::setActionMode(int i_action, int i_mode) {
mAction = i_action;
mMode = i_mode;
}
/* 805DD470-805DD474 000228 0004+00 5/6 0/0 0/0 .data eff_smoke_id */
static u16 eff_smoke_id[2] = {0x8BC4, 0x8BC5};
/* 805CBB80-805CBD00 000A40 0180+00 1/1 0/0 0/0 .text mSmokeSet__8daB_DS_cFv */
void daB_DS_c::mSmokeSet() {
if (mSmokeCount >= 20) {
return;
}
if (mAcch.ChkGroundHit()) {
if (field_0x84d == 0 && mAcch.GetGroundH() != -G_CM3D_F_INF) {
cXyz particle_scale(1.0f, 1.0f, 1.0f);
cXyz particle_pos(current.pos);
csXyz particle_angle(shape_angle);
particle_pos.y = mAcch.GetGroundH();
particle_angle.z = 0;
particle_angle.x = 0;
mSmokeParticleKey[mSmokeCount] =
dComIfGp_particle_set(mSmokeParticleKey[mSmokeCount], eff_smoke_id[1],
&particle_pos, &particle_angle, &particle_scale);
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_H_COL, 0, -1);
field_0x84d = 1;
mSmokeCount++;
}
} else {
field_0x84d = 0;
}
}
/* 805CBD00-805CBD64 000BC0 0064+00 3/3 0/0 0/0 .text mHeadAngle_Clear__8daB_DS_cFv */
void daB_DS_c::mHeadAngle_Clear() {
cLib_addCalcAngleS2(&mHeadAngle.x, 0, 20, 0x100);
cLib_addCalcAngleS2(&mHeadAngle.y, 0, 20, 0x100);
cLib_addCalcAngleS2(&mHeadAngle.z, 0, 20, 0x100);
}
/* 805CBD64-805CBED0 000C24 016C+00 1/1 0/0 0/0 .text HandHitSoundSet__8daB_DS_cFb */
void daB_DS_c::HandHitSoundSet(bool i_isLeft) {
csXyz hit_angle;
cXyz sp18, hit_pos;
if (!i_isLeft) {
sp18 = mHandPos[1] - *mHandAtRCyl.GetTgHitPosP();
hit_pos = *mHandAtRCyl.GetTgHitPosP();
hit_pos.y += 100.0f;
mSoundPos = mHandPos[1];
} else {
sp18 = mHandPos[0] - *mHandAtLCyl.GetTgHitPosP();
hit_pos = *mHandAtLCyl.GetTgHitPosP();
hit_pos.y += 100.0f;
mSoundPos = mHandPos[0];
}
hit_angle.x = 0;
hit_angle.y = sp18.atan2sX_Z();
hit_angle.z = 0;
def_se_set(&mSound, mAtInfo.mpCollider, 2, NULL);
dComIfGp_setHitMark(2, this, &hit_pos, &hit_angle, NULL, 0);
}
/* 805CBED0-805CC158 000D90 0288+00 1/1 0/0 0/0 .text handSPosSet__8daB_DS_cFi */
void daB_DS_c::handSPosSet(int i_hand) {
cXyz chk_pos, particle_pos;
csXyz particle_angle;
dBgS_GndChk gnd_chk;
chk_pos = mFingerPos[i_hand];
chk_pos.y += 800.0f;
gnd_chk.SetPos(&chk_pos);
chk_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (chk_pos.y == -G_CM3D_F_INF) {
chk_pos.y = mFingerPos[i_hand].y;
}
particle_pos = chk_pos - mHandPos[i_hand];
mDoMtx_YrotS(*calc_mtx, (s16)particle_pos.atan2sX_Z());
chk_pos.x = 0.0f;
chk_pos.y = 200.0f;
chk_pos.z = 400.0f;
MtxPosition(&chk_pos, &particle_pos);
particle_pos += mHandPos[i_hand];
particle_pos.y += 800.0f;
gnd_chk.SetPos(&particle_pos);
particle_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (particle_pos.y == -G_CM3D_F_INF) {
particle_pos.y = mHandPos[i_hand].y;
}
chk_pos = particle_pos - mHandPos[i_hand];
particle_angle.x = chk_pos.atan2sY_XZ();
particle_angle.y = particle_pos.atan2sX_Z();
particle_angle.z = 0;
cXyz particle_scale(1.0f, 1.0f, 1.0f);
for (int i = 0; i < 2; i++) {
mHandSmokeParticleKey[(i_hand << 1) + i] =
dComIfGp_particle_set(mHandSmokeParticleKey[(i_hand << 1) + i], eff_smoke_id[i],
&particle_pos, &particle_angle, &particle_scale);
}
dComIfGp_getVibration().StartShock(2, 0x4F, cXyz(0.0f, 1.0f, 0.0f));
}
/* 805CC158-805CC1C4 001018 006C+00 8/8 0/0 0/0 .text hand_smokeSet__8daB_DS_cFUc */
void daB_DS_c::hand_smokeSet(u8 i_hand) {
if (i_hand == 0 || i_hand == 1) {
handSPosSet(0);
}
if (i_hand == 0 || i_hand == 2) {
handSPosSet(1);
}
}
/* 805CC1C4-805CC454 001084 0290+00 1/1 0/0 0/0 .text mZsMoveChk__8daB_DS_cFv */
void daB_DS_c::mZsMoveChk() {
cXyz offset, zs_pos;
fopAc_ac_c* staltroop;
int indices[15];
int count = 0;
int i;
for (i = 0; i < 15; i++) {
indices[count] = 0;
if (mStaltroopID[i] != 0) {
if (fopAcM_SearchByID(mStaltroopID[i], &staltroop) == 0) {
mStaltroopID[i] = 0;
} else {
indices[count] = i;
count++;
}
}
}
if (count == 0) {
return;
}
dBgS_GndChk gnd_chk;
s16 angle_y = fopAcM_searchPlayerAngleY(this);
for (i = 0; i < count; i++) {
if (indices[i] == 0) {
continue;
}
mDoMtx_YrotS(*calc_mtx, angle_y);
offset.x = 0.0f;
offset.y = 0.0f;
offset.z = 1500.0f;
offset.z += cM_rndF(500.0f);
MtxPosition(&offset, &zs_pos);
zs_pos += current.pos;
zs_pos.y += 2000.0f;
gnd_chk.SetPos(&zs_pos);
if (zs_pos.y != -G_CM3D_F_INF) {
zs_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
} else {
zs_pos.y = current.pos.y += 800.0f;
}
if (mStaltroopID[indices[i]] != 0 &&
fopAcM_SearchByID(mStaltroopID[indices[i]], &staltroop) != 0 && staltroop != NULL)
{
staltroop->home.pos.x = zs_pos.x;
staltroop->home.pos.y = zs_pos.y;
staltroop->home.pos.z = zs_pos.z;
}
angle_y = fopAcM_searchPlayerAngleY(this);
angle_y += (s16)cM_rndFX(0x2000);
}
if (!daPy_getPlayerActorClass()->checkSpinnerRide() || mAction == ACT_DAMAGE ||
fopAcM_searchPlayerDistance(this) > l_HIO.mBreathRange)
{
mIsAppear = false;
return;
}
mIsAppear = true;
}
/* 805CC454-805CC6F4 001314 02A0+00 1/1 0/0 0/0 .text mZsMoveChk_Guard__8daB_DS_cFv */
void daB_DS_c::mZsMoveChk_Guard() {
static s16 mGuardDt[5] = {-0x1800, 0xC00, -0xC00, 0, 0x1800};
cXyz offset, zs_pos;
s16 angle_to_player = fopAcM_searchPlayerAngleY(this);
fopAc_ac_c* staltroop;
dBgS_GndChk gnd_chk;
s16 angle_y[5];
int i = 0;
int index = cM_rndF(5.0f);
for (; i < 5; i++, index++) {
if (index > 4) {
index = 0;
}
angle_y[i] = angle_to_player;
if (mGuardDt[index] != 0) {
angle_y[i] += mGuardDt[index];
}
}
for (int i = 0; i < 5; i++) {
mDoMtx_YrotS(*calc_mtx, angle_y[i]);
offset.x = 0.0f;
offset.y = 0.0f;
offset.z = 500.0f;
MtxPosition(&offset, &zs_pos);
zs_pos += current.pos;
zs_pos.y += 2000.0f;
gnd_chk.SetPos(&zs_pos);
if (zs_pos.y != -G_CM3D_F_INF) {
zs_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
} else {
zs_pos.y = current.pos.y += 800.0f;
}
if (mStaltroop2ID[i] != 0 && fopAcM_SearchByID(mStaltroop2ID[i], &staltroop) != 0 &&
staltroop != NULL)
{
staltroop->home.pos.x = zs_pos.x;
staltroop->home.pos.y = zs_pos.y;
staltroop->home.pos.z = zs_pos.z;
}
}
if (!daPy_getPlayerActorClass()->checkSpinnerRide() || mAction == ACT_DAMAGE ||
fopAcM_searchPlayerDistance(this) > l_HIO.mBreathRange)
{
mIsAppearG = false;
return;
}
if (fopAcM_searchPlayerDistance(this) < l_HIO.mGuardSpawnRange) {
mIsAppearG = true;
}
}
/* 805CC6F4-805CC80C 0015B4 0118+00 1/1 0/0 0/0 .text mTrapScale__8daB_DS_cFv */
void daB_DS_c::mTrapScale() {
f32 target_scale = 1.0f;
if (mBossPhase != 0) {
target_scale = 2.0f;
} else if (mTrapID[0] == 0) {
return;
}
for (int i = 0; i < 20; i++) {
fopAc_ac_c* trap_actor;
if (fopAcM_SearchByID(mTrapID[i], &trap_actor) != 0 && trap_actor != NULL) {
cLib_addCalc2(&trap_actor->scale.x, target_scale, 0.7f, 0.5f);
cLib_addCalc2(&trap_actor->scale.y, target_scale, 0.8f, 2.0f);
cLib_addCalc2(&trap_actor->scale.z, target_scale, 0.7f, 0.5f);
if (fabsf(trap_actor->scale.y - target_scale) < 0.1f) {
trap_actor->scale.set(target_scale, target_scale, target_scale);
}
}
}
}
/* 805CC80C-805CC8A4 0016CC 0098+00 2/2 0/0 0/0 .text mClearTrap__8daB_DS_cFb */
void daB_DS_c::mClearTrap(bool i_delete) {
for (int i = 0; i < 20; i++) {
if (mTrapID[i] == 0) {
continue;
}
fopAc_ac_c* trap_actor;
if (fopAcM_SearchByID(mTrapID[i], &trap_actor) != 0 && trap_actor != NULL) {
if (i_delete) {
fopAcM_delete(trap_actor);
} else {
trap_actor->health = 0;
}
mTrapID[i] = 0;
}
}
}
/* 805CC8A4-805CCEB4 001764 0610+00 3/3 0/0 0/0 .text mCreateTrap__8daB_DS_cFb */
void daB_DS_c::mCreateTrap(bool param_0) {
daPy_py_c* pla = daPy_getPlayerActorClass();
if (mBossPhase == 0) {
if (cLib_calcTimer(&mBirthTrapTimerF) != 0 || mPedestalFallTimer != 0 ||
mSandFallTimer != 0 || mAction == ACT_DAMAGE || mAction == ACT_OPENING_DEMO)
{
mClearTrap(true);
return;
}
} else if (pla->current.pos.y < -1300.0f || pla->current.pos.y > l_HIO.mP2AttackHeight ||
(mAction == ACT_CIRCLE && mMode >= 3 && mMode <= 4) || mOutTimer == 0 ||
daPy_getPlayerActorClass()->getDamageWaitTimer() != 0 || mAction == ACT_WAIT ||
mAction == ACT_DAMAGE || mAction == ACT_ETC_DAMAGE || mAction == ACT_HAND_ATTACK)
{
mTrapCreate = false;
mClearTrap(false);
return;
}
mTrapScale();
if (mBossPhase == 0 && !param_0 && (fopAcM_searchPlayerAngleY(this) & 0xFFF) == 0) {
return;
}
cXyz pos, vec;
cXyz trap_scale(1.0f, 1.0f, 1.0f);
u32 params;
if (mBossPhase != 0 && health <= (int)l_HIO.mP2Health / 3 * 2 && mTrapCreate) {
int i = 6;
int trap_count = 0;
for (; i < 20 && trap_count < 2; i++) {
if (mTrapID[i] != 0) {
fopAc_ac_c* actor;
if (fopAcM_SearchByID(mTrapID[i], &actor) != 0 && actor != NULL) {
continue;
}
mTrapID[i] = 0;
}
params = 0x1F5003;
params |= (int)l_HIO.mTowerTrapSpeed << 8;
int trap_create_id;
if (trap_count == 0) {
trap_create_id = l_HIO.mP2TrapCreateID1;
params |= l_HIO.mP2TrapCreateID1 << 0x18;
} else {
trap_create_id = l_HIO.mP2TrapCreateID2;
params |= l_HIO.mP2TrapCreateID2 << 0x18;
}
dPath* path = dPath_GetRoomPath(3, fopAcM_GetRoomNo(this));
if (path != NULL) {
dPnt& point = path->m_points[trap_create_id];
pos = point.m_position;
vec = pos - current.pos;
if (vec.abs() <= 200.0f) {
continue;
}
csXyz angle;
angle.x = 0;
angle.y = 0;
angle.z = 0;
mTrapID[i] = fopAcM_createChild(PROC_Obj_Lv6TogeTrap, fopAcM_GetID(this), params,
&current.pos, fopAcM_GetRoomNo(this), &angle,
&trap_scale, -1, NULL);
trap_count++;
}
}
mTrapCreate = false;
}
trap_scale.set(0.0f, 7.0f, 0.0f);
pos.zero();
csXyz angle;
angle.y = 0;
angle.z = 0;
angle.x = 0;
pos.y = 1708.0f;
static s16 mBirthAngle01_dt[4] = {0x0000, 0x4000, 0x8000, 0xc000};
static s16 mBirthAngle02_dt[3] = {0x0000, 0x5555, 0xaaaa};
static f32 mBirthYpos02_dt[3] = {1150.0f, 350.0f, -450.0f};
if (mBossPhase == 0) {
int trap_max = 6;
if (mBackboneLevel < 2) {
trap_max = 4;
}
for (int i = 0; i < trap_max; i++) {
if (mBackboneLevel < 2) {
angle.y = mBirthAngle01_dt[i];
}
if (mTrapID[i] != 0) {
continue;
}
mTrapID[i] =
fopAcM_createChild(PROC_Obj_Lv6TogeTrap, fopAcM_GetID(this), 0x27104DFF, &pos,
fopAcM_GetRoomNo(this), &angle, &trap_scale, -1, NULL);
if (mBackboneLevel == 2) {
angle.y += 0x2AAA;
}
}
} else {
pos.zero();
if (health <= (int)l_HIO.mP2Health / 3) {
params = 0x271040FF;
params |= (int)l_HIO.mP2OuterWallTrapSpeed << 8;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 2; j++) {
int idx = (i << 1) + j;
if (mTrapID[idx] != 0) {
continue;
}
angle.y = mBirthAngle02_dt[i] + mBirthAngle01_dt[j * 2];
pos.y = mBirthYpos02_dt[i];
mTrapID[idx] =
fopAcM_createChild(PROC_Obj_Lv6TogeTrap, fopAcM_GetID(this), params, &pos,
fopAcM_GetRoomNo(this), &angle, &trap_scale, -1, NULL);
}
}
}
}
}
/* 805CCEB4-805CD074 001D74 01C0+00 1/1 0/0 0/0 .text mChangeVer2__8daB_DS_cFv */
void daB_DS_c::mChangeVer2() {
if (bitSw != 0xFF) {
fopAcM_offSwitch(this, bitSw);
}
mCrackAlpha = 0.0f;
shape_angle.x = 0;
mBossPhase = 1;
gravity = 0.0f;
mDead = false;
mHandAtLCyl.OffTgSetBit();
mHandAtRCyl.OffTgSetBit();
mHandAtLCyl.OffCoSetBit();
mHandAtRCyl.OffCoSetBit();
mHandAtLCyl.OffAtSetBit();
mHandAtRCyl.OffAtSetBit();
mWeakSph.OffTgSetBit();
mWeakSph.OffCoSetBit();
mWeakSph.OffAtSetBit();
mWeakSph.OnTgNoHitMark();
mWeakSph.OffTgShield();
mWeakSph.OffTgNoConHit();
mWeakSph.OnTgStopNoConHit();
mWeakSph.SetTgHitMark(CcG_Tg_UNK_MARK_0);
mBackboneCyl.OffTgSetBit();
mBackboneCyl.OffCoSetBit();
for (int i = 0; i < 5; i++) {
mHeadSph[i].SetTgType(0xd8fbfdff);
mHeadSph[i].SetTgHitMark(CcG_Tg_UNK_MARK_2);
mHeadSph[i].OnTgShield();
mHeadSph[i].OffTgIronBallRebound();
mHeadSph[i].OffTgSpinnerReflect();
mHeadSph[i].OnTgNoHitMark();
}
dComIfGs_onZoneSwitch(6, fopAcM_GetRoomNo(this));
dComIfGs_onZoneSwitch(8, fopAcM_GetRoomNo(this));
mIsOpeningDemo = true;
mBackboneLevel = 0;
field_0x560 = health = l_HIO.mP2Health;
}
/* 805CD074-805CD628 001F34 05B4+00 1/1 0/0 0/0 .text damage_check__8daB_DS_cFv */
void daB_DS_c::damage_check() {
if (health <= 1 || mBossPhase == 100) {
return;
}
if (cLib_calcTimer(&mDamageTimer) != 0) {
return;
}
if (mHandAtRCyl.ChkTgHit()) {
mDamageTimer = 8;
mAtInfo.mpCollider = mHandAtRCyl.GetTgHitObj();
HandHitSoundSet(false);
if (mAction != ACT_OPENING_DEMO && mHandAtRCyl.GetTgHitObj()->ChkAtType(AT_TYPE_SPINNER) &&
(mAction != ACT_ETC_DAMAGE || mHitLocation != 0))
{
mAction = ACT_ETC_DAMAGE;
mHitLocation = 0;
mMode = 0;
}
mHandAtRCyl.ClrTgHit();
return;
}
if (mHandAtLCyl.ChkTgHit()) {
mDamageTimer = 8;
mAtInfo.mpCollider = mHandAtLCyl.GetTgHitObj();
HandHitSoundSet(true);
if (mAction != ACT_OPENING_DEMO && mHandAtLCyl.GetTgHitObj()->ChkAtType(AT_TYPE_SPINNER) &&
(mAction != ACT_ETC_DAMAGE || mHitLocation != 1))
{
mAction = ACT_ETC_DAMAGE;
mHitLocation = 1;
mMode = 1;
}
mHandAtLCyl.ClrTgHit();
return;
}
for (int i = 0; i < 18; i++) {
if (mEtcSph[i].ChkTgHit()) {
mDamageTimer = 8;
mAtInfo.mpCollider = mEtcSph[i].GetTgHitObj();
mSoundPos = *mEtcSph[i].GetTgHitPosP();
def_se_set(&mSound, mAtInfo.mpCollider, 2, NULL);
mEtcSph[i].ClrTgHit();
return;
}
}
for (int i = 0; i < 5; i++) {
if (mHeadSph[i].ChkTgHit()) {
mDamageTimer = 8;
mAtInfo.mpCollider = mHeadSph[i].GetTgHitObj();
mSoundPos = mHeadPos;
def_se_set(&mSound, mAtInfo.mpCollider, 2, NULL);
if (mAction != ACT_OPENING_DEMO && (mAction != ACT_ETC_DAMAGE || mHitLocation != 2)) {
mAction = ACT_ETC_DAMAGE;
mHitLocation = 2;
mMode = 2;
}
mHeadSph[i].ClrTgHit();
return;
}
}
if (mWeakSph.ChkTgHit()) {
mDamageTimer = 8;
mAtInfo.mpCollider = mWeakSph.GetTgHitObj();
mSoundPos = mHeadPos;
def_se_set(&mSound, mAtInfo.mpCollider, 2, NULL);
if (mAction != ACT_OPENING_DEMO && (mAction != ACT_ETC_DAMAGE || mHitLocation != 2)) {
mAction = ACT_ETC_DAMAGE;
mHitLocation = 2;
mMode = 2;
}
mWeakSph.ClrTgHit();
return;
}
if (mAction == ACT_OPENING_DEMO) {
return;
}
daPy_getPlayerActorClass()->onBossRoomWait();
mCcStts.Move();
if (mBackboneCyl.ChkTgHit()) {
mAtInfo.mpCollider = mBackboneCyl.GetTgHitObj();
cXyz vec = current.pos - *mBackboneCyl.GetTgHitPosP();
cXyz hit_pos = *mBackboneCyl.GetTgHitPosP();
csXyz hit_angle;
hit_angle.x = 0;
hit_angle.y = vec.atan2sX_Z();
hit_angle.z = 0;
mSoundPos = current.pos;
if (mBackboneCyl.GetTgHitObj()->ChkAtType(AT_TYPE_SPINNER) &&
daPy_getPlayerActorClass()->checkSpinnerTriggerAttack())
{
u8 se = static_cast<dCcD_GObjInf*>(mBackboneCyl.GetTgHitObj())->GetAtSe();
mSound.startCollisionSE(dCcD_GObjInf::getHitSeID(se, 0), mAtInfo.field_0x18);
dComIfGp_getVibration().StopQuake(0x4f);
mBackboneCyl.SetTgHitMark(CcG_Tg_UNK_MARK_3);
mHandAtLCyl.OffAtSetBit();
mHandAtRCyl.OffAtSetBit();
mHandAtLCyl.OffTgShield();
mHandAtRCyl.OffTgShield();
mModeTimer = 0;
if (bitSw3 != 0xFF) {
fopAcM_onSwitch(this, bitSw3);
}
def_se_set(&mSound, mAtInfo.mpCollider, 0x1f, NULL);
dComIfGp_setHitMark(3, this, &hit_pos, &hit_angle, NULL, 0);
mDamageTimer = 50;
setActionMode(ACT_DAMAGE, 0);
if (mBackboneLevel >= 2) {
Z2GetAudioMgr()->bgmStop(0x1e, 0);
}
} else {
def_se_set(&mSound, mAtInfo.mpCollider, 2, NULL);
dComIfGp_setHitMark(2, this, &hit_pos, &hit_angle, NULL, 0);
}
}
}
/* 805CD628-805CD844 0024E8 021C+00 1/1 0/0 0/0 .text neck_set__8daB_DS_cFv */
void daB_DS_c::neck_set() {
static f32 HeadAngleDt[3] = {-850.0f, -350.0f, -50.0f};
cXyz mae;
csXyz angl;
angl.z = 0;
angl.y = 0;
angl.x = 0;
if (mAction != ACT_OPENING_DEMO && mAction != ACT_DAMAGE) {
daPy_py_c* pla = daPy_getPlayerActorClass();
mae.x = pla->current.pos.x - mHeadPos.x;
mae.z = pla->current.pos.z - mHeadPos.z;
mae.y = pla->current.pos.y - (mHeadPos.y + HeadAngleDt[mBackboneLevel]);
angl.x = -mae.atan2sY_XZ() * 2.0f;
if (mAction == ACT_BREATH_ATTACK) {
angl.x = mBh2AttackAngleF;
angl.x += (s16)(mBackboneLevel * 200);
}
if (angl.x > 0x2000) {
angl.x = 0x2000;
} else if (angl.x < -0x400) {
angl.x = -0x400;
}
cLib_addCalcAngleS2(&mHeadAngle.x, -angl.x, 20, 0x100);
angl.y = shape_angle.y - mae.atan2sX_Z();
if (angl.y > 0x3000) {
angl.y = 0x3000;
} else if (angl.y < -0x3000) {
angl.y = -0x3000;
}
if (WREG_S(1)) {
OS_REPORT("\n\n\n\n");
OS_REPORT("mHeadPos.y %f\n", mHeadPos.y);
OS_REPORT("angl.sx %x\n", angl.x);
OS_REPORT("angl.sy %x\n", angl.y);
// clang-format off
OS_REPORT("(short)( shape_angle.sy - mae.atan2sX_Z() ) %x\n", (short)( shape_angle.y - mae.atan2sX_Z() ));
// clang-format on
OS_REPORT("\n\n\n\n");
}
if (abs((s16)(mHeadAngle.y - angl.y)) > 0x100) {
if (abs((s16)(fopAcM_searchPlayerAngleY(this) - shape_angle.y)) < 0x4000 &&
fopAcM_searchPlayerDistance(this) > l_HIO.mNoSearchRange)
{
cLib_addCalcAngleS2(&mHeadAngle.y, angl.y, 20, 0x200);
} else {
mHeadAngle_Clear();
}
}
}
}
/* 805CD844-805CD8D8 002704 0094+00 1/1 0/0 0/0 .text mCutTypeCheck__8daB_DS_cFv */
bool daB_DS_c::mCutTypeCheck() {
daPy_py_c* pla = (daPy_py_c*)dComIfGp_getPlayer(0);
if (pla->getCutType() == daPy_py_c::CUT_TYPE_TURN_RIGHT ||
pla->getCutType() == daPy_py_c::CUT_TYPE_JUMP ||
pla->getCutType() == daPy_py_c::CUT_TYPE_TWIRL ||
pla->getCutType() == daPy_py_c::CUT_TYPE_TURN_LEFT)
{
return true;
}
if (pla->getCutType() == daPy_py_c::CUT_TYPE_LARGE_JUMP ||
pla->getCutType() == daPy_py_c::CUT_TYPE_LARGE_JUMP_FINISH ||
pla->getCutType() == daPy_py_c::CUT_TYPE_LARGE_TURN_LEFT ||
pla->getCutType() == daPy_py_c::CUT_TYPE_LARGE_TURN_RIGHT ||
pla->getCutType() == daPy_py_c::CUT_TYPE_MORTAL_DRAW_A ||
pla->getCutType() == daPy_py_c::CUT_TYPE_MORTAL_DRAW_B)
{
return true;
}
if (pla->getCutType() == daPy_py_c::CUT_TYPE_HEAD_JUMP ||
pla->getCutType() == daPy_py_c::CUT_TYPE_TWIRL)
{
return true;
}
return false;
}
/* 805CD8D8-805CDA08 002798 0130+00 5/5 0/0 0/0 .text startDemoCheck__8daB_DS_cFv */
bool daB_DS_c::startDemoCheck() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
if (daPy_py_c::checkNowWolf()) {
return false;
}
if (!eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(this, 2, 0xFFFF, 0);
eventInfo.onCondition(2);
mCameraEye = dCam_getBody()->Center();
mCameraCenter = dCam_getBody()->Eye();
mCameraFovy = dCam_getBody()->Fovy();
return false;
} else {
camera->mCamera.Stop();
camera->mCamera.SetTrimSize(3);
daPy_getPlayerActorClass()->changeOriginalDemo();
return true;
}
}
/* 805CDA08-805CDA44 0028C8 003C+00 1/1 0/0 0/0 .text setYoMessage__8daB_DS_cFi */
void daB_DS_c::setYoMessage(int i_msgIdx) {
mMsgIdx = i_msgIdx;
mMsgPcID = fopMsgM_messageSet(i_msgIdx, 1000);
}
/* 805CDA44-805CDAC0 002904 007C+00 1/1 0/0 0/0 .text doYoMessage__8daB_DS_cFv */
bool daB_DS_c::doYoMessage() {
if (mpMsg != NULL) {
if (mpMsg->mode == 0xE) {
mpMsg->mode = 0x10;
} else if (mpMsg->mode == 0x12) {
mpMsg->mode = 0x13;
mMsgPcID = 0xFFFFFFFF;
return true;
}
} else {
mpMsg = fopMsgM_SearchByID(mMsgPcID);
}
return false;
}
/* 805CDAC0-805CFA08 002980 1F48+00 2/1 0/0 0/0 .text executeOpeningDemo__8daB_DS_cFv */
void daB_DS_c::executeOpeningDemo() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
daPy_py_c* pla = daPy_getPlayerActorClass();
dBgS_GndChk gnd_chk;
cXyz sp298, sp28C, sp280, sp274, sp268;
csXyz particle_angle;
sp280.zero();
sp274.zero();
static cXyz mOpPlayerDt[3] = {
cXyz(0.0f, 1800.0f, 4900.0f),
cXyz(342.0f, 690.0f, 1753.0f),
cXyz(-20.0f, 1270.0f, 3083.0f),
};
static cXyz mOpCenterDt[15] = {
cXyz(0.0f, 1910.0f, 4935.0f), cXyz(-5.0f, 2011.0f, 4664.0f),
cXyz(615.0f, 2410.0f, 2140.0f), cXyz(131.0f, 1105.0f, 1092.0f),
cXyz(-110.0f, 1160.0f, 1200.0f), cXyz(-50.0f, 1095.0f, 1300.0f),
cXyz(-85.0f, 1150.0f, 1250.0f), cXyz(10.0f, 1145.0f, 1420.0f),
cXyz(0.0f, 0.0f, 0.0f), cXyz(10.0f, 1060.0f, 1420.0f),
cXyz(45.0f, 1065.0f, 1475.0f), cXyz(235.0f, 1110.0f, 1835.0f),
cXyz(205.0f, 795.0f, 1770.0f), cXyz(45.0f, 905.0f, 1480.0f),
cXyz(650.0f, 2800.0f, 2350.0f),
};
static cXyz mOpCenterBodyDt[2] = {
cXyz(320.0f, 730.0f, 1270.0f),
cXyz(-235.0f, 1345.0f, 2090.0f),
};
static cXyz mOpEyeDt[15] = {
cXyz(0.0f, 1980.0f, 5300.0f), cXyz(0.0f, 1934.0f, 5036.0f),
cXyz(655.0f, 2810.0f, 2360.0f), cXyz(181.0f, 1190.0f, 844.0f),
cXyz(25.0f, 1125.0f, 1450.0f), cXyz(75.0f, 1010.0f, 1540.0f),
cXyz(40.0f, 1030.0f, 1480.0f), cXyz(150.0f, 1115.0f, 1670.0f),
cXyz(0.0f, 0.0f, 0.0f), cXyz(160.0f, 1000.0f, 1685.0f),
cXyz(180.0f, 1110.0f, 1730.0f), cXyz(360.0f, 1220.0f, 2080.0f),
cXyz(340.0f, 755.0f, 2020.0f), cXyz(170.0f, 800.0f, 1710.0f),
cXyz(695.0f, 3200.0f, 2570.0f),
};
static cXyz mOpEyeBodyDt[2] = {
cXyz(600.0f, 710.0f, 1300.0f),
cXyz(125.0f, 1500.0f, 3320.0f),
};
static u16 eff_znt_Disapp_id[2] = {0x8BBA, 0x8BBB};
static u16 eff_znt_App_id[4] = {0x8BBC, 0x8BBD, 0x8BBE, 0x8BBF};
static u16 eff_znt_SASI_id[3] = {0x8BC0, 0x8BC1, 0x8BC2};
static const struct {
u16 eff_id;
int joint_no;
} KIDOU_EFF_DT[16] = {
{0x8BC6, 8}, {0x8BC7, 8}, {0x8BC8, 9}, {0x8BC9, 9}, {0x8BCA, 27}, {0x8BCB, 27},
{0x8BCC, 28}, {0x8BCD, 28}, {0x8BCE, 3}, {0x8BCF, 3}, {0x8BD0, 11}, {0x8BD1, 11},
{0x8BD2, 30}, {0x8BD3, 30}, {0x8BD4, 6}, {0x8BD5, 6},
};
mHintTimer1 = l_HIO.mHintTime1;
switch (mMode) {
case 0:
for (int i = 0; i < 16; i++) {
mStartingParticleKey[i] = 0;
}
setBck(ANM_OPDEMO, 0, 1.0f, 0.0f);
mMode++;
// fallthrough
case 1:
case 10:
if (!startDemoCheck()) {
break;
}
Z2GetAudioMgr()->setDemoName("force_start");
if (mMode == 10) {
dComIfGp_getEvent().startCheckSkipEdge(this);
sp298.set(mOpPlayerDt[1]);
daPy_getPlayerActorClass()->changeDemoMode(4, 2, 0, 0);
sp298.set(pla->current.pos);
sp28C = mZantPos - pla->current.pos;
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp298, sp28C.atan2sX_Z(), 0);
mCameraCenter.set(mOpCenterDt[14]);
mCameraEye.set(mOpEyeDt[14]);
mMode++;
} else {
daPy_getPlayerActorClass()->changeDemoMode(20, 0, 0, 0);
sp298.set(mOpPlayerDt[0]);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp298, -0x8000, 0);
sp280.set(sp298.x, sp298.y, 4700.0f);
pla->changeDemoPos0(&sp280);
mCameraCenter.set(mOpCenterDt[0]);
mCameraEye.set(mOpEyeDt[0]);
mModeTimer = 10;
mMode++;
}
break;
case 2:
f32 calc_center = cLib_addCalcPos(&mCameraCenter, mOpCenterDt[1], 0.3f, 2.0f, 1.0f);
f32 calc_eye = cLib_addCalcPos(&mCameraEye, mOpEyeDt[1], 0.3f, 2.0f, 1.0f);
if (calc_center > 2.0f || calc_eye > 2.0f || cLib_calcTimer(&mModeTimer) != 0) {
break;
}
mCameraCenter.set(mOpCenterDt[1]);
mCameraEye.set(mOpEyeDt[1]);
sp280.set(0.0f, 1900.0f, 4727.0f);
sp274.set(0.0f, 1981.0f, 5018.0f);
camera->mCamera.Reset(sp280, sp274);
camera->mCamera.Start();
camera->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
dComIfGs_onZoneSwitch(0, fopAcM_GetRoomNo(this));
fopAcM_OffStatus(this, 0x4000);
mMode++;
// fallthrough
case 3:
mPedestalFallTimer = l_HIO.mPedestalFallTime;
// supposed to be daPy_py_c::checkNowWolf, but not getting inlined. fix later
if (!dComIfGp_getLinkPlayer()->checkWolf() && pla->current.pos.z > 1800.0f &&
pla->current.pos.z < 2200.0f && pla->current.pos.y > 780.0f &&
pla->current.pos.x > -420.0f && pla->current.pos.x < 350.0f)
{
dComIfGs_onOneZoneSwitch(8, fopAcM_GetRoomNo(this));
mMode = 10;
}
break;
case 11:
daPy_getPlayerActorClass()->changeDemoMode(20, 0, 0, 0);
Z2GetAudioMgr()->seStart(Z2SE_EN_ZAN_L4_V, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
mModeTimer = 150;
mMode++;
// fallthrough
case 12:
if (cLib_calcTimer(&mModeTimer) != 0) {
cLib_addCalcPos(&mCameraCenter, mOpCenterDt[2], 0.3f, 4.0f, 2.0f);
cLib_addCalcPos(&mCameraEye, mOpEyeDt[2], 0.3f, 4.0f, 2.0f);
break;
}
daPy_getPlayerActorClass()->changeDemoMode(1, 0, 0, 0);
mModeTimer = 60;
mMode++;
// fallthrough
case 13:
mCameraCenter.set(mOpCenterDt[3]);
mCameraEye.set(mOpEyeDt[3]);
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
mpZantMorf->setAnm(static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", 66)),
J3DFrameCtrl::EMode_LOOP, 1.0f, 1.0f, 0.0f, -1.0f);
mZantScale.set(0.0f, 5.0f, 0.0f);
mZantEyePos.set(mZantPos);
mZantEyePos.y += 200.0f;
daPy_getPlayerActorClass()->changeDemoMode(47, 1, 0, 0);
particle_angle.x = 0;
particle_angle.y = field_0x7ca + 5000;
particle_angle.z = 0;
dComIfGp_particle_set(0x8bb9, &mZantPos, &particle_angle, NULL);
mSoundPos.set(current.pos);
mSound.startCreatureSound(Z2SE_EN_ZAN_L4_WARP_IN, 0, -1);
mDrawZant = true;
mModeTimer = 10;
mMode++;
break;
case 14:
cLib_addCalc2(&mZantScale.x, 1.0f, 0.7f, 0.1f);
cLib_addCalc2(&mZantScale.y, 1.0f, 0.7f, 0.7f);
cLib_addCalc2(&mZantScale.z, 1.0f, 0.7f, 0.1f);
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
mZantScale.set(1.0f, 1.0f, 1.0f);
daPy_getPlayerActorClass()->changeDemoMode(23, 1, 2, 0);
mModeTimer = 100;
mMode++;
// fallthrough
case 15:
if (cLib_calcTimer(&mModeTimer) != 0) {
if (mModeTimer == 86) {
Z2GetAudioMgr()->bgmStreamPrepare(0x2000047);
Z2GetAudioMgr()->bgmStreamPlay();
}
if (mModeTimer == 1) {
setYoMessage(0x1F41);
}
} else if (doYoMessage()) {
mMode++;
}
break;
case 16:
setYoMessage(0x1F42);
mMode++;
break;
case 17:
if (!doYoMessage()) {
break;
}
mCameraCenter.set(mOpCenterDt[4]);
mCameraEye.set(mOpEyeDt[4]);
mModeTimer = 30;
mMode++;
// fallthrough
case 18:
if (cLib_calcTimer(&mModeTimer) != 0) {
if (mModeTimer == 1) {
setYoMessage(0x1F43);
}
} else {
if (doYoMessage()) {
mMode = 20;
}
}
break;
case 20:
mCameraCenter.set(mOpCenterDt[4]);
mCameraEye.set(mOpEyeDt[4]);
mpZantMorf->setAnm(static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", 64)),
J3DFrameCtrl::EMode_NONE, 1.0f, 1.0f, 0.0f, -1.0f);
mpSwordMorf->setAnm(static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", 63)),
J3DFrameCtrl::EMode_NONE, 1.0f, 1.0f, 0.0f, -1.0f);
mpSwordBrkAnm->init(mpSwordMorf->getModel()->getModelData(),
static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes("B_DS", 81)), TRUE,
J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1);
particle_angle.x = 0;
particle_angle.y = field_0x7ca + 5000;
particle_angle.z = 0;
for (int i = 0; i < 4; i++) {
dComIfGp_particle_set(eff_znt_App_id[i], &mZantPos, &particle_angle, NULL);
}
for (int i = 0; i < 3; i++) {
dComIfGp_particle_set(eff_znt_SASI_id[i], &mZantPos, &particle_angle, NULL);
}
mSound.startCreatureSound(Z2SE_EN_ZAN_L4_1, 0, -1);
mNoDrawSword = true;
mDrawZantSword = false;
mMode++;
// fallthrough
case 21:
cLib_addCalcPos(&mCameraCenter, mOpCenterDt[5], 1.0f, 20.0f, 10.0f);
cLib_addCalcPos(&mCameraEye, mOpEyeDt[5], 1.0f, 20.0f, 10.0f);
if (mpZantMorf->checkFrame(9.0f)) {
mDrawZantSword = true;
}
if ((int)mpZantMorf->getFrame() < 50) {
break;
}
mMode++;
// fallthrough
case 22:
cLib_addCalcPos(&mCameraCenter, mOpCenterDt[6], 0.3f, 1.0f, 0.5f);
cLib_addCalcPos(&mCameraEye, mOpEyeDt[6], 0.3f, 1.0f, 0.5f);
if ((int)mpZantMorf->getFrame() < 191) {
break;
}
mModeTimer = 30;
mNoDrawSword = false;
mMode++;
// fallthrough
case 23:
cLib_addCalcPos(&mCameraCenter, mOpCenterDt[7], 0.7f, 30.0f, 20.0f);
cLib_addCalcPos(&mCameraEye, mOpEyeDt[7], 0.7f, 30.0f, 20.0f);
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
mMode++;
// fallthrough
case 24:
if ((int)mpZantMorf->getFrame() >= 250) {
cLib_addCalcPos(&mCameraCenter, mOpCenterDt[9], 0.7f, 4.0f, 1.0f);
cLib_addCalcPos(&mCameraEye, mOpEyeDt[9], 0.7f, 4.0f, 1.0f);
}
if ((int)mpZantMorf->getFrame() < 340) {
break;
}
mMode++;
// fallthrough
case 25:
cLib_addCalcPos(&mCameraCenter, mOpCenterDt[10], 0.7f, 30.0f, 20.0f);
cLib_addCalcPos(&mCameraEye, mOpEyeDt[10], 0.7f, 30.0f, 20.0f);
if ((int)mpZantMorf->getFrame() < 346) {
break;
}
field_0x85e = false;
mChkHigh = 0.0f;
mModeTimer = 100;
dComIfGp_getVibration().StartShock(4, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
mMode++;
// fallthrough
case 26:
if (!field_0x85e && mpZantMorf->isStop()) {
mpZantMorf->setAnm(static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", 67)),
J3DFrameCtrl::EMode_LOOP, 1.0f, 1.0f, 0.0f, -1.0f);
field_0x85e = true;
}
cLib_addCalc0(&mCrackAlpha, 0.7f, 20.0f);
cLib_addCalc2(&mChkHigh, 1.0f, 0.1f, 0.01f);
sp298 = mCameraCenter - mOpCenterDt[11];
f32 step = mChkHigh * sp298.abs();
cLib_addCalcPos(&mCameraCenter, mOpCenterDt[11], mChkHigh, step, step);
sp298 = mCameraEye - mOpEyeDt[11];
step = mChkHigh * sp298.abs();
cLib_addCalcPos(&mCameraEye, mOpEyeDt[11], mChkHigh, step, step);
if (mModeTimer == 100) {
mpOpPatternBrkAnm->init(mpOpPatternModel->getModelData(),
static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes("B_DS", 79)),
TRUE, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1);
mpOpPatternBtkAnm->init(
mpOpPatternModel->getModelData(),
static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes("B_DS", 85)), TRUE,
J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1);
mPlayPatternAnm = true;
}
if (cLib_calcTimer(&mModeTimer) != 0) {
if (mModeTimer == 30) {
mPlayPatternAnm = false;
}
break;
}
mpZantMorf->setAnm(static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", 65)),
J3DFrameCtrl::EMode_NONE, 1.0f, 1.0f, 0.0f, -1.0f);
mSound.startCreatureSound(Z2SE_EN_ZAN_L4_2, 0, -1);
mMode = 30;
field_0x85e = false;
// fallthrough
case 30:
mCameraCenter.set(mOpCenterDt[12]);
mCameraEye.set(mOpEyeDt[12]);
if ((int)mpZantMorf->getFrame() < 65) {
break;
}
mMode++;
// fallthrough
case 31:
if (mpZantMorf->checkFrame(76.0f)) {
mDrawZantSword = false;
}
cLib_addCalcPos(&mCameraCenter, mOpCenterDt[13], 0.7f, 10.0f, 5.0f);
cLib_addCalcPos(&mCameraEye, mOpEyeDt[13], 0.7f, 10.0f, 5.0f);
if (!mpZantMorf->isStop()) {
break;
}
mSound.startCreatureSound(Z2SE_EN_ZAN_L4_WARP_OUT, 0, -1);
mMode++;
// fallthrough
case 32:
cLib_addCalc2(&mZantScale.x, 0.0f, 0.7f, 0.1f);
cLib_addCalc2(&mZantScale.y, 5.0f, 0.7f, 0.7f);
cLib_addCalc2(&mZantScale.z, 0.0f, 0.7f, 0.1f);
if (mZantScale.y < 4.9f) {
break;
}
particle_angle.x = 0;
particle_angle.y = field_0x7ca + 5000;
particle_angle.z = 0;
for (int i = 0; i < 2; i++) {
dComIfGp_particle_set(eff_znt_Disapp_id[i], &mZantPos, &particle_angle, NULL);
}
mDrawZant = false;
mModeTimer = 50;
mMode++;
// fallthrough
case 33:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
Z2GetAudioMgr()->subBgmStart(Z2BGM_HARAGIGANT_D01);
mSound.startCreatureSound(Z2SE_EN_DS_OPDEMO, 0, -1);
mModeTimer = 50;
mMode = 40;
// fallthrough
case 40:
mCameraCenter.set(mOpCenterBodyDt[0]);
mCameraEye.set(mOpEyeBodyDt[0]);
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
mModeTimer = 100;
dComIfGp_getVibration().StartQuake(4, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
mMode++;
// fallthrough
case 41:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
mMode++;
// fallthrough
case 42:
cLib_addCalc2(&mEyeColorAlpha, 255.0f, 0.7f, 10.0f);
if (mEyeColorAlpha < 254.0f) {
break;
}
field_0x7d2 = 0;
mModeTimer = 0;
mEyeColorAlpha = 255.0f;
setBck(ANM_OPDEMO, 0, 1.0f, 1.0f);
dComIfGp_particle_set(0x8bd6, &current.pos, &shape_angle, NULL);
mMode++;
// fallthrough
case 43:
sp280.set(mSwordPos);
sp280.y += -100.0f;
cLib_addCalcPos(&mCameraCenter, sp280, 1.0f, 20.0f, 10.0f);
if ((int)mpMorf->getFrame() < 330) {
break;
}
mIsOpeningDemo = false;
sp28C = current.pos - pla->current.pos;
shape_angle.y = -700;
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&mOpPlayerDt[2],
sp28C.atan2sX_Z() + 0x1000, 0);
mMode++;
// fallthrough
case 44:
sp274.set(mOpEyeBodyDt[1]);
sp280.set(mOpCenterBodyDt[1]);
sp280.y = mSwordPos.y;
f32 max_step = 10.0f;
f32 min_step = 5.0f;
if ((int)mpMorf->getFrame() > 460) {
max_step = 40.0f;
min_step = 20.0f;
sp280.y -= 200.0f;
}
if (sp280.y > 1835.0f) {
sp280.y = 1835.0f;
} else if (sp280.y < 1250.0f) {
sp280.y = 1250.0f;
}
cLib_addCalcPos(&mCameraCenter, sp280, 1.0f, max_step, min_step);
cLib_addCalcPos(&mCameraEye, sp274, 1.0f, 40.0f, 20.0f);
if (mpMorf->checkFrame(517.0f)) {
dComIfGp_getVibration().StopQuake(0x1f);
}
if (mpMorf->checkFrame(518.0f)) {
hand_smokeSet(0);
}
if (mpMorf->checkFrame(670.0f)) {
dCam_getBody()->StartBlure(40, this, 0.8f, 1.2f);
fopMsgM_messageSetDemo(0x482);
dComIfGp_getVibration().StartQuake(4, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
pla->changeDemoMode(34, 0, 0, 0);
}
if (mpMorf->checkFrame(770.0f)) {
dComIfGp_getVibration().StopQuake(0x1f);
}
if (mpMorf->isStop()) {
dKy_change_colpat(1);
camera->mCamera.Start();
camera->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
attention_info.distances[fopAc_attn_BATTLE_e] = 0;
attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_SetGroup(this, 2);
fopAcM_OnStatus(this, 0);
Z2GetAudioMgr()->bgmStart(Z2BGM_HARAGIGANT_BTL01, 0, 0);
Z2GetAudioMgr()->setDemoName("force_end");
dComIfGs_onZoneSwitch(5, fopAcM_GetRoomNo(this));
field_0x7f8 = 0.5f;
mSwordTimer = 3;
setActionMode(ACT_WAIT, 0);
return;
}
}
if (mMode > 41) {
cLib_addCalc(&mColBlend, 1.0f, 0.01f, 0.01f, 0.001f);
dKy_custom_colset(0, 1, mColBlend);
cLib_addCalc2(&field_0x7f8, 0.5f, 0.1f, 0.01f);
}
mZantEyePos.set(mZantPos);
mZantEyePos.y += 200.0f;
if (mMode != 0 && mMode != 3 && mMode != 4) {
camera->mCamera.Set(mCameraCenter, mCameraEye);
}
if (mMode < 11) {
return;
}
if (mMode >= 43) {
sp268.set(1.0f, 1.0f, 1.0f);
for (int i = 0; i < 16; i++) {
mStartingParticleKey[i] = dComIfGp_particle_set(
mStartingParticleKey[i], KIDOU_EFF_DT[i].eff_id, &current.pos, &shape_angle, NULL);
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mStartingParticleKey[i]);
if (emitter != NULL) {
emitter->setGlobalSRTMatrix(
mpMorf->getModel()->getAnmMtx(KIDOU_EFF_DT[i].joint_no));
}
}
}
if (dComIfGp_getEvent().checkSkipEdge()) {
cDmr_SkipInfo = 1;
dStage_changeScene(2, 0.0f, 0, fopAcM_GetRoomNo(this), 0, -1);
dComIfGs_onZoneSwitch(5, fopAcM_GetRoomNo(this));
Z2GetAudioMgr()->setDemoName("force_end");
Z2GetAudioMgr()->bgmStreamStop(0);
Z2GetAudioMgr()->subBgmStop();
}
}
/* 805CFC8C-805D002C 004B4C 03A0+00 3/3 0/0 0/0 .text mHandBreathChk__8daB_DS_cFv */
bool daB_DS_c::mHandBreathChk() {
daPy_py_c* pla = daPy_getPlayerActorClass();
if (daPy_getPlayerActorClass()->getDamageWaitTimer() > 10) {
return false;
}
if (daPy_getPlayerActorClass()->checkSpinnerRide()) {
if (abs((s16)(fopAcM_searchPlayerAngleY(this) - shape_angle.y)) < 0x4000) {
cXyz hand_l_dist = mHandPos[0] - pla->current.pos;
cXyz hand_r_dist = mHandPos[1] - pla->current.pos;
if (hand_l_dist.abs() < l_HIO.mHandRange) {
mAttackingHand = 1;
setActionMode(ACT_HAND_ATTACK, 0);
return true;
}
if (hand_r_dist.abs() < l_HIO.mHandRange) {
mAttackingHand = 0;
setActionMode(ACT_HAND_ATTACK, 0);
return true;
}
}
}
if (cLib_calcTimer(&mModeTimer) == 0 &&
fopAcM_searchPlayerDistance(this) > l_HIO.mBreathRange)
{
if ((s16)(shape_angle.y - fopAcM_searchPlayerAngleY(this)) < 0x2000) {
setActionMode(ACT_BREATH_ATTACK, 0);
} else {
setActionMode(ACT_BREATH_SEARCH, 0);
}
return true;
}
return false;
}
/* 805D002C-805D0194 004EEC 0168+00 1/1 0/0 0/0 .text executeWait__8daB_DS_cFv */
void daB_DS_c::executeWait() {
static int Ds_wait_id[3] = {
ANM_WAIT01_A,
ANM_WAIT01_B,
ANM_WAIT01_C,
};
switch (mMode) {
case 0:
if (mModeTimer == 0) {
mModeTimer = (int)cM_rndF(60.0f) + 120;
if (mBackboneLevel == 1) {
mModeTimer = FAST_DIV(mModeTimer, 2);
} else if (mBackboneLevel == 2) {
mModeTimer = FAST_DIV(mModeTimer, 4);
}
}
if (mAnmID != Ds_wait_id[mBackboneLevel]) {
setBck(Ds_wait_id[mBackboneLevel], 2, 10.0f, 1.0f);
}
mMode = 1;
// fallthrough
case 1:
if (fopAcM_searchPlayerDistance(this) > l_HIO.mNoSearchRange ||
daPy_getPlayerActorClass()->checkSpinnerRide())
{
s16 angle_to_player = shape_angle.y - fopAcM_searchPlayerAngleY(this);
if (abs(angle_to_player) > 0x1800) {
setActionMode(ACT_CIRCLE, 0);
}
}
}
mHandBreathChk();
}
/* 805D0194-805D02F8 005054 0164+00 1/1 0/0 0/0 .text executeCircle__8daB_DS_cFv */
void daB_DS_c::executeCircle() {
static int Ds_circle_id[6] = {
ANM_CIRCLE_L_A, ANM_CIRCLE_L_B, ANM_CIRCLE_L_C,
ANM_CIRCLE_R_A, ANM_CIRCLE_R_B, ANM_CIRCLE_R_C,
};
s16 angle_to_player = shape_angle.y - fopAcM_searchPlayerAngleY(this);
switch (mMode) {
case 0:
if (mModeTimer == 0) {
mModeTimer = (int)cM_rndF(60.0f) + 240;
}
if (angle_to_player < 0) {
setBck(Ds_circle_id[mBackboneLevel], 2, 10.0f, 1.0f);
} else {
setBck(Ds_circle_id[mBackboneLevel + 3], 2, 10.0f, 1.0f);
}
mMode = 1;
// fallthrough
case 1:
angle_to_player = shape_angle.y - fopAcM_searchPlayerAngleY(this);
if (abs(angle_to_player) < 0x200) {
setActionMode(ACT_WAIT, 0);
}
}
cLib_addCalcAngleS2(&current.angle.y, fopAcM_searchPlayerAngleY(this), 2, 100);
shape_angle.y = current.angle.y;
mHandBreathChk();
}
/* 805D02F8-805D0374 0051B8 007C+00 1/1 0/0 0/0 .text mBreakBoneSUB__8daB_DS_cFv */
void daB_DS_c::mBreakBoneSUB() {
if (bitSw3 != 0xFF) {
fopAcM_offSwitch(this, bitSw3);
mSoundPos = current.pos;
mSound.startCollisionSE(Z2SE_HIT_SWORD, 0x1F);
}
}
/* 805D0374-805D03EC 005234 0078+00 1/1 0/0 0/0 .text damageSet__8daB_DS_cFv */
void daB_DS_c::damageSet() {
if (mBossPhase == 0) {
dScnPly_c::setPauseTimer(5);
}
field_0x85e = true;
mBreakBoneSUB();
dComIfGp_getVibration().StartShock(3, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
}
/* 805D03EC-805D0584 0052AC 0198+00 1/1 0/0 0/0 .text damageHitCamera__8daB_DS_cFv */
void daB_DS_c::damageHitCamera() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
cXyz offset, pos;
mDoMtx_YrotS(*calc_mtx, field_0x7d0);
offset.zero();
offset.y = 300.0f;
MtxPosition(&offset, &pos);
pos.x += current.pos.x;
if (mAcch.GetGroundH() != -G_CM3D_F_INF) {
pos.y += mAcch.GetGroundH();
}
pos.z += current.pos.z;
mCameraCenter = pos;
offset.zero();
offset.z = 700.0f;
MtxPosition(&offset, &pos);
pos.x += current.pos.x;
if (mAcch.GetGroundH() != -G_CM3D_F_INF) {
pos.y += mAcch.GetGroundH();
}
pos.z += current.pos.z;
mCameraEye = pos;
camera->mCamera.Set(mCameraCenter, mCameraEye);
}
/* 805D0584-805D074C 005444 01C8+00 1/1 0/0 0/0 .text damageDownCheck__8daB_DS_cFv */
void daB_DS_c::damageDownCheck() {
cXyz particle_scale(1.0f, 1.0f, 1.0f);
csXyz particle_angle = shape_angle;
if (mAnmID == ANM_DAMAGE_A || mAnmID == ANM_DAMAGE_B) {
int ptcl_check_frame = 18;
if (mBrokenBone == 0) {
if (mpMorf->checkFrame(30.0f)) {
hand_smokeSet(1);
}
if (mpMorf->checkFrame(50.0f)) {
hand_smokeSet(2);
}
ptcl_check_frame = 35;
} else {
if (mpMorf->checkFrame(13.0f)) {
hand_smokeSet(1);
}
if (mpMorf->checkFrame(29.0f)) {
hand_smokeSet(2);
}
}
if (mpMorf->checkFrame(ptcl_check_frame)) {
for (int i = 0; i < 2; i++) {
mHitParticleKey[i] =
dComIfGp_particle_set(mHitParticleKey[i], eff_smoke_id[i], &current.pos,
&particle_angle, &particle_scale);
}
}
}
}
/* 805D074C-805D1E30 00560C 16E4+00 1/1 0/0 0/0 .text executeDamage__8daB_DS_cFv */
void daB_DS_c::executeDamage() {
static cXyz down_center_dt[5] = {
cXyz(345.0f, 2100.0f, -1575.0f), cXyz(1490.0f, 1160.0f, -2050.0f),
cXyz(1465.0f, 1135.0f, -2110.0f), cXyz(-320.0f, 30.0f, -2355.0f),
cXyz(-320.0f, -1900.0f, -2355.0f),
};
static cXyz down_eye_dt[5] = {
cXyz(-180.0f, 1390.0f, 3080.0f), cXyz(1675.0f, 1120.0f, -2310.0f),
cXyz(1690.0f, 1210.0f, -2315.0f), cXyz(1400.0f, 2215.0f, 1480.0f),
cXyz(1400.0f, 280.0f, 1480.0f),
};
static struct {
u16 eff_id;
int joint_no;
} const BROKENBORN_EFF_DT[12] = {
{0x8BDB, 0}, {0x8BDC, 0}, {0x8BDD, 0}, {0x8BDE, 0}, {0x8BDF, 1}, {0x8BE0, 1},
{0x8BE1, 1}, {0x8BE2, 1}, {0x8BE3, 2}, {0x8BE4, 2}, {0x8BE5, 2}, {0x8BE6, 2},
};
static int Ds_damage_wait_id[3] = {ANM_DAMAGE_A_WAIT, ANM_DAMAGE_B_WAIT, ANM_LASTDAMAGE_WAIT};
static int Ds_damage_id[3] = {ANM_DAMAGE_A, ANM_DAMAGE_B, ANM_LASTDAMAGE};
static u16 eff_spHit_id[2] = {0x8BD9, 0x8BDA};
static u16 eff_LastSmoke_id[4] = {0x8C25, 0x8C26, 0x8C27, 0x8C28};
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
daPy_py_c* pla = daPy_getPlayerActorClass();
csXyz angle = shape_angle;
cXyz sp1BC, sp1B0;
cXyz particle_scale(1.0f, 1.0f, 1.0f);
mHeadAngle_Clear();
mDamageTimer = 50;
int index;
switch (mMode) {
case 0:
mHintTimer1 = 0;
mHandAtLCyl.OffAtSetBit();
mHandAtRCyl.OffAtSetBit();
if (!startDemoCheck()) {
break;
}
mColBlend = 0.0f;
for (int i = 0; i < 2; i++) {
dComIfGp_particle_set(eff_spHit_id[i], &current.pos, &shape_angle, NULL);
}
field_0x84d = 0;
mClearTrap(true);
daPy_getPlayerActorClass()->changeOriginalDemo();
daPy_getPlayerActorClass()->changeDemoMode(14, 1, 0, 0);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&pla->current.pos,
fopAcM_searchPlayerAngleY(this), 0);
dComIfGp_getVibration().StartShock(5, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
field_0x7d0 = fopAcM_searchPlayerAngleY(this);
setBck(Ds_damage_wait_id[mBackboneLevel], 2, 3.0f, 1.0f);
mIsDemo = true;
field_0x85e = false;
if (mMode == 0) {
mModeTimer = 5;
} else {
mModeTimer = 30;
}
mMode++;
break;
case 1:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
daPy_getPlayerActorClass()->changeDemoMode(14, 2, 0, 0);
mModeTimer = 41;
mIsOpeningDemo = false;
if (mBackboneLevel < 2) {
mBrokenBone = mBackboneLevel;
mMode++;
} else {
mDead = true;
mIsOpeningDemo = true;
mMode = 10;
}
break;
case 2:
if (cLib_calcTimer(&mModeTimer) == 1 &&
(mAnmID == ANM_DAMAGE_A_WAIT || mAnmID == ANM_DAMAGE_B_WAIT))
{
setBck(Ds_damage_id[mBrokenBone], 0, 3.0f, 1.0f);
}
if (mModeTimer == 0 && mAnmID != ANM_DAMAGE_A_WAIT && mAnmID != ANM_DAMAGE_B_WAIT &&
((mBrokenBone == 0 && mpMorf->checkFrame(24.0f)) ||
(mBrokenBone != 0 && mpMorf->checkFrame(7.0f))))
{
int index = mBackboneLevel * 4;
for (int i = 0; i < 4; i++) {
JPABaseEmitter* emitter = dComIfGp_particle_set(BROKENBORN_EFF_DT[index + i].eff_id,
&current.pos, &shape_angle, NULL);
if (emitter != NULL) {
emitter->setGlobalSRTMatrix(
mpMorf->getModel()->getAnmMtx(BROKENBORN_EFF_DT[index + i].joint_no));
}
}
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_BONE_BRK, 0, -1);
damageSet();
mBackboneLevel++;
s16 angle_to_player = fopAcM_searchPlayerAngleY(this);
for (int i = 0; i < 15; i++) {
mDoMtx_YrotS(*calc_mtx, angle_to_player);
sp1BC.x = 0.0f;
sp1BC.y = 0.0f;
sp1BC.z = 1000.0f;
MtxPosition(&sp1BC, &sp1B0);
sp1B0 += current.pos;
if (mAcch.GetGroundH() != -G_CM3D_F_INF) {
sp1B0.y = mAcch.GetGroundH();
}
angle = shape_angle;
angle.y = fopAcM_searchPlayerAngleY(this);
fopAc_ac_c* actor;
if (mStaltroopID[i] != 0 && !fopAcM_SearchByID(mStaltroopID[i], &actor)) {
mStaltroopID[i] = 0;
}
if (mStaltroopID[i] == 0) {
mStaltroopID[i] =
fopAcM_createChild(PROC_E_ZS, fopAcM_GetID(this), 1, &sp1B0,
fopAcM_GetRoomNo(this), &angle, NULL, -1, NULL);
}
}
if (mBackboneLevel == 2) {
for (int i = 0; i < 5; i++) {
if (mStaltroop2ID[i] == 0) {
mStaltroop2ID[i] =
fopAcM_createChild(PROC_E_ZS, fopAcM_GetID(this), 2, &current.pos,
fopAcM_GetRoomNo(this), NULL, NULL, -1, NULL);
}
}
}
}
mBackboneCrackAlpha[mBrokenBone] -= 12.75f;
if (mBackboneCrackAlpha[mBrokenBone] < 0.0f) {
mBackboneCrackAlpha[mBrokenBone] = 0.0f;
}
damageHitCamera();
damageDownCheck();
if (field_0x85e && mBackboneCrackAlpha[mBrokenBone] < 2.0f) {
mModeTimer = 30;
mBackboneCrackAlpha[mBrokenBone] = 0.0f;
mMode = 3;
}
break;
case 3:
damageDownCheck();
mIsDemo = false;
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
mDoMtx_YrotS(*calc_mtx, shape_angle.y);
sp1BC.zero();
sp1BC.y = 1100.0f;
sp1BC.z = -1500.0f;
MtxPosition(&sp1BC, &sp1B0);
sp1B0 += current.pos;
cLib_addCalcPos(&mCameraCenter, sp1B0, 1.0f, 2000.0f, 300.0f);
sp1BC.zero();
sp1BC.y = 1600.0f;
sp1BC.z = 4200.0f;
MtxPosition(&sp1BC, &sp1B0);
sp1B0 += current.pos;
cLib_addCalcPos(&mCameraEye, sp1B0, 1.0f, 2000.0f, 300.0f);
camera->mCamera.Set(mCameraCenter, mCameraEye);
if (mpMorf->isStop()) {
mBrokenBone = 0;
f32 dist = fopAcM_searchPlayerDistance(this);
mDoMtx_YrotS(*calc_mtx, dist + 0x8000);
sp1BC.x = 0.0f;
sp1BC.y = 0.0f;
sp1BC.z = -1000.0f;
MtxPosition(&sp1BC, &sp1B0);
sp1B0 += pla->current.pos;
sp1BC = pla->current.pos;
camera->mCamera.Reset(pla->current.pos, sp1B0);
camera->mCamera.Start();
camera->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
if (bitSw3 != 0xff) {
fopAcM_offSwitch(this, bitSw3);
}
mBirthTrapTimerF = 30;
shape_angle.y = current.angle.y = fopAcM_searchPlayerAngleY(this) + 0xC000;
setActionMode(ACT_BREATH_ATTACK, 0);
}
break;
case 10:
mBackboneCrackAlpha[mBackboneLevel] -= 12.75f;
if (mBackboneCrackAlpha[mBackboneLevel] < 0.0f) {
mBackboneCrackAlpha[mBackboneLevel] = 0.0f;
}
damageHitCamera();
if (cLib_calcTimer(&mModeTimer) == 0) {
if (!mBackboneCrackAlpha[mBackboneLevel]) {
if (bitSw != 0xff) {
fopAcM_offSwitch(this, bitSw);
}
setBck(Ds_damage_id[mBackboneLevel], 0, 3.0f, 1.0f);
for (int i = 0; i < 4; i++) {
dComIfGp_particle_set(eff_LastSmoke_id[i], &current.pos, &home.angle, NULL);
}
sp1BC.x = 0.0f;
sp1BC.y = -1600.0f;
sp1BC.z = 2315.0f;
daPy_getPlayerActorClass()->changeDemoMode(4, 2, 0, 0);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp1BC, -0x8000, 0);
mMode++;
}
}
break;
case 11:
cLib_addCalcAngleS2(&shape_angle.x, 2000, 8, 0x100);
cLib_addCalc0(&field_0x7f8, 0.1f, 0.01f);
if (mpMorf->checkFrame(120.0f)) {
hand_smokeSet(1);
dComIfGp_getVibration().StartShock(1, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
mSound.startCreatureSound(Z2SE_EN_DS_DMG_HAND, 0, -1);
mBossPhase = 1;
damageSet();
int index = 8;
for (int i = 0; i < 4; i++) {
JPABaseEmitter* emitter = dComIfGp_particle_set(BROKENBORN_EFF_DT[index + i].eff_id,
&current.pos, &shape_angle, NULL);
if (emitter != NULL) {
emitter->setGlobalSRTMatrix(
mpMorf->getModel()->getAnmMtx(BROKENBORN_EFF_DT[index + i].joint_no));
}
}
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_BONE_BRK, 0, -1);
}
if (mpMorf->checkFrame(241.0f)) {
hand_smokeSet(2);
dComIfGp_getVibration().StartShock(5, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_DMG_HAND, 0, -1);
}
if (mpMorf->checkFrame(145.0f)) {
for (int i = 0; i < 2; i++) {
mHitParticleKey[i] = dComIfGp_particle_set(mHitParticleKey[i], eff_smoke_id[i],
&current.pos, &angle, &particle_scale);
}
mSoundPos = current.pos;
dComIfGp_getVibration().StartShock(2, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
mSound.startCreatureSound(Z2SE_EN_DS_DMG_HAND, 0, -1);
}
index = 0;
if ((int)mpMorf->getFrame() > 130) {
index = 1;
}
if ((int)mpMorf->getFrame() < 140) {
shape_angle.y = home.angle.y;
current.angle.y = shape_angle.y;
mCameraCenter = down_center_dt[index];
mCameraEye = down_eye_dt[index];
} else {
cLib_addCalcPos(&mCameraCenter, down_center_dt[2], 0.8f, 1.0f, 0.5f);
cLib_addCalcPos(&mCameraEye, down_eye_dt[2], 0.8f, 1.0f, 0.5f);
}
camera->mCamera.Set(mCameraCenter, mCameraEye);
if (mpMorf->checkFrame(215.0f)) {
dComIfGp_getVibration().StartShock(4, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_DMG_HAND, 0, -1);
}
if (!mpMorf->isStop()) {
break;
}
mModeTimer = 30;
mMode = 20;
// fallthrough
case 20:
if (cLib_calcTimer(&mModeTimer) != 0) {
if (mModeTimer == 1) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_EYE_OFF, 0, -1);
}
break;
}
cLib_addCalc0(&mEyeColorAlpha, 0.7f, 3.0f);
if (mEyeColorAlpha > 2.0f) {
break;
}
mModeTimer = 30;
mEyeColorAlpha = 0.0f;
mMode++;
// fallthrough
case 21:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
mCameraCenter = down_center_dt[3];
mCameraEye = down_eye_dt[3];
camera->mCamera.Set(mCameraCenter, mCameraEye);
dComIfGp_getVibration().StartQuake(5, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
mModeTimer = 30;
mMode++;
// fallthrough
case 22:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
mColBlend = 0.0f;
mMode = 100;
mSound.startCreatureSound(Z2SE_EN_DS_MDEMO_FALL, 0, -1);
// fallthrough
case 100:
gravity = -0.2f;
if (current.pos.y > -1600.0f) {
if (current.pos.y <= -300.0f) {
dComIfGs_onZoneSwitch(6, fopAcM_GetRoomNo(this));
}
break;
}
mBossPhase = 100;
u32 param = fopAcM_GetParam(this);
csXyz p2_angle;
p2_angle = shape_angle;
p2_angle.z = 0;
p2_angle.y = 0;
p2_angle.x = 0;
fopAcM_create(PROC_B_DS, param | TYPE_BATTLE_2, &current.pos, fopAcM_GetRoomNo(this),
&p2_angle, NULL, 0xff);
mMode = 101;
// fallthrough
case 101:
cLib_addCalc2(&mCameraCenter.y, down_center_dt[4].y, 0.7f, 10.0f);
cLib_addCalc2(&mCameraEye.y, down_eye_dt[4].y, 0.7f, 10.0f);
camera->mCamera.Set(mCameraCenter, mCameraEye);
if (fabsf(mCameraCenter.y - down_center_dt[4].y) > 2.0f ||
fabsf(mCameraEye.y - down_eye_dt[4].y) > 2.0f)
{
break;
}
dComIfGp_getVibration().StopQuake(0x1f);
mModeTimer = 100;
mMode = 102;
// fallthrough
case 102:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
dKy_change_colpat(3);
sp1BC.set(0.0f, -1510.0f, 2315.0f);
sp1B0.set(0.0f, -1435.0f, 2525.0f);
camera->mCamera.Reset(sp1BC, sp1B0);
camera->mCamera.Start();
camera->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
fopAcM_delete(this);
}
if (mMode >= 100) {
cLib_addCalc(&mColBlend, 1.0f, 0.02f, 0.02f, 0.001f);
dKy_custom_colset(1, 3, mColBlend);
}
}
/* 805D1E30-805D203C 006CF0 020C+00 1/1 0/0 0/0 .text executeEtcDamage__8daB_DS_cFv */
void daB_DS_c::executeEtcDamage() {
static int Ds_Etc_damage_id[9] = {
ANM_NODAMAGE_01_A, ANM_NODAMAGE_01_B, ANM_NODAMAGE_01_C,
ANM_NODAMAGE_02_A, ANM_NODAMAGE_02_B, ANM_NODAMAGE_02_C,
ANM_NODAMAGE_03_A, ANM_NODAMAGE_03_B, ANM_NODAMAGE_03_C,
};
static int smokeSet_dt[3] = {32, 29, 29};
switch (mMode) {
case 0:
dComIfGp_getVibration().StartShock(7, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
setBck(Ds_Etc_damage_id[mBackboneLevel], 0, 3.0f, 1.0f);
mColBlend = 0.0f;
mMode = 3;
break;
case 1:
dComIfGp_getVibration().StartShock(7, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
setBck(Ds_Etc_damage_id[mBackboneLevel + 3], 0, 3.0f, 1.0f);
mColBlend = 0.0f;
mMode = 4;
break;
case 2:
setBck(Ds_Etc_damage_id[mBackboneLevel + 6], 0, 3.0f, 1.0f);
mColBlend = 0.0f;
mMode = 5;
break;
case 3:
case 4:
if ((int)mpMorf->getFrame() == smokeSet_dt[mBackboneLevel]) {
if (mMode == 4) {
hand_smokeSet(1);
} else {
hand_smokeSet(2);
}
}
// fallthrough
case 5:
if (mpMorf->isStop()) {
setActionMode(ACT_WAIT, 0);
}
}
}
/* 805D203C-805D226C 006EFC 0230+00 1/1 0/0 0/0 .text breath_smokeSet__8daB_DS_cFv */
void daB_DS_c::breath_smokeSet() {
static u16 effId[3] = {0x85F6, 0x89B0, 0x89B1};
cXyz particle_scale(1.0f, 1.0f, 1.0f);
cLib_addCalc2(&mBreathTimerBase, 50.0f, 0.7f, 4.0f);
breathTimerBase = (int)mBreathTimerBase;
for (int i = 0; i < 3; i++) {
mBreathSmokeParticleKey[i] = dComIfGp_particle_set(mBreathSmokeParticleKey[i], effId[i],
&mHeadPos, &mHeadAngle, &particle_scale);
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mBreathSmokeParticleKey[i]);
if (emitter != NULL) {
emitter->setGlobalSRTMatrix(mpMorf->getModel()->getAnmMtx(DS_JNT_HEAD));
}
}
Z2GetAudioMgr()->seStartLevel(Z2SE_OBJ_DS_FIRE_CLMN, &mHeadPos, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f,
0);
mBreathTimeCount++;
mBreathTimeCount &= 3;
if (mBreathTimeCount == 0) {
cXyz vec = mMouthPos - mBulletPos;
csXyz bullet_angle;
bullet_angle.x = -vec.atan2sY_XZ();
bullet_angle.y = vec.atan2sX_Z();
bullet_angle.z = 0;
cXyz bullet_pos = mBulletPos;
fopAcM_create(PROC_B_DS, TYPE_BULLET_A, &bullet_pos, fopAcM_GetRoomNo(this), &bullet_angle,
NULL, 0xff);
}
}
/* 805D226C-805D2520 00712C 02B4+00 1/1 0/0 0/0 .text executeBreathAttack__8daB_DS_cFv */
void daB_DS_c::executeBreathAttack() {
static int Ds_breath_id[9] = {
ANM_ATTACK02_A_A, ANM_ATTACK02_B_A, ANM_ATTACK02_C_A, ANM_ATTACK02_A_B, ANM_ATTACK02_B_B,
ANM_ATTACK02_C_B, ANM_ATTACK02_A_C, ANM_ATTACK02_B_C, ANM_ATTACK02_C_C,
};
switch (mMode) {
case 0:
mColBlend = 0.0f;
field_0x840 = 1;
mBh2AttackAngleF = 0;
setBck(Ds_breath_id[mBackboneLevel * 3], 0, 10.0f, 1.0f);
mMode = 1;
break;
case 1:
if (mpMorf->checkFrame(82.0f)) {
hand_smokeSet(0);
mSound.startCreatureSound(Z2SE_EN_DS_HANDS, 0, -1);
}
if ((int)mpMorf->getFrame() > 82) {
cLib_addCalcAngleS2(&mBh2AttackAngleF, 10000, 10, 0x100);
}
if (mpMorf->isStop()) {
setBck(Ds_breath_id[mBackboneLevel * 3 + 1], 2, 3.0f, 1.0f);
mModeTimer = 185;
mBreathTimerBase = 0.0f;
breathTimerBase = 0;
mMode = 2;
}
break;
case 2:
if (mModeTimer == 0 || daPy_getPlayerActorClass()->getDamageWaitTimer() > 10) {
setBck(Ds_breath_id[mBackboneLevel * 3 + 2], 0, 3.0f, 1.0f);
mColBlend = 0.0f;
mMode = 3;
} else if (cLib_calcTimer(&mModeTimer) != 0) {
cLib_addCalcAngleS2(&mBh2AttackAngleF, 5000, 10, 0x100);
cLib_addCalc(&mColBlend, 1.0f, 0.02f, 0.02f, 0.04f);
dKy_custom_colset(1, 5, mColBlend);
field_0x840 = 5;
breath_smokeSet();
}
break;
case 3:
if (mpMorf->isStop()) {
setActionMode(ACT_WAIT, 0);
}
}
}
/* 805D2520-805D272C 0073E0 020C+00 1/1 0/0 0/0 .text executeHandAttack__8daB_DS_cFv */
void daB_DS_c::executeHandAttack() {
static int Ds_HandAt_id[6] = {
ANM_ATTACK_R_A, ANM_ATTACK_R_B, ANM_ATTACK_R_C,
ANM_ATTACK_L_A, ANM_ATTACK_L_B, ANM_ATTACK_L_C,
};
switch (mMode) {
case 0:
mChkHigh = 0.0f;
setBck(Ds_HandAt_id[mBackboneLevel + mAttackingHand * 3], 0, 10.0f, 1.0f);
mMode++;
break;
case 1:
if ((int)mpMorf->getFrame() > 90 && (int)mpMorf->getFrame() < 110) {
bool bvar1 = false;
int ivar3 = (int)((mpMorf->getFrame() - 90.0f) / 4.0f) + 7;
if ((int)mChkHigh < ivar3) {
mChkHigh = ivar3;
bvar1 = true;
}
if (mAttackingHand == 0) {
mHandAtRCyl.OnAtSetBit();
if ((int)mpMorf->getFrame() > 100 && bvar1) {
hand_smokeSet(2);
}
} else {
mHandAtLCyl.OnAtSetBit();
if ((int)mpMorf->getFrame() > 100 && bvar1) {
hand_smokeSet(1);
}
}
} else {
mHandAtLCyl.OffAtSetBit();
mHandAtRCyl.OffAtSetBit();
}
if (mpMorf->isStop()) {
setActionMode(ACT_WAIT, 0);
}
}
}
/* 805D272C-805D28D0 0075EC 01A4+00 1/1 0/0 0/0 .text executeBreathSearch__8daB_DS_cFv */
void daB_DS_c::executeBreathSearch() {
static int Ds_BS_id[3] = {ANM_ATTACK01_A, ANM_ATTACK01_B, ANM_ATTACK01_C};
mHeadAngle_Clear();
switch (mMode) {
case 0:
setBck(Ds_BS_id[mBackboneLevel], 0, 10.0f, 1.0f);
mMode++;
// fallthrough
case 1:
if ((int)mpMorf->getFrame() >= 177 && (int)mpMorf->getFrame() <= 195) {
mHandAtRCyl.OnAtSetBit();
mHandAtLCyl.OnAtSetBit();
hand_smokeSet(0);
} else {
mHandAtLCyl.OffAtSetBit();
mHandAtRCyl.OffAtSetBit();
}
if (mpMorf->isStop() && !mHandBreathChk()) {
setActionMode(ACT_WAIT, 0);
}
break;
}
if ((int)mpMorf->getFrame() > 70 && (int)mpMorf->getFrame() < 150) {
s16 angle = fopAcM_searchPlayerAngleY(this);
cLib_addCalcAngleS2(&current.angle.y, angle, 40, 0x200);
shape_angle.y = current.angle.y;
}
}
/* 805D28D0-805D3900 007790 1030+00 2/1 0/0 0/0 .text executeBattle2OpeningDemo__8daB_DS_cFv */
void daB_DS_c::executeBattle2OpeningDemo() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
daPy_py_c* pla = daPy_getPlayerActorClass();
cXyz vec, center, eye, unused;
center.zero();
static cXyz mOp2PlayerDt[3] = {
cXyz(315.0f, 1800.0f, 1460.0f),
cXyz(415.0f, 1800.0f, 1880.0f),
cXyz(465.0f, 1400.0f, 1980.0f),
};
static cXyz mOp2CenterDt[7] = {
cXyz(-255.0f, -1460.0f, 3320.0f), cXyz(-255.0f, 3070.0f, 3340.0f),
cXyz(145.0f, 1940.0f, 1520.0f), cXyz(165.0f, 1930.0f, 1515.0f),
cXyz(180.0f, 2083.0f, 1490.0f), cXyz(450.0f, 1880.0f, 1955.0f),
cXyz(1815.0f, 2370.0f, 1660.0f),
};
static cXyz mOp2EyeDt[7] = {
cXyz(-290.0f, -1560.0f, 3690.0f), cXyz(-290.0f, 3230.0f, 3690.0f),
cXyz(-15.0f, 2005.0f, 1180.0f), cXyz(180.0f, 1840.0f, 1885.0f),
cXyz(45.0f, 2260.0f, 1250.0f), cXyz(600.0f, 1770.0f, 2225.0f),
cXyz(2145.0f, 2410.0f, 1635.0f),
};
static u16 eff_Sand_id[2] = {0x8BF6, 0x8BF7};
unused.set(1.0f, 1.0f, 1.0f);
mHintTimer2 = l_HIO.mHintTime1;
switch (mMode) {
case 0:
mGroundUpY = 150.0f;
shape_angle.z = -8500;
if (!mIsDemo) {
break;
}
mMode++;
// fallthrough
case 1:
if (!startDemoCheck()) {
break;
}
mCameraCenter = mOp2CenterDt[0];
mCameraEye = mOp2EyeDt[0];
Z2GetAudioMgr()->subBgmStart(Z2BGM_HARAGIGANT_D02);
mMode++;
// fallthrough
case 2:
if (pla->current.pos.y < -745.0f) {
break;
}
mCameraCenter = mOp2CenterDt[1];
mCameraEye = mOp2EyeDt[1];
mMode++;
// fallthrough
case 3:
if (mIsDemo) {
break;
}
mModeTimer = 30;
mMode++;
// fallthrough
case 4:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
mMode++;
// fallthrough
case 5:
vec = mOp2PlayerDt[0];
daPy_getPlayerActorClass()->changeDemoMode(4, 2, 0, 0);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&vec, 0x570, 0);
mCameraCenter = mOp2CenterDt[2];
mCameraEye = mOp2EyeDt[2];
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_MDEMO_REBOOT, 0, -1);
mGroundUpY = 0.0f;
mModeTimer = 50;
mMode++;
// fallthrough
case 6:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
mModeTimer = 18;
daPy_getPlayerActorClass()->changeDemoMode(25, 0, 0, 0);
mMode++;
// fallthrough
case 7:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
gravity = 0.0f;
speed.y = 0.0f;
mSound.startCreatureSoundLevel(Z2SE_EN_DS_H_FLOAT, 0, -1);
daPy_getPlayerActorClass()->changeDemoMode(23, 1, 0, 0);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&mOp2PlayerDt[0], -0x8000, 0);
vec = mOp2PlayerDt[0];
mCameraCenter = mOp2CenterDt[3];
mCameraEye = mOp2EyeDt[3];
current.pos.y = 2050.0f;
current.pos.x = -140.0f;
current.pos.z = 360.0f;
shape_angle.x = 0;
shape_angle.y = 0x1000;
current.angle.y = 0x1000;
shape_angle.z = 0;
cLib_addCalc2(&mEyeColorAlpha, 255.0f, 0.7f, 5.0f);
daPy_getPlayerActorClass()->changeDemoMode(23, 1, 2, 0);
mMode++;
// fallthrough
case 8:
cLib_addCalc2(&mEyeColorAlpha, 255.0f, 0.7f, 5.0f);
for (int i = 0; i < 2; i++) {
mSandParticleKey[i] = dComIfGp_particle_set(mSandParticleKey[i], eff_Sand_id[i],
&current.pos, &shape_angle, NULL);
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mSandParticleKey[i]);
if (emitter != NULL) {
emitter->setGlobalSRTMatrix(mpMorf->getModel()->getAnmMtx(DS_HEAD_JNT_HEAD));
}
}
vec = pla->current.pos - mMouthPos;
current.angle.x = vec.atan2sY_XZ();
cLib_addCalcAngleS2(&shape_angle.x, current.angle.x, 20, 0x200);
cLib_addCalc2(&field_0x7f8, 0.5f, 0.1f, 0.01f);
cLib_addCalc2(&current.pos.y, 2400.0f, 0.8f, 5.0f);
mSound.startCreatureSoundLevel(Z2SE_EN_DS_H_FLOAT, 0, -1);
center = mSwordPos;
center.y += -500.0f;
if (center.y < mOp2CenterDt[3].y) {
center.y = mOp2CenterDt[3].y;
}
if (center.y > mCameraCenter.y) {
cLib_addCalc2(&mCameraCenter.y, center.y, 0.8f, 5.0f);
}
if (fabsf(current.pos.y - 2400.0f) > 2.0f) {
break;
}
mModeTimer = 50;
current.pos.y = 2400.0f;
mMode = 10;
// fallthrough
case 10:
vec = pla->current.pos - mMouthPos;
current.angle.x = vec.atan2sY_XZ();
cLib_addCalcAngleS2(&shape_angle.x, current.angle.x, 20, 0x200);
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
vec = mOp2PlayerDt[1];
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&vec, -0x664a, 0);
mModeTimer = 30;
mMode++;
// fallthrough
case 11:
current.pos.x = -140.0f;
current.pos.z = 760.0f;
mCameraCenter = mOp2CenterDt[4];
mCameraEye = mOp2EyeDt[4];
vec = pla->current.pos - mMouthPos;
current.angle.x = vec.atan2sY_XZ();
cLib_addCalcAngleS2(&shape_angle.x, current.angle.x, 20, 0x200);
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
field_0x6f4 = current.pos;
daPy_getPlayerActorClass()->changeDemoMode(25, 0, 0, 0);
mModeTimer = 30;
mMode++;
break;
case 12:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
mModeTimer = 30;
daPy_getPlayerActorClass()->changeDemoMode(23, 1, 2, 0);
mMode++;
// fallthrough
case 13:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
current.angle.y = shape_angle.y = fopAcM_searchPlayerAngleY(this);
field_0x790.zero();
mCameraCenter = mOp2CenterDt[5];
mCameraEye = mOp2EyeDt[5];
mModeTimer = 30;
mMode++;
// fallthrough
case 14:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
setBck(ANM_HEAD_FATTACK_A, 0, 3.0f, 1.0f);
field_0x718 = pla->current.pos;
mMode++;
// fallthrough
case 15:
if ((int)mpMorf->getFrame() < 30) {
break;
}
if (mpMorf->checkFrame(35.0f)) {
mSound.startCreatureVoice(Z2SE_EN_DS_H_V_ATK, -1);
}
daPy_getPlayerActorClass()->changeDemoMode(9, 1, 0, 0);
speedF = 150.0f;
dCam_getBody()->StartBlure(40, this, 0.8f, 1.2f);
dComIfGp_getVibration().StartShock(6, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
mCameraCenter = mOp2CenterDt[6];
mCameraEye = mOp2EyeDt[6];
mModeTimer = 50;
mMode++;
// fallthrough
case 16:
cLib_addCalc0(&speedF, 0.7f, 10.0f);
if (cLib_calcTimer(&mModeTimer) != 0) {
if (mModeTimer == 20) {
center.set(644.0f, -1495.0f, 2194.0f);
eye.set(968.0f, -1421.0f, 2169.0f);
camera->mCamera.Reset(center, eye);
camera->mCamera.Start();
camera->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
dComIfGs_onOneZoneSwitch(6, fopAcM_GetRoomNo(this));
}
} else {
vec.set(644.0f, -1600.0f, 2195.0f);
dComIfGs_setRestartRoom(vec, -0x664A, 50);
attention_info.distances[fopAc_attn_BATTLE_e] = 0;
attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_SetGroup(this, 2);
Z2GetAudioMgr()->bgmStart(Z2BGM_HARAGIGANT_BTL02, 0, 0);
mSetFirstPos();
setActionMode(ACT_B2_WAIT, 0);
}
}
if (mMode > 6) {
cLib_addCalc(&mColBlend, 1.0f, 0.01f, 0.01f, 0.001f);
dKy_custom_colset(3, 2, mColBlend);
}
if (mMode >= 10) {
mSandPos.y = current.pos.y;
mFuwafuwaSet(false);
}
if (mMode >= 2) {
camera->mCamera.Set(mCameraCenter, mCameraEye);
}
}
/* 805D3900-805D39A4 0087C0 00A4+00 2/2 0/0 0/0 .text mFlyBMove__8daB_DS_cFf */
void daB_DS_c::mFlyBMove(f32 param_0) {
cLib_addCalc2(&mChkHigh, param_0, 0.8f, 30.0f);
mSandPos.y += mChkHigh;
f32 step = fabsf(mSandPos.y - current.pos.y);
if (step < 1.0f) {
step = 1.0f;
} else if (step > 30.0f) {
step = 30.0f;
}
cLib_addCalc2(&current.pos.y, mSandPos.y, 0.8f, step);
}
/* 805D39A4-805D3D14 008864 0370+00 5/5 0/0 0/0 .text mFuwafuwaSet__8daB_DS_cFb */
void daB_DS_c::mFuwafuwaSet(bool param_0) {
if (fabsf(current.pos.y - mSandPos.y) < 20.0f) {
field_0x82c += 2.0f;
cLib_addCalc2(&field_0x790.y, cM_ssin(field_0x82c * 1000.0f) * 50.0f, 0.8f, 10.0f);
cLib_addCalc2(&field_0x790.x, cM_ssin(field_0x82c * 500.0f) * 50.0f, 0.5f, field_0x804);
cLib_addCalc2(&field_0x790.z, cM_scos(field_0x82c * 500.0f) * 50.0f, 0.5f, field_0x804);
cLib_addCalc2(&field_0x804, 4.0f, 0.8f, 0.3f);
}
mSoundPos = current.pos;
mSound.startCreatureSoundLevel(Z2SE_EN_DS_H_FLOAT, 0, -1);
if (param_0) {
daPy_py_c* pla = daPy_getPlayerActorClass();
dBgS_GndChk gnd_chk;
f32 cHigh = 1000.0f;
mSandPos.y = pla->current.pos.y;
if (field_0x7ce > 0x2800) {
field_0x7ce = 0x2800;
}
if (mAction != ACT_B2_TIRED) {
if (daPy_getPlayerActorClass()->checkSpinnerPathMove() ||
(daPy_getPlayerActorClass()->getSpinnerActor() != NULL &&
!daPy_getPlayerActorClass()->getSpinnerActor()->checkGroundHit()))
{
cLib_calcTimer(&mOutTimer);
if (pla->current.pos.y < l_HIO.mP2AttackHeight && mOutTimer != 0) {
mBh2AttackAngleF = 0x4800;
field_0x7ce = 0x4800;
mCreateFireBreath = false;
if (mParticleKey2 != 0) {
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mParticleKey2);
if (emitter != NULL) {
emitter->stopDrawParticle();
mParticleKey2 = 0;
}
}
} else {
mOutTimer = 0;
mBirthTrapTimerF = 0;
}
cHigh = 300.0f;
}
} else {
cHigh = 300.0f;
}
cLib_addCalcAngleS2(&mBh2AttackAngleF, field_0x7ce, 20, 0x200);
if (WREG_S(2)) {
OS_REPORT("mBh2AttackAngleF %x\n", (s16)mBh2AttackAngleF);
OS_REPORT("mSandPos.y %f\n", mSandPos.y);
OS_REPORT("pla->current.pos.y %f\n", pla->current.pos.y);
OS_REPORT("cHigh %f\n", cHigh);
}
mFlyBMove(cHigh);
}
}
/* 805D3D14-805D3D80 008BD4 006C+00 1/1 0/0 0/0 .text mBattle2BreathFireSet__8daB_DS_cFUl
*/
void daB_DS_c::mBattle2BreathFireSet(u32 i_params) {
fopAcM_createChild(PROC_B_DS, fopAcM_GetID(this), i_params, &mMouthPos, fopAcM_GetRoomNo(this),
&shape_angle, NULL, -1, NULL);
mCreateFireBreath = false;
}
/* 805D3D80-805D3EA0 008C40 0120+00 3/3 0/0 0/0 .text mNeckAngleSet__8daB_DS_cFv */
bool daB_DS_c::mNeckAngleSet() {
s16 svar5 = 0;
cXyz vec = daPy_getPlayerActorClass()->current.pos - mMouthPos;
if (daPy_getPlayerActorClass()->checkSpinnerRide() && !mRailInOutCheck()) {
svar5 = -0x52C;
}
cLib_addCalcAngleS2(&current.angle.y, svar5 + vec.atan2sX_Z(), 2, 0x1000);
cLib_addCalcAngleS2(&current.angle.x, (s16)vec.atan2sY_XZ(), 8, 0x200);
shape_angle = current.angle;
return abs((s16)(shape_angle.y - (svar5 + vec.atan2sX_Z()))) <= 0x200;
}
/* 805D3EA0-805D3F90 008D60 00F0+00 2/2 0/0 0/0 .text mSetFirstPos__8daB_DS_cFv */
void daB_DS_c::mSetFirstPos() {
daPy_py_c* pla = daPy_getPlayerActorClass();
home.pos.set(0.0f, 1900.0f, 0.0f);
cXyz offset, vec2;
vec2 = pla->current.pos - home.pos;
vec2.y = 0.0f;
mDoMtx_YrotS(*calc_mtx, vec2.atan2sX_Z() - 0x4800);
offset.x = 0.0f;
offset.y = 0.0f;
offset.z = l_HIO.mP2MoveAxis;
MtxPosition(&offset, &current.pos);
current.pos += home.pos;
mEyeColorAlpha = 255.0f;
shape_angle.z = 0;
}
/* 805D3F90-805D4054 008E50 00C4+00 2/2 0/0 0/0 .text mChkScreenIn__8daB_DS_cFv */
bool daB_DS_c::mChkScreenIn() {
camera_class* camera = dComIfGp_getCamera(0);
cXyz vec1, vec2;
vec2 = camera->lookat.eye - camera->lookat.center;
vec1 = camera->lookat.eye - current.pos;
return abs((s16)(vec1.atan2sX_Z() - vec2.atan2sX_Z())) < 0x3000;
}
/* 805D4054-805D41CC 008F14 0178+00 2/2 0/0 0/0 .text mRailInOutCheck__8daB_DS_cFv */
bool daB_DS_c::mRailInOutCheck() {
cXyz vec = daPy_getPlayerActorClass()->current.pos - home.pos;
vec.y = 0.0f;
return !(vec.abs() < l_HIO.mP2MoveAxis);
}
/* 805D41CC-805D429C 00908C 00D0+00 1/1 0/0 0/0 .text executeBattle2Wait__8daB_DS_cFv */
void daB_DS_c::executeBattle2Wait() {
switch (mMode) {
case 0:
mBh2AttackAngleF = 0x4800;
field_0x7ce = 0x4800;
mOutTimer = l_HIO.mP2OuterWallAttackTime;
mPlayPatternAnm = false;
field_0x82c = 0;
field_0x808 = 0.0f;
mCreateFireBreath = false;
mModeTimer = 0;
mWallR = 500.0f;
setBck(ANM_HEAD_FWAIT, 2, 10.0f, 1.0f);
mBirthTrapTimerF = l_HIO.mP2TrapCreateWaitTime1;
mTrapCreate = false;
setActionMode(ACT_B2_F_MOVE, 0);
break;
}
mNeckAngleSet();
mFuwafuwaSet(true);
}
/* 805D429C-805D497C 00915C 06E0+00 2/2 0/0 0/0 .text mBattle2MoveFSet__8daB_DS_cFv */
bool daB_DS_c::mBattle2MoveFSet() {
daPy_py_c* pla = daPy_getPlayerActorClass();
f32 move_axis = l_HIO.mP2MoveAxis;
bool cvar6 = mRailInOutCheck();
cXyz offset, ato;
ato = field_0x718 - current.pos;
ato.y = 0.0f;
if (mBh2AttackAngleF <= 0x2880 && ato.abs() < 500.0f) {
if (!cvar6) {
move_axis += 600.0f;
} else if (mAction != ACT_B2_TIRED) {
move_axis += 700.0f;
} else {
move_axis -= 700.0f;
}
}
cLib_addCalc2(&field_0x80c, move_axis, 1.0f, 20.0f);
bool ret = false;
ato = pla->current.pos - home.pos;
ato.y = 0.0f;
mDoMtx_YrotS(*calc_mtx, ato.atan2sX_Z() - mBh2AttackAngleF);
offset.x = 0.0f;
offset.y = 0.0f;
offset.z = field_0x80c;
MtxPosition(&offset, &field_0x718);
ato = field_0x718 - current.pos;
ato.y = 0.0f;
f32 spdF = ato.abs() - field_0x80c;
if (spdF < 10.0f || !mChkScreenIn()) {
spdF = 10.0f;
} else if (spdF > 30.0f) {
spdF = 30.0f;
}
spdF += pla->speedF * 2.0f;
ato = pla->current.pos - home.pos;
ato.y = 0.0f;
if (ato.abs() > 2000.0f) {
cLib_addCalc2(&field_0x808, spdF, 1.0f, 10.0f);
cLib_addCalc2(&current.pos.x, field_0x718.x, 1.0f, field_0x808);
cLib_addCalc2(&current.pos.z, field_0x718.z, 1.0f, field_0x808);
ato = field_0x718 - current.pos;
ato.y = 0.0f;
if (mOutTimer == 0 || ato.abs() < 200.0f) {
ret = true;
}
if (cLib_calcTimer(&mBirthTrapTimerF) == 0) {
if (mTrapID[6] != 0) {
mBirthTrapTimerF = l_HIO.mP2TrapCreateWaitTime2;
} else {
mBirthTrapTimerF = l_HIO.mP2TrapCreateWaitTime1;
}
mTrapCreate = true;
}
}
if (WREG_S(1)) {
OS_REPORT("ato.abs() %f\n", ato.abs());
OS_REPORT("mBirthTrapTimerF %d\n", mBirthTrapTimerF);
OS_REPORT("spdF %f\n", spdF);
OS_REPORT("pla->speedF %f\n\n", pla->getSpeedF());
}
if (daPy_getPlayerActorClass()->checkSpinnerPathMove()) {
field_0x6f4 = pla->current.pos;
}
return ret;
}
/* 805D497C-805D5040 00983C 06C4+00 1/1 0/0 0/0 .text executeBattle2FMove__8daB_DS_cFv */
void daB_DS_c::executeBattle2FMove() {
daPy_py_c* pla = daPy_getPlayerActorClass();
bool mMvFlag = mBattle2MoveFSet();
bool mAnF = false;
cXyz vec;
if (!mMvFlag && daPy_getPlayerActorClass()->checkSpinnerRide()) {
vec = field_0x718 - current.pos;
cLib_addCalcAngleS2(&current.angle.y, vec.atan2sX_Z(), 1, 0x400);
shape_angle.y = current.angle.y;
} else {
mAnF = mNeckAngleSet();
}
switch (mMode) {
case 0:
mModeTimer = l_HIO.mP2BulletFireTime;
mCreateFireBreath = false;
setBck(ANM_HEAD_FWAIT, 2, 10.0f, 1.0f);
if (!daPy_getPlayerActorClass()->checkSpinnerRide()) {
field_0x808 = 0.0f;
mOutTimer = l_HIO.mP2OuterWallAttackTime;
}
mMode++;
// fallthrough
case 1:
case 2:
vec = pla->current.pos - home.pos;
vec.y = 0.0f;
if (cLib_calcTimer(&mModeTimer) != 0) {
if (mModeTimer > 5) {
if (vec.abs() < 2000.0f) {
mModeTimer = 5;
}
}
} else {
if (vec.abs() > 2000.0f && (!mMvFlag || !mAnF || mBh2AttackAngleF > 0x2880)) {
if (WREG_S(3)) {
OS_REPORT("mMvFlag %d\n", mMvFlag);
OS_REPORT("mAnF %d\n", mAnF);
OS_REPORT("mBh2AttackAngleF %x\n", (s16)mBh2AttackAngleF);
}
break;
}
if (daPy_getPlayerActorClass()->getDamageWaitTimer() != 0) {
mOutTimer = l_HIO.mP2OuterWallAttackTime;
mTrapCreate = false;
} else {
if (mMode == 1) {
if (field_0x7ce > 0x2800) {
field_0x7ce = 0x2800;
}
} else {
setBck(ANM_HEAD_FATTACK_A, 0, 3.0f, 1.0f);
}
mMode++;
}
}
break;
case 3:
if (!mpMorf->isStop()) {
if (mpMorf->checkFrame(35.0f)) {
mSound.startCreatureVoice(Z2SE_EN_DS_H_V_ATK, -1);
}
break;
}
setBck(ANM_HEAD_FATTACK_B, 2, 3.0f, 1.0f);
mCreateFireBreath = true;
mMode++;
// fallthrough
case 4:
if (mCreateFireBreath) {
field_0x6a8 = 3;
break;
}
if (daPy_getPlayerActorClass()->checkSpinnerRide() &&
daPy_getPlayerActorClass()->getDamageWaitTimer() == 0)
{
field_0x7ce -= l_HIO.mP2ApproachAfterBullet;
if (field_0x7ce <= l_HIO.mP2ApproachDist) {
field_0x6a8 = 2;
setActionMode(ACT_B2_TIRED, 0);
break;
}
} else if (!daPy_getPlayerActorClass()->checkSpinnerRide() ||
(daPy_getPlayerActorClass()->getSpinnerActor() != NULL &&
daPy_getPlayerActorClass()->getSpinnerActor()->checkGroundHit()))
{
setBck(ANM_HEAD_FATTACK_C, 0, 3.0f, 1.0f);
mMode = 100;
break;
}
setBck(ANM_HEAD_FATTACK_C, 0, 3.0f, 1.0f);
mMode = 10;
break;
case 10:
case 100:
if (mpMorf->isStop()) {
if (mMode == 10) {
mMode = 0;
} else {
setActionMode(ACT_B2_WAIT, 0);
}
}
break;
}
if (cLib_calcTimer(&field_0x6a8) == 1 && mParticleKey2 != 0) {
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mParticleKey2);
if (emitter != NULL) {
emitter->stopDrawParticle();
}
}
mFuwafuwaSet(true);
}
/* 805D5040-805D52D4 009F00 0294+00 1/1 0/0 0/0 .text executeBattle2Tired__8daB_DS_cFv */
void daB_DS_c::executeBattle2Tired() {
switch (mMode) {
case 0:
setBck(ANM_HEAD_FATTACK_A, 0, 3.0f, 1.0f);
mTimerCount = 0;
mMode++;
break;
case 1:
if (mAnmID == ANM_HEAD_FATTACK_A) {
if (mpMorf->checkFrame(35.0f)) {
mSound.startCreatureVoice(Z2SE_EN_DS_H_V_ATK, -1);
}
if (mpMorf->isStop()) {
setBck(ANM_HEAD_FATTACK_B, 2, 3.0f, 1.0f);
}
}
if (abs((s16)(mBh2AttackAngleF - 0x800)) > 0x100) {
break;
}
mCreateFireBreath = true;
mMode++;
// fallthrough
case 2:
if (!mCreateFireBreath) {
setBck(ANM_HEAD_FATTACK_C, 0, 3.0f, 1.0f);
mMode++;
}
break;
case 3:
if (mpMorf->isStop()) {
mMode = 777;
}
break;
}
if (!daPy_getPlayerActorClass()->checkSpinnerRide() ||
daPy_getPlayerActorClass()->getDamageWaitTimer() != 0 || mMode == 777 ||
(daPy_getPlayerActorClass()->getSpinnerActor() != NULL &&
daPy_getPlayerActorClass()->getSpinnerActor()->checkGroundHit()))
{
setActionMode(ACT_B2_WAIT, 0);
}
cLib_addCalcAngleS2(&mBh2AttackAngleF, 0x800, l_HIO.mP2ApproachAccel,
l_HIO.mP2ApproachSpeedMax);
mSandPos.y = daPy_getPlayerActorClass()->current.pos.y;
mNeckAngleSet();
mFlyBMove(100.0f);
mBattle2MoveFSet();
mFuwafuwaSet(false);
}
/* 805D52D4-805D60BC 00A194 0DE8+00 1/1 0/0 0/0 .text executeBattle2Damage__8daB_DS_cFv
*/
void daB_DS_c::executeBattle2Damage() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
daPy_py_c* pla = daPy_getPlayerActorClass();
JPABaseEmitter* emitter;
dBgS_LinChk lin_chk;
dBgS_GndChk gnd_chk;
cXyz vec1, vec2, chk_pos;
cXyz particle_scale(1.5f, 1.5f, 1.5f);
csXyz particle_angle;
chk_pos = current.pos;
chk_pos.y += 300.0f;
gnd_chk.SetPos(&chk_pos);
chk_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (chk_pos.y == -G_CM3D_F_INF) {
chk_pos.y = current.pos.y - 200.0f;
}
switch (mMode) {
case 0:
if (!startDemoCheck()) {
break;
}
vec2 = pla->current.pos - home.pos;
vec2.y = 0.0f;
field_0x7d2 = vec2.atan2sX_Z();
mDoMtx_YrotS(*calc_mtx, field_0x7d2);
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = l_HIO.mP2MoveAxis;
MtxPosition(&vec1, &vec2);
vec2.y = pla->current.pos.y;
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&vec2, -vec2.atan2sX_Z(), 0);
mHintTimer2 = 0;
emitter = dComIfGp_particle_getEmitter(mParticleKey1);
if (emitter != NULL) {
emitter->stopDrawParticle();
}
shape_angle.x = 0;
current.angle.x = 0;
setBck(ANM_HEAD_DAMAGE, 0, 3.0f, 1.0f);
for (int i = 0; i < 5; i++) {
mHeadSph[i].OnTgSpinnerReflect();
mHeadSph[i].OnTgIronBallRebound();
mHeadSph[i].OffTgShield();
mHeadSph[i].SetTgType(0);
mHeadSph[i].SetTgHitMark(CcG_Tg_UNK_MARK_0);
}
shape_angle.x = 0;
mTimerCount = 0;
daPy_getPlayerActorClass()->changeOriginalDemo();
daPy_getPlayerActorClass()->changeDemoMode(14, 0, 0, 0);
vec2 = field_0x6f4 - home.pos;
vec2.y = 0.0f;
vec1 = home.pos - field_0x6f4;
vec1.y = 0.0f;
current.angle.y = vec1.atan2sX_Z();
if (vec2.abs() < l_HIO.mP2MoveAxis) {
mAttackingHand = 0;
// "Player hit from right \n"
OS_REPORT("右からプレイヤ当り \n");
current.angle.y += 0x8000;
field_0x7d2 = vec2.atan2sX_Z() + 0x800;
} else {
mAttackingHand = 1;
// "Player hit from left \n"
OS_REPORT("左からプレイヤ当り \n");
field_0x7d2 = vec2.atan2sX_Z() + 0x1800;
}
mDoMtx_YrotS(*calc_mtx, current.angle.y);
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = 4000.0f;
MtxPosition(&vec1, &field_0x79c);
mWallR = 300.0f;
field_0x79c += current.pos;
if (field_0x79c.y > 1400.0f) {
field_0x79c.y = 1400.0f;
current.pos.y = 1400.0f;
}
mSmokeCount = 0;
mMode++;
break;
case 1:
mDoMtx_YrotS(*calc_mtx, field_0x7d2);
vec1.x = 0.0f;
vec1.y = 200.0f;
vec1.z = l_HIO.mP2MoveAxis;
MtxPosition(&vec1, &mCameraEye);
mCameraEye.y += current.pos.y;
mCameraCenter = current.pos;
vec2 = mCameraEye - mCameraCenter;
shape_angle.y = vec2.atan2sX_Z();
cLib_addCalcPos(&current.pos, field_0x79c, 0.8f, 50.0f, 7.0f);
if (!mAcch.ChkWallHit()) {
break;
}
mSound.startCreatureSound(Z2SE_EN_DS_H_COL_WALL, 0, -1);
particle_angle = shape_angle;
particle_angle.x = 0x4000;
particle_angle.z = 0;
field_0x6d0 = mMouthPos;
mHitParticleKey[0] = dComIfGp_particle_set(mHitParticleKey[0], eff_smoke_id[1],
&field_0x6d0, &particle_angle, &particle_scale);
dScnPly_c::setPauseTimer(5);
dComIfGp_getVibration().StartShock(7, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
current.angle.y = shape_angle.y;
speedF = 0.0f;
field_0x7d0 = 0;
gravity = -3.0f;
mEyeColorAlpha = 0.0f;
mMode++;
// fallthrough
case 2:
mCameraCenter = current.pos;
if (!mAcch.ChkGroundHit() && current.pos.y - 100.0f > chk_pos.y) {
break;
}
if (mAnmID != ANM_HEAD_DOWN) {
setBck(ANM_HEAD_DOWN, 0, 3.0f, 1.0f);
}
gravity = 0.0f;
speed.y = 0.0f;
particle_angle = shape_angle;
particle_angle.z = 0;
particle_angle.x = 0;
vec2 = current.pos;
vec2.y = mAcch.GetGroundH();
mHitParticleKey[1] = dComIfGp_particle_set(mHitParticleKey[1], eff_smoke_id[1], &vec2,
&particle_angle, &particle_scale);
mSound.startCreatureSound(Z2SE_EN_DS_H_COL, 0, -1);
dComIfGp_getVibration().StartShock(3, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
mModeTimer = 50;
mMode++;
// fallthrough
case 3:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
camera->mCamera.Reset(mCameraCenter, mCameraEye);
camera->mCamera.Start();
camera->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
attention_info.distances[fopAc_attn_BATTLE_e] = 0x16;
mWeakSph.OnTgSetBit();
mP2FallTimer = l_HIO.mP2FallTime;
mMode++;
// fallthrough
case 4:
if (mBattle2_damage_check()) {
return;
}
mWeakSph.SetC(mSwordPos);
mWeakSph.SetR(140.0f);
dComIfG_Ccsp()->Set(&mWeakSph);
if (cLib_calcTimer(&mP2FallTimer) != 0) {
mParticleKey1 =
dComIfGp_particle_set(mParticleKey1, 0x8bf5, &current.pos, &shape_angle, NULL);
emitter = dComIfGp_particle_getEmitter(mParticleKey1);
if (emitter != NULL) {
emitter->setGlobalSRTMatrix(mpMorf->getModel()->getAnmMtx(DS_HEAD_JNT_HEAD));
}
Z2GetAudioMgr()->seStartLevel(Z2SE_EN_DS_SMOKE_2, &mSwordPos, 0, 0, 1.0f, 1.0f, -1.0f,
-1.0f, 0);
break;
}
emitter = dComIfGp_particle_getEmitter(mParticleKey1);
if (emitter != NULL) {
emitter->stopDrawParticle();
}
attention_info.distances[fopAc_attn_BATTLE_e] = 0;
setBck(ANM_HEAD_DOWN_UP, 0, 3.0f, 1.0f);
Z2GetAudioMgr()->changeBgmStatus(1);
mWeakSph.OffTgSetBit();
mMode++;
// fallthrough
case 5:
mDamageTimer = 100;
if (!mChkScreenIn()) {
mSetFirstPos();
for (int i = 0; i < 5; i++) {
mHeadSph[i].OnTgShield();
mHeadSph[i].SetTgType(0xd8fbfdff);
mHeadSph[i].SetTgHitMark(CcG_Tg_UNK_MARK_2);
mHeadSph[i].OffTgSpinnerReflect();
mHeadSph[i].OffTgIronBallRebound();
}
mDamageTimer = 100;
setActionMode(ACT_B2_WAIT, 0);
return;
}
if ((int)mpMorf->getFrame() >= 20) {
if (mpMorf->checkFrame(20.0f)) {
mSound.startCreatureSound(Z2SE_EN_DS_H_DOWN_UP, 0, -1);
}
cLib_addCalc2(&mWallR, 500.0f, 0.7f, 30.0f);
cLib_addCalcAngleS2(&shape_angle.z, 0, 4, 0x400);
cLib_addCalc2(&mEyeColorAlpha, 255.0f, 0.7f, 10.0f);
mFuwafuwaSet(true);
if (mEyeColorAlpha > 254.0f && shape_angle.z < 0x100) {
mEyeColorAlpha = 255.0f;
shape_angle.z = 0;
for (int i = 0; i < 5; i++) {
mHeadSph[i].OnTgShield();
mHeadSph[i].SetTgType(0xd8fbfdff);
mHeadSph[i].SetTgHitMark(CcG_Tg_UNK_MARK_2);
mHeadSph[i].OffTgSpinnerReflect();
mHeadSph[i].OffTgIronBallRebound();
}
setActionMode(ACT_B2_WAIT, 0);
return;
}
}
break;
}
if (mMode >= 1 && mMode <= 3) {
camera->mCamera.Set(mCameraCenter, mCameraEye);
cLib_addCalc0(&mEyeColorAlpha, 0.7f, 10.0f);
}
if (mMode >= 2 && mMode <= 3) {
s16 target_z = 13000;
if (mAttackingHand == 0) {
target_z = -13000;
}
cLib_addCalcAngleS2(&shape_angle.z, target_z, 4, 0x400);
}
if (mP2FallTimer != 0) {
if (mP2FallTimer > l_HIO.mP2FallTime / 3.0f) {
return;
}
if ((mP2FallTimer & 32) == 0) {
cLib_addCalc0(&mEyeColorAlpha, 0.8f, 10.0f);
} else {
cLib_addCalc2(&mEyeColorAlpha, 255.0f, 0.8f, 10.0f);
}
}
}
/* 805D60BC-805D6534 00AF7C 0478+00 1/1 0/0 0/0 .text mDeadMove__8daB_DS_cFv */
bool daB_DS_c::mDeadMove() {
mTimerCount++;
cXyz vec1;
cXyz vec2 = home.pos - (current.pos + field_0x790);
vec2.y = 0.0f;
if (mTimerCount < 80) {
if (mAttackingHand != 0) {
shape_angle.z -= 0x80;
} else {
shape_angle.z += 0x80;
}
field_0x83c++;
cLib_addCalc2(&field_0x790.x, cM_ssin(field_0x83c * -300.0f) * 1000.0f, 0.8f, 50.0f);
cLib_addCalc2(&field_0x790.z, cM_scos(field_0x83c * -100.0f) * -200.0f, 0.8f, 50.0f);
vec2 = home.pos - (current.pos + field_0x790);
vec2.y = (home.pos.y + 8000.0f) - current.pos.y;
if (mTimerCount == 1) {
current.angle.y = vec2.atan2sX_Z();
speedF = 40.0f;
}
current.angle.x = vec2.atan2sY_XZ();
mDoMtx_YrotS(*calc_mtx, current.angle.y);
mDoMtx_XrotM(*calc_mtx, current.angle.x);
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = 80.0f;
MtxPosition(&vec1, &vec2);
speed.y = vec2.y;
field_0x861 = false;
mModeTimer = 30;
} else {
if (mAnmID != ANM_HEAD_DAMAGE) {
setBck(ANM_HEAD_DAMAGE, 0, 3.0f, 1.0f);
}
if (cLib_calcTimer(&mModeTimer) == 0) {
field_0x861 = true;
if (mAttackingHand != 0) {
shape_angle.z -= 0x80;
cLib_addCalc2(&speedF, 20.0f, 0.8f, 3.0f);
} else {
shape_angle.z += 0x80;
cLib_addCalc2(&speedF, 17.0f, 0.8f, 3.0f);
}
vec2 = field_0x718 - (current.pos + field_0x790);
field_0x7ba.z = 0;
current.angle.x = vec2.atan2sY_XZ();
current.angle.y = vec2.atan2sX_Z();
mDoMtx_YrotS(*calc_mtx, current.angle.y);
mDoMtx_XrotM(*calc_mtx, current.angle.x);
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = 40.0f;
MtxPosition(&vec1, &vec2);
speed.y = vec2.y;
} else {
speed.y = 0.0f;
cLib_addCalc0(&speedF, 0.7f, 2.0f);
}
cLib_addCalc0(&mEyeColorAlpha, 0.7f, 3.0f);
}
s16 angle_scale, angle_step;
if (!field_0x861) {
angle_scale = 8;
angle_step = 0x200;
} else {
angle_scale = 40;
angle_step = 0x100;
}
cLib_addCalcAngleS2(&shape_angle.x, current.angle.x, angle_scale, angle_step);
cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, angle_scale, angle_step);
vec2 = current.pos + field_0x790;
cLib_addCalcPos(&mCameraCenter, vec2, 1.0f, 100.0f, 20.0f);
if (mTimerCount < 80 || home.pos.y + 700.0f < current.pos.y) {
return false;
} else {
return true;
}
}
/* 805D6534-805D7C10 00B3F4 16DC+00 2/1 0/0 0/0 .text executeBattle2Dead__8daB_DS_cFv */
void daB_DS_c::executeBattle2Dead() {
static cXyz mEd2CenterDt[2] = {
cXyz(70.0f, 1890.0f, -1190.0f),
cXyz(-90.0f, 1890.0f, -2200.0f),
};
static cXyz mEd22EyeDt[2] = {
cXyz(105.0f, 1880.0f, -945.0f),
cXyz(110.0f, 1880.0f, -885.0f),
};
static u16 eff_Demo_sasi_id[2] = {0x8BF8, 0x8BF9};
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
csXyz particle_angle = shape_angle;
cXyz mae, ato;
cXyz particle_scale(1.5f, 1.5f, 1.5f);
cXyz item_scale;
switch (mMode) {
case 0:
if (!startDemoCheck()) {
break;
}
mSmokeCount = 0;
field_0x6f4 = current.pos;
home.angle = shape_angle;
field_0x7c0 = current.angle;
dComIfGp_getVibration().StartShock(5, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
// fallthrough
case 100:
field_0x790.zero();
setBck(ANM_HEAD_DIEB, 2, 3.0f, 1.0f);
mEyeColorAlpha = 255.0f;
mTimerCount = 0;
mCameraFovy = 50.0f;
mWallR = 500.0f;
mGroundUpY = 500.0f;
ato = current.pos - home.pos;
if (mAttackingHand != 0) {
field_0x7d2 = ato.atan2sX_Z() + 0x2000;
} else {
field_0x7d2 = ato.atan2sX_Z() - 0x8000;
}
field_0x83c = 0;
speedF = 0.0f;
speed.y = 0.0f;
gravity = 0.0f;
current.angle.y = field_0x7d2;
daPy_getPlayerActorClass()->changeDemoMode(4, 1, 0, 0);
mDoMtx_YrotS(*calc_mtx, field_0x7d2);
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = 1500.0f;
MtxPosition(&mae, &ato);
ato += field_0x6f4;
mCameraEye = ato;
mMode = 1;
// fallthrough
case 1:
shape_angle.z += 0x100;
if (current.pos.y < 1700.0f) {
mCameraCenter = current.pos;
ato = current.pos;
ato.y = 2500.0f;
cLib_addCalcPos(&current.pos, ato, 1.0f, 90.0f, 45.0f);
cLib_addCalcAngleS2(&shape_angle.x, -0x4000, 4, 0x400);
break;
}
speedF = 0.0f;
mMode++;
// fallthrough
case 2:
mWallR = 650.0f;
ato = current.pos - home.pos;
field_0x80c = 3400.0f;
mDoMtx_YrotS(*calc_mtx, ato.atan2sX_Z());
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = field_0x80c;
MtxPosition(&mae, &ato);
ato += home.pos;
current.pos.x = ato.x;
current.pos.y = 2500.0f;
current.pos.z = ato.z;
ato = home.pos - current.pos;
ato.y = 0.0f;
field_0x80c = 3600.0f;
mDoMtx_YrotS(*calc_mtx, ato.atan2sX_Z() + 10000);
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = field_0x80c;
MtxPosition(&mae, &ato);
ato += home.pos;
ato.y = 3400.0f;
mCameraEye = ato;
field_0x80c = 3600.0f;
ato = home.pos - current.pos;
mDoMtx_YrotS(*calc_mtx, ato.atan2sX_Z());
mDoMtx_XrotM(*calc_mtx, ato.atan2sY_XZ());
mae.x = 0.0f;
mae.y = 100.0f;
mae.z = field_0x80c;
MtxPosition(&mae, &ato);
field_0x718 = ato + home.pos;
ato = field_0x718 - current.pos;
field_0x7ba.x = ato.atan2sY_XZ();
field_0x7ba.y = ato.atan2sX_Z();
field_0x7ba.z = 0;
current.angle = field_0x7ba;
mCameraCenter = current.pos;
mMode++;
// fallthrough
case 3:
if (!mDeadMove()) {
break;
}
speedF = 0.0f;
speed.y = 0.0f;
gravity = 0.0f;
mEyeColorAlpha = 0.0f;
field_0x790.zero();
field_0x7d2 -= 0x1000;
setBck(ANM_HEAD_DIE, 2, 3.0f, 1.0f);
speedF = 0.0f;
mMode++;
// fallthrough
case 4:
current.pos = field_0x718;
shape_angle.z = 0x5277;
shape_angle.x = 0x4a4;
current.angle.x = 0x4a4;
ato = home.pos - current.pos;
ato.y = 0.0f;
mDoMtx_YrotS(*calc_mtx, ato.atan2sX_Z() - 40000);
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = 3000.0f;
MtxPosition(&mae, &ato);
ato += home.pos;
ato.y -= 3000.0f;
mCameraEye = ato;
ato = home.pos - current.pos;
mae = field_0x718 - current.pos;
if (BREG_S(1)) {
OS_REPORT("ato.abs() %f\n", ato.abs());
OS_REPORT("mae.abs() %f\n", mae.abs());
}
mSound.startCreatureSound(Z2SE_EN_DS_END_COL, 0, -1);
gravity = 0.0f;
speed.y = 0.0f;
particle_angle = shape_angle;
particle_angle.x = 0x4000;
particle_angle.z = 0;
mDeathParticleKey = dComIfGp_particle_set(mDeathParticleKey, eff_smoke_id[1], &field_0x718,
&particle_angle, &particle_scale);
current.angle.y = shape_angle.y;
ato = mCameraEye - current.pos;
ato.y = mCameraEye.y - current.pos.y;
current.angle.y = ato.atan2sX_Z() - 0x800;
current.angle.x = ato.atan2sY_XZ();
mModeTimer = 10;
dComIfGp_getVibration().StartShock(6, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
mMode++;
break;
case 5:
speedF = 50.0f;
mGroundUpY = 400.0f;
mDoMtx_YrotS(*calc_mtx, current.angle.y);
mDoMtx_XrotM(*calc_mtx, current.angle.x);
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = speedF;
MtxPosition(&mae, &ato);
speed.y = ato.y;
cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 20, 0x100);
cLib_addCalcAngleS2(&shape_angle.x, current.angle.x, 20, 0x100);
if (cLib_calcTimer(&mModeTimer) == 0) {
mMode++;
}
break;
case 6:
if (mAcch.ChkGroundHit()) {
mGroundUpY = 500.0f;
dComIfGp_getVibration().StartShock(5, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
speedF = 50.0f;
speed.y = 70.0f;
gravity = -5.0f;
mMode++;
}
break;
case 7:
ato.zero();
ato.y = mAcch.GetGroundH() - current.pos.y;
current.angle.x = ato.atan2sY_XZ();
cLib_addCalcAngleS2(&shape_angle.x, 0, 8, 0x200);
cLib_addCalcAngleS2(&shape_angle.z, -0x4000, 10, 0x200);
if (mAcch.ChkGroundHit()) {
dComIfGp_getVibration().StartShock(4, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
current.angle.y -= 0x1830;
mGroundUpY = 400.0f;
speedF = 120.0f;
speed.y = 50.0f;
gravity = -5.0f;
mMode = 10;
}
break;
case 10:
case 12:
case 14:
cLib_addCalcAngleS2(&shape_angle.z, -0x4000, 10, 0x200);
if (mAcch.ChkGroundHit()) {
dComIfGp_getVibration().StartShock(3, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
mMode++;
}
break;
case 11:
case 13:
case 15:
if (mMode != 15) {
speedF = 180.0f;
speed.y = 20.0f;
gravity = -5.0f;
} else {
mModeTimer = 40;
}
mMode++;
break;
case 16:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
gravity = 0.0f;
speed.y = 0.0f;
speedF = 0.0f;
ato = current.pos - home.pos;
mDoMtx_YrotS(*calc_mtx, ato.atan2sX_Z() + 0x2000);
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = ato.abs() - 2500.0f;
MtxPosition(&mae, &ato);
ato += home.pos;
ato.y = -1600.0f;
fopAcM_createDisappear(this, &ato, 49, 0, 0xff);
dComIfGp_getVibration().StartShock(7, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
mSound.startCreatureSound(Z2SE_EN_DS_END_COL_LAST, 0, -1);
daPy_getPlayerActorClass()->changeDemoMode(4, 1, 0, 0);
mModeTimer = 80;
mMode++;
// fallthrough
case 17:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
mDead = true;
shape_angle.x = 0;
shape_angle.z = 0;
ato.set(0.0f, 1800.0f, -900.0f);
daPy_getPlayerActorClass()->changeDemoMode(2, 0, 0, 0);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&ato, 0x8000, 0);
mae.set(0.0f, 1800.0f, -1140.0f);
ato = mae - home.pos;
ato.y = 0.0f;
mDoMtx_YrotS(*calc_mtx, (s16)ato.atan2sX_Z());
mae.x = 0.0f;
mae.y = -500.0f;
mae.z = l_HIO.mP2MoveAxis - 600.0f;
MtxPosition(&mae, &current.pos);
current.pos += home.pos;
shape_angle.y = 0x4000;
mCameraCenter = current.pos;
mCameraCenter.y = mEd2CenterDt[0].y;
ato = mEd22EyeDt[0];
mCameraEye = ato;
mCameraFovy = 68.0f;
current.angle.x = -0x4000;
mae.set(0.0f, 1800.0f, -1140.0f);
ato = mae - home.pos;
ato.y = 0.0f;
mDoMtx_YrotS(*calc_mtx, (s16)ato.atan2sX_Z());
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = l_HIO.mP2MoveAxis - 1600.0f;
MtxPosition(&mae, &field_0x718);
field_0x718 += home.pos;
ato = field_0x718 - current.pos;
current.angle.y = ato.atan2sX_Z();
mModeTimer = 80;
mMode = 20;
// fallthrough
case 20:
ato.set(0.0f, 1800.0f, -1140.0f);
daPy_getPlayerActorClass()->changeDemoPos0(&ato);
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
Z2GetAudioMgr()->seStart(Z2SE_OBJ_DS_END_ZAN_SWD, &current.pos, 0, 0, 1.0f, 1.0f, -1.0f,
-1.0f, 0);
mMode++;
// fallthrough
case 21:
shape_angle.z += 0x2000;
cLib_addCalcAngleS2(&current.angle.x, 0x4000, 100, 200);
mDoMtx_YrotS(*calc_mtx, current.angle.y);
mDoMtx_XrotM(*calc_mtx, current.angle.x);
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = 30.0f;
MtxPosition(&mae, &ato);
speed.y = ato.y;
if (speed.y < 0.0f) {
speed.y *= 4.0f;
}
if (abs(current.angle.x) > 0x2000) {
cLib_addCalc2(&speedF, 9.0f, 0.1f, 0.3f);
}
if (speed.y < 0.0f && current.pos.y <= 1955.0f) {
mMode++;
}
break;
case 22:
if ((s16)shape_angle.z != 0) {
shape_angle.z += 0x2000;
}
cLib_addCalc2(&speedF, 9.0f, 0.1f, 0.3f);
if (current.pos.y > 1850.0f) {
break;
}
speedF = 0.0f;
speed.y = 0.0f;
gravity = 0.0f;
current.pos.y = 1850.0f;
ato = current.pos;
ato.x += 85.0f;
ato.y = 1800.0f;
dComIfGp_getVibration().StartShock(2, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
for (int i = 0; i < 2; i++) {
dComIfGp_particle_set(eff_Demo_sasi_id[i], &ato, &shape_angle, NULL);
}
mModeTimer = 30;
mMode++;
// fallthrough
case 23:
if (cLib_calcTimer(&mModeTimer) == 0) {
mpSwordBrkAnm->init(mpSwordMorf->getModel()->getModelData(),
static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes("B_DS", 80)), 1,
1, 1.0f, 0, -1);
mColBlend = 0.0f;
field_0x840 = 4;
mMode++;
}
break;
case 24:
if (mpSwordMorf->isStop()) {
ato = current.pos;
ato.x += 85.0f;
ato.y = 1800.0f;
dComIfGp_particle_set(0x8c20, &ato, &shape_angle, NULL);
fopAcM_createDisappear(this, &ato, 4, 1, 0xff);
mNoDrawSword = true;
mModeTimer = 80;
mMode++;
}
break;
case 25:
if (cLib_calcTimer(&mModeTimer) != 0) {
if (mModeTimer == 70) {
item_scale.set(1.0f, 1.0f, 1.0f);
ato = current.pos;
ato.x += 85.0f;
ato.y = 1800.0f;
fopAcM_createItemForBoss(&ato, 0x22, fopAcM_GetRoomNo(this), &shape_angle,
&item_scale, 0.0f, 0.0f, -1);
daPy_getPlayerActorClass()->changeDemoMode(30, 0, 0, 0);
}
cLib_addCalcPos(&mCameraCenter, mEd2CenterDt[1], 0.3f, 50.0f, 10.0f);
cLib_addCalcPos(&mCameraEye, mEd22EyeDt[1], 0.3f, 50.0f, 10.0f);
break;
}
daPy_getPlayerActorClass()->changeDemoMode(1, 0, 0, 0);
mModeTimer = 80;
mMode++;
// fallthrough
case 26:
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
fopAcM_onSwitch(this, 0x70);
mModeTimer = 140;
mMode++;
// fallthrough
case 27:
mCameraCenter.set(-280.0f, 1950.0f, -4150.0f);
mCameraEye.set(-340.0f, 2075.0f, -4505.0f);
mCameraFovy = 56.0f;
if (cLib_calcTimer(&mModeTimer) != 0) {
break;
}
fopAcM_onSwitch(this, 0x7b);
mModeTimer = 140;
mMode++;
// fallthrough
case 28:
mCameraCenter.set(410.0f, 1890.0f, -3835.0f);
mCameraEye.set(535.0f, 1725.0f, -3515.0f);
mCameraFovy = 59.0f;
if (cLib_calcTimer(&mModeTimer) == 0) {
camera->mCamera.Start();
camera->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
dComIfGs_onStageBossEnemy(0x13);
/* dSv_event_flag_c::F_0265 - Arbiter's Grounds - Arbiter's Grounds clear */
dComIfGs_onEventBit(0x2010);
fopAcM_delete(this);
}
}
if (mMode >= 20 && mMode <= 23) {
ato = current.pos;
if (mEd2CenterDt[0].y < current.pos.y) {
cLib_addCalc2(&mCameraCenter.y, current.pos.y, 0.8f, 100.0f);
}
ato.x += 70.0f;
cLib_addCalc2(&mCameraCenter.x, ato.x, 0.8f, 100.0f);
cLib_addCalc2(&mCameraCenter.z, ato.z, 0.8f, 100.0f);
eyePos = current.pos;
}
if (mMode >= 5 && mMode <= 15) {
cLib_addCalcPos(&mCameraCenter, current.pos, 0.8f, 100.0f, 40.0f);
}
if (mMode >= 5 && mMode <= 16) {
mSmokeSet();
}
if (mMode >= 25 && mMode != 100) {
cLib_addCalc(&mColBlend, 1.0f, 0.01f, 0.01f, 0.001f);
dKy_custom_colset(2, 4, mColBlend);
}
if (mMode != 0) {
camera->mCamera.Set(mCameraCenter, mCameraEye, mCameraFovy, 0);
}
}
/* 805D7C10-805D8078 00CAD0 0468+00 1/1 0/0 0/0 .text executeBullet__8daB_DS_cFv */
void daB_DS_c::executeBullet() {
static u16 effId[4] = {0x89AC, 0x89AD, 0x89AE, 0x89AF};
cXyz sp38;
cXyz sp44;
switch (mMode) {
case 0:
if (arg0 == TYPE_BULLET_A) {
speedF = -100.0f;
mBulletRadius = 100.0f;
mModeTimer = breathTimerBase;
mMode = 2;
break;
} else {
mBulletDistance = 500.0f;
mBulletRadius = 80.0f;
mModeTimer = 100;
mMode++;
}
// fallthrough
case 1:
if (!daPy_getPlayerActorClass()->checkSpinnerPathMove() ||
(s16)(current.angle.y - home.angle.y) > 0x2000)
{
speedF = 100.0f;
mModeTimer = 100;
mMode = 2;
} else {
fopAc_ac_c* parent_actor;
if (fopAcM_SearchByID(parentActorID, &parent_actor) && parent_actor != NULL) {
daB_DS_c* parent = static_cast<daB_DS_c*>(parent_actor);
sp38 = parent->field_0x6d0 - parent->mMouthPos;
current.angle.x = sp38.atan2sY_XZ();
current.angle.y = sp38.atan2sX_Z();
mDoMtx_YrotS(*calc_mtx, current.angle.y);
mDoMtx_XrotM(*calc_mtx, current.angle.x);
sp38.x = 0.0f;
sp38.y = 0.0f;
sp38.z = mBulletDistance;
MtxPosition(&sp38, &sp44);
current.pos = sp44 + parent->mMouthPos;
mBulletDistance += 100.0f;
}
mBulletRadius += 10.0f;
if (mBulletRadius > 240.0f) {
mBulletRadius = 240.0f;
}
}
break;
case 2:
mDoMtx_YrotS(*calc_mtx, current.angle.y);
if (arg0 == TYPE_BULLET_A) {
mDoMtx_XrotM(*calc_mtx, -current.angle.x);
} else {
mDoMtx_XrotM(*calc_mtx, current.angle.x);
}
sp38.x = 0.0f;
sp38.y = 0.0f;
sp38.z = speedF;
MtxPosition(&sp38, &speed);
if (cLib_calcTimer(&mModeTimer) == 0) {
fopAcM_delete(this);
}
break;
}
if (mAcch.ChkWallHit() || mAcch.ChkGroundHit()) {
fopAcM_delete(this);
return;
}
mBreathAtSph.SetC(current.pos);
mBreathAtSph.SetR(mBulletRadius);
dComIfG_Ccsp()->Set(&mBreathAtSph);
if (arg0 == TYPE_BULLET_B || arg0 == TYPE_BULLET_C) {
cXyz scale(l_HIO.mP2ModelSize, l_HIO.mP2ModelSize, l_HIO.mP2ModelSize);
field_0x724 = current.pos - old.pos;
VECScale(&field_0x724, &field_0x724, 0.8f);
Z2GetAudioMgr()->seStartLevel(Z2SE_OBJ_DS_H_FIRE, &current.pos, 0, 0, 1.0f, 1.0f, -1.0f,
-1.0f, 0);
for (int i = 0; i < 4; i++) {
mBulletParticleKey[i] = dComIfGp_particle_set(mBulletParticleKey[i], effId[i],
&current.pos, &current.angle, &scale);
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mBulletParticleKey[i]);
if (emitter != NULL) {
emitter->setGlobalTranslation(JGeometry::TVec3<f32>(current.pos));
emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB());
emitter->setUserWork((uintptr_t)&field_0x724);
}
}
}
}
/* 805D8078-805D80F0 00CF38 0078+00 1/1 0/0 0/0 .text mBulletAction__8daB_DS_cFv */
void daB_DS_c::mBulletAction() {
executeBullet();
fopAcM_posMove(this, mCcStts.GetCCMoveP());
if (arg0 == TYPE_BULLET_B || arg0 == TYPE_BULLET_C) {
mAcchCir.SetWall(0.0f, 100.0f);
mAcch.CrrPos(dComIfG_Bgsp());
}
}
/* 805D80F0-805D8D04 00CFB0 0C14+00 2/1 0/0 0/0 .text mSoundSE_Set__8daB_DS_cFv */
void daB_DS_c::mSoundSE_Set() {
static JAISoundID mWaitDt[3] = {
Z2SE_EN_DS_V_WAIT_A,
Z2SE_EN_DS_V_WAIT_B,
Z2SE_EN_DS_V_WAIT_C,
};
switch (mAnmID) {
case ANM_WAIT01_A:
case ANM_WAIT01_B:
case ANM_WAIT01_C:
if (mpMorf->checkFrame(29.0f)) {
mSoundPos = current.pos;
mSound.startCreatureVoice(mWaitDt[mAnmID - ANM_WAIT01_A], -1);
}
break;
case ANM_NODAMAGE_01_A:
case ANM_NODAMAGE_01_B:
case ANM_NODAMAGE_01_C:
if (mpMorf->checkFrame(25.0f)) {
mSoundPos = current.pos;
mSound.startCreatureVoice(Z2SE_EN_DS_V_NODMG, -1);
}
if (mpMorf->checkFrame(39.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_HAND_1, 0, -1);
}
break;
case ANM_NODAMAGE_02_A:
case ANM_NODAMAGE_02_B:
case ANM_NODAMAGE_02_C:
if (mpMorf->checkFrame(28.0f)) {
mSoundPos = current.pos;
mSound.startCreatureVoice(Z2SE_EN_DS_V_NODMG, -1);
}
if (mpMorf->checkFrame(51.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_HAND_2, 0, -1);
}
break;
case ANM_NODAMAGE_03_A:
case ANM_NODAMAGE_03_B:
case ANM_NODAMAGE_03_C:
if (mpMorf->checkFrame(42.0f)) {
mSoundPos = current.pos;
mSound.startCreatureVoice(Z2SE_EN_DS_V_NODMG, -1);
}
break;
case ANM_ATTACK_L_A:
case ANM_ATTACK_L_B:
case ANM_ATTACK_L_C:
case ANM_ATTACK_R_A:
case ANM_ATTACK_R_B:
case ANM_ATTACK_R_C:
if (mpMorf->checkFrame(32.0f)) {
mSoundPos = current.pos;
mSound.startCreatureVoice(Z2SE_EN_DS_V_ATK_1, -1);
}
if (mpMorf->checkFrame(97.0f)) {
mSoundPos = current.pos;
mSound.startCreatureVoice(Z2SE_EN_DS_V_ATK_2, -1);
}
if (mpMorf->checkFrame(105.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_ATK, 0, -1);
}
break;
case ANM_ATTACK02_A_A:
case ANM_ATTACK02_A_B:
case ANM_ATTACK02_A_C:
if (mpMorf->checkFrame(83.0f)) {
mSoundPos = current.pos;
mSound.startCreatureVoice(Z2SE_EN_DS_V_ATK_FIRE, -1);
}
break;
case ANM_CIRCLE_L_A:
case ANM_CIRCLE_L_B:
case ANM_CIRCLE_L_C:
case ANM_CIRCLE_R_A:
case ANM_CIRCLE_R_B:
case ANM_CIRCLE_R_C:
if (mpMorf->checkFrame(32.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_HAND_1, 0, -1);
}
if (mpMorf->checkFrame(54.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_HAND_2, 0, -1);
}
if (mpMorf->checkFrame(92.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_HAND_1, 0, -1);
}
if (mpMorf->checkFrame(114.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_HAND_2, 0, -1);
}
break;
case ANM_ATTACK01_A:
if (mpMorf->checkFrame(272.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_HAND_1, 0, -1);
}
if (mpMorf->checkFrame(314.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_HAND_2, 0, -1);
}
// fallthrough
case ANM_ATTACK01_B:
case ANM_ATTACK01_C:
if (mpMorf->checkFrame(10.0f)) {
mSoundPos = current.pos;
mSound.startCreatureVoice(Z2SE_EN_DS_V_RTT, -1);
}
if (mpMorf->checkFrame(184.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_HANDS, 0, -1);
}
break;
case ANM_DAMAGE_A_WAIT:
case ANM_DAMAGE_B_WAIT:
case ANM_LASTDAMAGE_WAIT:
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_DMG_WAIT, 0, -1);
break;
case ANM_DAMAGE_A:
if (mpMorf->checkFrame(0.0f)) {
mSoundPos = current.pos;
mSound.startCreatureVoice(Z2SE_EN_DS_V_DMG_A, -1);
}
if (mpMorf->checkFrame(20.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_DMG_A_FALL, 0, -1);
}
if (mpMorf->checkFrame(28.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_DMG_HAND, 0, -1);
}
if (mpMorf->checkFrame(54.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_DMG_HAND, 0, -1);
}
break;
case ANM_DAMAGE_B:
if (mpMorf->checkFrame(0.0f)) {
mSoundPos = current.pos;
mSound.startCreatureVoice(Z2SE_EN_DS_V_DMG_B, -1);
}
if (mpMorf->checkFrame(6.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_DMG_B_FALL, 0, -1);
}
if (mpMorf->checkFrame(33.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_DMG_HAND, 0, -1);
}
if (mpMorf->checkFrame(45.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_DMG_HAND, 0, -1);
}
break;
case ANM_LASTDAMAGE:
if (mpMorf->checkFrame(0.0f)) {
mSoundPos = current.pos;
mSound.startCreatureVoice(Z2SE_EN_DS_V_DMG_L, -1);
}
if (mpMorf->checkFrame(124.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_DMG_L_FALL, 0, -1);
}
if (mpMorf->checkFrame(119.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_DMG_HAND, 0, -1);
}
if (mpMorf->checkFrame(236.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_DMG_BODY, 0, -1);
}
if (mpMorf->checkFrame(240.0f)) {
mSoundPos = current.pos;
mSound.startCreatureSound(Z2SE_EN_DS_DMG_HAND, 0, -1);
}
break;
}
}
/* 805D8D04-805D91A4 00DBC4 04A0+00 2/1 0/0 0/0 .text action__8daB_DS_cFv */
void daB_DS_c::action() {
static const struct {
u16 particle;
int joint;
} SEBONE_EFF_DT[6] = {
{0x8BEF, 0}, {0x8BF0, 0}, {0x8BF1, 1}, {0x8BF2, 1}, {0x8BF3, 2}, {0x8BF4, 2},
};
int joint = mBackboneLevel;
if (mAction != ACT_OPENING_DEMO && joint < 3 && mBossPhase == 0) {
cXyz pos;
joint *= 2;
for (int i = 0; i < 2; i++) {
mDoMtx_stack_c::copy(model->getAnmMtx(SEBONE_EFF_DT[joint + i].joint));
mDoMtx_stack_c::multVecZero(&pos);
mBackboneParticleKey[i] =
dComIfGp_particle_set(mBackboneParticleKey[i], SEBONE_EFF_DT[joint + i].particle,
&pos, &shape_angle, NULL);
}
Z2GetAudioMgr()->seStartLevel(Z2SE_EN_DS_SMOKE_1, &current.pos, 0, 0, 1.0f, 1.0f, -1.0f,
-1.0f, 0);
}
if (cLib_calcTimer(&mHintTimer1) != 0 && mHintTimer1 == 1) {
dComIfGs_onOneZoneSwitch(5, fopAcM_GetRoomNo(this));
}
if (mBackboneLevel != 0) {
mZsMoveChk();
mZsMoveChk_Guard();
}
damage_check();
mCreateTrap(false);
if (mAction != ACT_OPENING_DEMO && !dComIfGs_isZoneSwitch(8, fopAcM_GetRoomNo(this)) &&
cLib_calcTimer(&mPedestalFallTimer) == 0)
{
dComIfGs_onZoneSwitch(8, fopAcM_GetRoomNo(this));
mSandFallTimer = l_HIO.mSandFallWaitTime;
}
if (arg0 == TYPE_BATTLE_1 && dComIfGs_isZoneSwitch(8, fopAcM_GetRoomNo(this))) {
cLib_calcTimer(&mSandFallTimer);
if (mSandFallTimer >= 1 && mSandFallTimer <= 3 && bitSw != 0xff) {
fopAcM_onSwitch(this, bitSw);
mSandFallTimer = 0;
}
}
switch (mAction) {
case ACT_OPENING_DEMO:
executeOpeningDemo();
break;
case ACT_WAIT:
executeWait();
break;
case ACT_CIRCLE:
executeCircle();
break;
case ACT_DAMAGE:
executeDamage();
break;
case ACT_ETC_DAMAGE:
executeEtcDamage();
break;
case ACT_BREATH_ATTACK:
executeBreathAttack();
break;
case ACT_HAND_ATTACK:
executeHandAttack();
break;
case ACT_BREATH_SEARCH:
executeBreathSearch();
break;
}
if ((mAction != ACT_BREATH_ATTACK || mMode >= 3) && field_0x840 == 5) {
cLib_addCalc(&mColBlend, 1.0f, 0.02f, 0.02f, 0.04f);
if (mColBlend > 0.998f) {
field_0x840 = 1;
mColBlend = 1.0f;
}
dKy_custom_colset(5, 1, mColBlend);
}
mSoundSE_Set();
fopAcM_posMoveF(this, mCcStts.GetCCMoveP());
mAcchCir.SetWall(300.0f, 600.0f);
f32 ground_up_y = -60.0f;
if (mAction == ACT_OPENING_DEMO) {
ground_up_y = 0.0f;
}
if (mAction != ACT_DAMAGE || mMode < 100) {
mAcch.SetGroundUpY(ground_up_y);
mAcch.CrrPos(dComIfG_Bgsp());
}
if (mBossPhase != 100) {
if (daPy_getPlayerActorClass()->checkWolfLock(this)) {
daPy_getPlayerActorClass()->cancelWolfLock(this);
}
mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
mpSwordBrkAnm->play();
mpSwordMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
if (mDrawZant) {
mpZantMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
}
if (mPlayPatternAnm) {
mpOpPatternBrkAnm->play();
mpOpPatternBtkAnm->play();
}
}
}
/* 805D91A4-805D951C 00E064 0378+00 1/1 0/0 0/0 .text mtx_set__8daB_DS_cFv */
void daB_DS_c::mtx_set() {
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::ZXYrotM(shape_angle);
mDoMtx_stack_c::scaleM(l_HIO.mModelSize, l_HIO.mModelSize, l_HIO.mModelSize);
if (mPlayPatternAnm) {
mpOpPatternModel->setBaseTRMtx(mDoMtx_stack_c::get());
}
J3DModel* model = mpMorf->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
mpMorf->modelCalc();
mDoMtx_stack_c::copy(model->getAnmMtx(DS_JNT_HEAD));
mDoMtx_stack_c::multVecZero(&mHeadPos);
mDoMtx_stack_c::copy(model->getAnmMtx(DS_JNT_JAW));
cXyz vec(0.0f, 100.0f, 0.0f);
mDoMtx_stack_c::multVec(&vec, &mMouthPos);
mDoMtx_stack_c::copy(model->getAnmMtx(DS_JNT_JAW));
vec.set(100.0f, 20.0f, 0.0f);
mDoMtx_stack_c::multVec(&vec, &mBulletPos);
mDoMtx_stack_c::copy(model->getAnmMtx(DS_JNT_HEAD));
if (mAction == ACT_OPENING_DEMO || cLib_calcTimer(&mSwordTimer) != 0) {
vec.set(594.0f, -196.0f, 0.0f);
} else {
vec.set(584.0f, -136.0f, 0.0f);
}
mDoMtx_stack_c::transM(vec.x, vec.y, vec.z);
if (mAction == ACT_OPENING_DEMO || mSwordTimer != 0) {
mDoMtx_stack_c::YrotM(-0x4000);
mDoMtx_stack_c::XrotM(-0x7770);
} else {
mDoMtx_stack_c::YrotM(-0x3d44);
mDoMtx_stack_c::XrotM(-0x7c4c);
}
mDoMtx_stack_c::scaleM(mSwordScale.x, mSwordScale.y, mSwordScale.z);
mDoMtx_stack_c::multVecZero(&mSwordPos);
mpSwordMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
mpSwordMorf->modelCalc();
vec.set(0.0f, -20.0f, 40.0f);
mDoMtx_stack_c::multVec(&vec, &eyePos);
if (mDrawZant == true) {
eyePos = mZantEyePos;
}
attention_info.position = eyePos;
attention_info.position.y += 100.0f;
mDoMtx_stack_c::transS(mSwordPos);
mDoMtx_stack_c::ZXYrotM(shape_angle);
vec.set(5.0f, 0.0f, 10.0f);
mDoMtx_stack_c::transM(vec.x, vec.y, vec.z);
mDoMtx_stack_c::YrotM(field_0x7ca + 5000);
mDoMtx_stack_c::scaleM(mZantScale.x, mZantScale.y, mZantScale.z);
mDoMtx_stack_c::multVecZero(&mZantPos);
mpZantMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
mpZantMorf->modelCalc();
}
/* 805D951C-805D9A40 00E3DC 0524+00 1/1 0/0 0/0 .text cc_set__8daB_DS_cFv */
void daB_DS_c::cc_set() {
static cXyz head_cc_dt[5] = {
cXyz(380.0f, 0.0f, 0.0f), cXyz(50.0f, -50.0f, 0.0f), cXyz(-300.0f, -70.0f, 0.0f),
cXyz(640.0f, 80.0f, 0.0f), cXyz(670.0f, -100.0f, 0.0f),
};
static f32 head_setRdt[5] = {
300.0f, 350.0f, 270.0f, 190.0f, 190.0f,
};
J3DModel* model = mpMorf->getModel();
cXyz center_base, center;
mDoMtx_stack_c::copy(model->getAnmMtx(DS_JNT_HEAD));
center_base.set(660.0f, -230.0f, 0.0f);
mDoMtx_stack_c::multVec(&center_base, &center);
mWeakSph.SetC(center);
mWeakSph.SetR(70.0f);
dComIfG_Ccsp()->Set(&mWeakSph);
for (int i = 0; i < 5; i++) {
center_base = head_cc_dt[i];
mDoMtx_stack_c::multVec(&center_base, &center);
f32 radius = head_setRdt[i];
mHeadSph[i].SetC(center);
mHeadSph[i].SetR(radius);
dComIfG_Ccsp()->Set(&mHeadSph[i]);
}
if (mBackboneLevel < 3) {
mDoMtx_stack_c::copy(model->getAnmMtx(mBackboneLevel));
center_base.set(-20.0f, 0.0f, 0.0f);
mDoMtx_stack_c::multVec(&center_base, &center);
mBackboneCyl.SetC(center);
mBackboneCyl.SetH(400.0f);
mBackboneCyl.SetR(120.0f);
dComIfG_Ccsp()->Set(&mBackboneCyl);
}
mDoMtx_stack_c::copy(model->getAnmMtx(DS_JNT_BACKBONE4));
mDoMtx_stack_c::multVecZero(&mBackbonePos);
mDoMtx_stack_c::copy(model->getAnmMtx(DS_JNT_HAND_L));
mDoMtx_stack_c::multVecZero(&mHandPos[0]);
if (mAction == ACT_OPENING_DEMO) {
center_base.set(500.0f, -100.0f, 180.0f);
mDoMtx_stack_c::multVec(&center_base, &center);
mHandAtLCyl.SetC(center);
mHandAtLCyl.SetH(300.0f);
mHandAtLCyl.SetR(440.0f);
} else {
center_base.set(400.0f, -100.0f, 100.0f);
mDoMtx_stack_c::multVec(&center_base, &center);
mHandAtLCyl.SetC(center);
mHandAtLCyl.SetH(300.0f);
mHandAtLCyl.SetR(500.0f);
}
dComIfG_Ccsp()->Set(&mHandAtLCyl);
mDoMtx_stack_c::copy(model->getAnmMtx(DS_JNT_LYUBI_C3));
mDoMtx_stack_c::multVecZero(&mFingerPos[0]);
mDoMtx_stack_c::copy(model->getAnmMtx(DS_JNT_HAND_R));
mDoMtx_stack_c::multVecZero(&mHandPos[1]);
center_base.set(400.0f, -100.0f, -100.0f);
mDoMtx_stack_c::multVec(&center_base, &center);
mHandAtRCyl.SetC(center);
mHandAtRCyl.SetH(300.0f);
mHandAtRCyl.SetR(500.0f);
dComIfG_Ccsp()->Set(&mHandAtRCyl);
mDoMtx_stack_c::copy(model->getAnmMtx(DS_JNT_RYUBI_C3));
mDoMtx_stack_c::multVecZero(&mFingerPos[1]);
}
/* 805D9A40-805D9B74 00E900 0134+00 1/1 0/0 0/0 .text cc_etc_set__8daB_DS_cFv */
void daB_DS_c::cc_etc_set() {
static const struct {
int joint_no;
Vec center;
f32 radius;
} ETC_CC_DT[18] = {
{0, {2000.0f, 800.0f, 150.0f}, 200.0f}, {0, {1500.0f, 500.0f, 250.0f}, 550.0f},
{0, {1000.0f, 200.0f, 150.0f}, 440.0f}, {4, {-220.0f, 0.0f, -250.0f}, 150.0f},
{4, {0.0f, 0.0f, 750.0f}, 150.0f}, {29, {0.0f, -50.0f, 150.0f}, 150.0f},
{11, {70.0f, 0.0f, 0.0f}, 170.0f}, {11, {-140.0f, -50.0f, -100.0f}, 120.0f},
{11, {-310.0f, -70.0f, -180.0f}, 100.0f}, {10, {240.0f, 50.0f, 0.0f}, 80.0f},
{10, {-100.0f, 100.0f, 250.0f}, 120.0f}, {9, {180.0f, 50.0f, -50.0f}, 110.0f},
{11, {-100.0f, 200.0f, -100.0f}, 200.0f}, {10, {150.0f, 0.0f, 0.0f}, 200.0f},
{10, {-150.0f, 0.0f, 0.0f}, 200.0f}, {30, {-100.0f, 200.0f, -100.0f}, 200.0f},
{29, {150.0f, 0.0f, 0.0f}, 200.0f}, {29, {-150.0f, 0.0f, 0.0f}, 200.0f},
};
static f32 etc_setRdt[18] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
if (health <= 1 || mBossPhase == 100) {
return;
}
int last = 18;
int i = 0;
if (mAction == ACT_OPENING_DEMO) {
if (mMode == 3) {
last = 12;
} else {
return;
}
} else {
i = 12;
}
J3DModel* model = mpMorf->getModel();
for (; i < last; i++) {
mDoMtx_stack_c::copy(model->getAnmMtx(ETC_CC_DT[i].joint_no));
cXyz center_base = ETC_CC_DT[i].center;
cXyz center;
mDoMtx_stack_c::multVec(&center_base, &center);
mEtcSph[i].SetC(center);
mEtcSph[i].SetR(ETC_CC_DT[i].radius);
dComIfG_Ccsp()->Set(&mEtcSph[i]);
}
}
/* 805D9B74-805D9CFC 00EA34 0188+00 1/1 0/0 0/0 .text mBattle2Action__8daB_DS_cFv */
void daB_DS_c::mBattle2Action() {
mBattle2_spinner_damage_check();
switch (mAction) {
case ACT_B2_OPENING_DEMO:
executeBattle2OpeningDemo();
break;
case ACT_B2_WAIT:
executeBattle2Wait();
break;
case ACT_B2_F_MOVE:
executeBattle2FMove();
break;
case ACT_B2_TIRED:
executeBattle2Tired();
break;
case ACT_B2_DAMAGE:
executeBattle2Damage();
break;
case ACT_B2_DEAD:
executeBattle2Dead();
break;
}
if (cLib_calcTimer(&mHintTimer2) != 0 && mHintTimer2 == 1) {
dComIfGs_onOneZoneSwitch(7, fopAcM_GetRoomNo(this));
}
mCreateTrap(false);
if (BREG_S(7)) {
// "Where is process now? %d\n"
OS_REPORT("今ドコの処理? %d\n", mAction);
// "Where is process now? %d\n\n"
OS_REPORT("今ドコの処理? %d\n\n", mMode);
}
fopAcM_posMoveF(this, mCcStts.GetCCMoveP());
if (!mDead) {
mAcchCir.SetWall(200.0f, mWallR);
mAcch.SetGroundUpY(mGroundUpY);
mAcch.CrrPos(dComIfG_Bgsp());
mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
}
mpSwordBrkAnm->play();
mpSwordMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
if (mPlayPatternAnm) {
mpPatternBrkAnm->play();
mpPatternBtkAnm->play();
}
}
/* 805D9CFC-805D9FF4 00EBBC 02F8+00 1/1 0/0 0/0 .text mBattle2_spinner_damage_check__8daB_DS_cFv
*/
void daB_DS_c::mBattle2_spinner_damage_check() {
if (cLib_calcTimer(&mDamageTimer) != 0 || mAnmID == ANM_HEAD_RETURN ||
mAction == ACT_B2_DAMAGE || mAction == ACT_B2_DEAD || health < 1)
{
return;
}
for (int i = 0; i < 18; i++) {
if (mEtcSph[i].ChkTgHit()) {
mDamageTimer = 8;
mAtInfo.mpCollider = mEtcSph[i].GetTgHitObj();
mSoundPos = *mEtcSph[i].GetTgHitPosP();
def_se_set(&mSound, mAtInfo.mpCollider, 2, NULL);
mEtcSph[i].ClrTgHit();
return;
}
}
if (mAction == ACT_B2_OPENING_DEMO || mAction == ACT_B2_DAMAGE || mAction == ACT_B2_DEAD) {
return;
}
daPy_getPlayerActorClass()->onBossRoomWait();
for (int i = 0; i < 5; i++) {
if (mHeadSph[i].ChkTgHit()) {
mAtInfo.mpCollider = mHeadSph[i].GetTgHitObj();
cXyz vec1 = mSwordPos - *mHeadSph[i].GetTgHitPosP();
cXyz hit_pos = *mHeadSph[i].GetTgHitPosP();
mDamageTimer = 8;
csXyz hit_angle;
hit_angle.x = 0;
hit_angle.y = vec1.atan2sX_Z();
hit_angle.z = 0;
if (mHeadSph[i].GetTgHitObj()->ChkAtType(AT_TYPE_SPINNER)) {
mSound.startCreatureVoice(Z2SE_EN_DS_H_V_DMG_SPNR, -1);
mCreateFireBreath = false;
def_se_set(&mSound, mAtInfo.mpCollider, 0x1f, NULL);
dComIfGp_setHitMark(3, this, &hit_pos, &hit_angle, NULL, 0);
Z2GetAudioMgr()->changeBgmStatus(2);
field_0x790.set(0.0f, 0.0f, 0.0f);
setBck(ANM_HEAD_FATTACK_A, 0, 3.0f, 1.0f);
setActionMode(ACT_B2_DAMAGE, 0);
} else {
def_se_set(&mSound, mAtInfo.mpCollider, 2, NULL);
dComIfGp_setHitMark(2, this, &hit_pos, &hit_angle, NULL, 0);
}
mHeadSph[i].ClrTgHit();
}
}
mCcStts.Move();
}
/* 805D9FF4-805DA584 00EEB4 0590+00 1/1 0/0 0/0 .text mBattle2_damage_check__8daB_DS_cFv
*/
bool daB_DS_c::mBattle2_damage_check() {
if (health < 1) {
return false;
}
if (cLib_calcTimer(&mDamageTimer) != 0) {
return false;
}
if (mWeakSph.ChkTgHit()) {
mAtInfo.mpCollider = mWeakSph.GetTgHitObj();
cXyz vec1 = mSwordPos - *mWeakSph.GetTgHitPosP();
cXyz hit_pos = *mWeakSph.GetTgHitPosP();
mDamageTimer = 8;
cc_at_check(this, &mAtInfo);
csXyz hit_angle;
hit_angle.x = 0;
hit_angle.y = vec1.atan2sX_Z();
hit_angle.z = 0;
if (health <= 1) {
dComIfGp_setHitMark(3, this, &eyePos, &hit_angle, NULL, 0);
mPlayPatternAnm = false;
mSoundPos = current.pos;
mSound.startCollisionSE(Z2SE_HIT_SWORD, 0x20);
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mParticleKey1);
if (emitter != NULL) {
emitter->stopDrawParticle();
}
Z2GetAudioMgr()->bgmStop(0x1e, 0);
Z2GetAudioMgr()->bgmStreamPrepare(0x2000048);
Z2GetAudioMgr()->bgmStreamPlay();
mSound.startCreatureVoice(Z2SE_EN_DS_END_V, -1);
setBck(ANM_HEAD_DOWN_DAMAGE, 0, 3.0f, 1.0f);
setActionMode(ACT_B2_DEAD, 0);
return true;
}
if (mWeakSph.GetTgHitObj()->ChkAtType(AT_TYPE_NORMAL_SWORD) ||
mWeakSph.GetTgHitObj()->ChkAtType(AT_TYPE_8000))
{
setBck(ANM_HEAD_DOWN_DAMAGE, 0, 3.0f, 1.0f);
mSound.startCreatureVoice(Z2SE_EN_DS_H_V_DMG_SWD, -1);
mpPatternBrkAnm->init(mpPatternModel->getModelData(),
static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes("B_DS", 78)),
1, 0, 1.0f, 0, -1);
mpPatternBtkAnm->init(
mpPatternModel->getModelData(),
static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes("B_DS", 84)), 1, 0, 1.0f, 0,
-1);
mPlayPatternAnm = true;
mSoundPos = current.pos;
if (mAtInfo.mHitStatus == 0) {
dComIfGp_setHitMark(1, this, &eyePos, &hit_angle, NULL, 0);
field_0x7d0 = 0x200;
mSound.startCollisionSE(Z2SE_HIT_SWORD, 0x1e);
} else {
dComIfGp_setHitMark(3, this, &eyePos, &hit_angle, NULL, 0);
field_0x7d0 = 0x400;
mSound.startCollisionSE(Z2SE_HIT_SWORD, 0x1f);
}
} else {
dComIfGp_setHitMark(2, this, &eyePos, &hit_angle, NULL, 0);
def_se_set(&mSound, mAtInfo.mpCollider, 2, NULL);
}
mpSwordBrkAnm->init(mpSwordMorf->getModel()->getModelData(),
static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes("B_DS", 80)), 1, 1,
1.0f, 0, -1);
if (mCutTypeCheck()) {
mpPatternBrkAnm->init(mpPatternModel->getModelData(),
static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes("B_DS", 78)),
1, 0, 1.0f, 0, -1);
mpPatternBtkAnm->init(
mpPatternModel->getModelData(),
static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes("B_DS", 84)), 1, 0, 1.0f, 0,
-1);
mPlayPatternAnm = true;
mDamageTimer = 12;
mWeakSph.ClrTgHit();
mWeakSph.OnTgStopNoConHit();
return 0;
}
}
mWeakSph.OffTgStopNoConHit();
mCcStts.Move();
return 0;
}
/* 805DA584-805DA9A4 00F444 0420+00 1/1 0/0 0/0 .text mBattle2_mtx_set__8daB_DS_cFv */
void daB_DS_c::mBattle2_mtx_set() {
cXyz vec1, vec2, vec3;
J3DModel* model = mpMorf->getModel();
if (!mDead) {
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::transM(field_0x790.x, field_0x790.y, field_0x790.z);
mDoMtx_stack_c::ZXYrotM(shape_angle);
mDoMtx_stack_c::ZXYrotM(field_0x7ae);
mDoMtx_stack_c::scaleM(l_HIO.mModelSize, l_HIO.mModelSize, l_HIO.mModelSize);
model->setBaseTRMtx(mDoMtx_stack_c::get());
mpMorf->modelCalc();
mDoMtx_stack_c::copy(model->getAnmMtx(DS_HEAD_JNT_HEAD));
mDoMtx_stack_c::multVecZero(&mHeadPos);
if (mPlayPatternAnm) {
mDoMtx_stack_c::copy(model->getAnmMtx(DS_HEAD_JNT_HEAD));
mpPatternModel->setBaseTRMtx(mDoMtx_stack_c::get());
}
mDoMtx_stack_c::copy(model->getAnmMtx(DS_HEAD_JNT_HEAD));
vec1.set(0.0f, 100.0f, 0.0f);
mDoMtx_stack_c::multVec(&vec1, &mMouthPos);
}
if (!mDead) {
mDoMtx_stack_c::copy(model->getAnmMtx(DS_HEAD_JNT_HEAD));
vec1.set(590.0f, 175.0f, 0.0f);
mDoMtx_stack_c::transM(vec1.x, vec1.y, vec1.z);
mDoMtx_stack_c::YrotM(0x4000);
mDoMtx_stack_c::XrotM(7000);
mDoMtx_stack_c::scaleM(mSwordScale.x, mSwordScale.y, mSwordScale.z);
mDoMtx_stack_c::multVecZero(&mSwordPos);
} else {
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::ZXYrotM(shape_angle);
mDoMtx_stack_c::transM(0.0f, -50.0f, 0.0f);
}
mpSwordMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
mpSwordMorf->modelCalc();
vec1.set(0.0f, 30.0f, 80.0f);
mDoMtx_stack_c::multVec(&vec1, &eyePos);
attention_info.position = eyePos;
attention_info.position.y += 100.0f;
{
dBgS_LinChk lin_chk;
csXyz angle;
angle = shape_angle;
mDoMtx_YrotS(*calc_mtx, angle.y);
mDoMtx_XrotM(*calc_mtx, angle.x);
vec2.set(0.0f, 0.0f, 4000.0f);
MtxPosition(&vec2, &vec3);
field_0x6d0 = mMouthPos + vec3;
lin_chk.Set(&mMouthPos, &field_0x6d0, this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
field_0x6d0 = lin_chk.GetCross();
}
}
if (mCreateFireBreath) {
mBattle2BreathFireSet(TYPE_BULLET_C);
}
if (mAction == ACT_B2_F_MOVE && mMode >= 3 && mMode <= 4) {
mParticleKey2 =
dComIfGp_particle_set(mParticleKey2, 0x8bfa, &current.pos, &shape_angle, NULL);
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mParticleKey2);
if (emitter != NULL) {
emitter->setGlobalSRTMatrix(mpMorf->getModel()->getAnmMtx(DS_HEAD_JNT_HEAD));
}
}
}
/* 805DA9A4-805DAA98 00F864 00F4+00 1/1 0/0 0/0 .text mBattle2_cc_etc_set__8daB_DS_cFv */
void daB_DS_c::mBattle2_cc_etc_set() {
static const struct {
int joint_no;
Vec center;
f32 radius;
} B2_ETC_CC_DT[2] = {
{0, {60.0f, 300.0f, -120.0f}, 410.0f},
{0, {-290.0f, 400.0f, -300.0f}, 100.0f},
};
if (mAction == ACT_B2_OPENING_DEMO) {
J3DModel* model = mpMorf->getModel();
for (int i = 0; i < 2; i++) {
mDoMtx_stack_c::copy(model->getAnmMtx(B2_ETC_CC_DT[i].joint_no));
cXyz center_base = B2_ETC_CC_DT[i].center;
cXyz center;
mDoMtx_stack_c::multVec(&center_base, &center);
mEtcSph[i].SetC(center);
mEtcSph[i].SetR(B2_ETC_CC_DT[i].radius);
dComIfG_Ccsp()->Set(&mEtcSph[i]);
}
}
}
/* 805DAA98-805DADC4 00F958 032C+00 1/1 0/0 0/0 .text mBattle2_cc_set__8daB_DS_cFv */
void daB_DS_c::mBattle2_cc_set() {
cXyz center_base;
cXyz center;
static cXyz head2_cc_dt[5] = {
cXyz(380.0f, 0.0f, 0.0f), cXyz(-50.0f, 50.0f, 0.0f), cXyz(-400.0f, 130.0f, 0.0f),
cXyz(640.0f, 80.0f, 0.0f), cXyz(670.0f, -100.0f, 0.0f),
};
static f32 head2_setRdt[5] = {
300.0f, 350.0f, 270.0f, 190.0f, 190.0f,
};
mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(DS_HEAD_JNT_HEAD));
csXyz hit_angle;
cXyz delta_pos;
cXyz hit_pos;
cLib_calcTimer(&mHitTimer);
for (int i = 0; i < 5; i++) {
center_base.set(head2_cc_dt[i]);
mDoMtx_stack_c::multVec(&center_base, &center);
f32 radius = head2_setRdt[i];
mHeadSph[i].SetC(center);
mHeadSph[i].SetR(radius);
dComIfG_Ccsp()->Set(&mHeadSph[i]);
if (mHeadSph[i].ChkTgHit()) {
mAtInfo.mpCollider = mHeadSph[i].GetTgHitObj();
mHeadSph[i].ClrTgHit();
if (mHitTimer == 0) {
delta_pos = current.pos - *mHeadSph[i].GetTgHitPosP();
hit_pos = *mHeadSph[i].GetTgHitPosP();
hit_angle.x = 0;
hit_angle.y = delta_pos.atan2sX_Z();
hit_angle.z = 0;
dComIfGp_setHitMark(2, this, &hit_pos, &hit_angle, NULL, 0);
def_se_set(&mSound, mAtInfo.mpCollider, 2, NULL);
mHitTimer = 8;
}
}
}
}
/* 805DADC4-805DB184 00FC84 03C0+00 1/1 0/0 0/0 .text execute__8daB_DS_cFv */
int daB_DS_c::execute() {
if (arg0 == TYPE_BULLET_A || arg0 == TYPE_BULLET_B || arg0 == TYPE_BULLET_C) {
mBulletAction();
return 1;
} else if (arg0 == TYPE_BATTLE_2) {
mBattle2Action();
mBattle2_mtx_set();
mBattle2_cc_set();
mBattle2_cc_etc_set();
return 1;
}
action();
if (mBossPhase == 100) {
return 1;
}
handR_ang = -(4000.0f + BREG_F(15));
handL_ang = -(4000.0f + BREG_F(15));
mtx_set();
u8 unused_bool = 0;
cXyz jnt_pos;
dBgS_GndChk gnd_chk;
cXyz unused_0, chk_pos, unused_1;
J3DModel* model = mpMorf->getModel();
s8 var_r25;
int i = 0;
if (!mIsOpeningDemo) {
s16 hand_x_ang_target = -6000;
hand_x_ang_target += (s16)(mBackboneLevel * 1000);
if (handX_ang > -4000) {
handX_ang = -4000;
}
cLib_addCalcAngleS2(&handX_ang, hand_x_ang_target, 20, 0x100);
// fake match?
while (true) {
var_r25 = false;
mDoMtx_stack_c::copy(model->getAnmMtx(DS_JNT_HAND_L));
mDoMtx_stack_c::multVecZero(&chk_pos);
jnt_pos = chk_pos;
chk_pos.y += 3000.0f;
gnd_chk.SetPos(&chk_pos);
chk_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (chk_pos.y == -G_CM3D_F_INF) {
chk_pos.y = jnt_pos.y;
}
if (jnt_pos.y < chk_pos.y) {
handL_ang += (s16)(fabsf(jnt_pos.y - chk_pos.y) * 10.0f);
var_r25 = true;
if (field_0x84d & 1) {
if ((int)mpMorf->getFrame() >= 72 && (int)mpMorf->getFrame() < 79) {
hand_smokeSet(1);
field_0x84d ^= 1;
}
}
}
mDoMtx_stack_c::copy(model->getAnmMtx(DS_JNT_HAND_R));
mDoMtx_stack_c::multVecZero(&chk_pos);
jnt_pos = chk_pos;
chk_pos.y += 3000.0f;
gnd_chk.SetPos(&chk_pos);
chk_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (chk_pos.y == -G_CM3D_F_INF) {
chk_pos.y = jnt_pos.y;
}
if (jnt_pos.y < chk_pos.y) {
handR_ang += (s16)(fabsf(jnt_pos.y - chk_pos.y) * 10.0f);
var_r25 = true;
if (field_0x84d & 2) {
if ((int)mpMorf->getFrame() >= 34 && (int)mpMorf->getFrame() < 41) {
hand_smokeSet(2);
field_0x84d ^= 2;
}
}
}
if (!var_r25) {
break;
}
mpMorf->updateDL();
i++;
if (i > 10) {
break;
}
}
} else {
handL_ang = 0;
handR_ang = 0;
handX_ang = 0;
}
if (mBossPhase == 0) {
neck_set();
if (BREG_S(7)) {
OS_REPORT("shape_angle.sx %x\n", shape_angle.x);
OS_REPORT("mHeadAngle.sx %x\n", mHeadAngle.x);
OS_REPORT("mHeadAngle.sy %x\n", mHeadAngle.y);
OS_REPORT("mHeadAngle.sz %x\n", mHeadAngle.z);
OS_REPORT("\n\n");
}
}
cc_set();
cc_etc_set();
return 1;
}
/* 805DB184-805DB1A4 010044 0020+00 2/1 0/0 0/0 .text daB_DS_Execute__FP8daB_DS_c */
static int daB_DS_Execute(daB_DS_c* i_this) {
return i_this->execute();
}
/* 805DB1A4-805DB1AC 010064 0008+00 1/0 0/0 0/0 .text daB_DS_IsDelete__FP8daB_DS_c */
static int daB_DS_IsDelete(daB_DS_c* i_this) {
return 1;
}
/* 805DB1AC-805DB244 01006C 0098+00 1/1 0/0 0/0 .text _delete__8daB_DS_cFv */
int daB_DS_c::_delete() {
dComIfG_resDelete(&mPhase, "B_DS");
if (arg0 == TYPE_BULLET_A || arg0 == TYPE_BULLET_B || arg0 == TYPE_BULLET_C) {
return 1;
}
if (mHIOInit) {
hioInit = false;
}
if (heap != NULL) {
mSound.deleteObject();
}
return 1;
}
/* 805DB244-805DB264 010104 0020+00 1/0 0/0 0/0 .text daB_DS_Delete__FP8daB_DS_c */
static int daB_DS_Delete(daB_DS_c* i_this) {
return i_this->_delete();
}
/* 805DB264-805DB90C 010124 06A8+00 1/1 0/0 0/0 .text CreateHeap__8daB_DS_cFv */
int daB_DS_c::CreateHeap() {
if (arg0 == TYPE_BATTLE_1) {
if (dComIfGs_isZoneSwitch(6, fopAcM_GetRoomNo(this)) &&
dComIfGs_isZoneSwitch(7, fopAcM_GetRoomNo(this)))
{
arg0 = TYPE_BATTLE_2;
home.pos.set(0.0f, 1900.0f, 0.0f);
current.pos.set(0.0f, 1900.0f, 0.0f);
}
if (BREG_S(9)) {
arg0 = TYPE_BATTLE_2;
home.pos.set(0.0f, 1900.0f, 0.0f);
current.pos.set(0.0f, 1900.0f, 0.0f);
attention_info.distances[fopAc_attn_BATTLE_e] = 0;
attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_SetGroup(this, 2);
fopAcM_OnStatus(this, 0);
}
}
J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("B_DS", 70));
int anm_res = ANM_WAIT01_A;
if (arg0 == TYPE_BATTLE_2) {
modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("B_DS", 71));
anm_res = ANM_HEAD_FWAIT;
}
JUT_ASSERT(0, modelData != NULL);
mpMorf = new mDoExt_McaMorfSO(
modelData, NULL, NULL, static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", anm_res)),
0, 1.0f, 0, -1, &mSound, 0, 0x11000084);
if (mpMorf == NULL || mpMorf->getModel() == NULL) {
return 0;
}
model = mpMorf->getModel();
model->setUserArea((uintptr_t)this);
for (u16 i = 0; i < model->getModelData()->getJointNum(); i++) {
if (i != 0) {
model->getModelData()->getJointNodePointer(i)->setCallBack(JointCallBack);
}
}
modelData = (J3DModelData*)dComIfG_getObjectRes("B_DS", 74);
JUT_ASSERT(0, modelData != NULL);
mpSwordMorf = new mDoExt_McaMorfSO(
modelData, NULL, NULL, static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", 63)), 0,
1.0f, 0, -1, NULL, 0, 0x11000084);
if (mpSwordMorf == NULL || mpSwordMorf->getModel() == NULL) {
return 0;
}
mpSwordBrkAnm = new mDoExt_brkAnm();
if (mpSwordBrkAnm == NULL) {
return 0;
}
if (!mpSwordBrkAnm->init(mpSwordMorf->getModel()->getModelData(),
static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes("B_DS", 81)), 1, 0,
1.0f, 0, -1))
{
return 0;
}
modelData = (J3DModelData*)dComIfG_getObjectRes("B_DS", 75);
JUT_ASSERT(0, modelData != NULL);
mpZantMorf = new mDoExt_McaMorfSO(
modelData, NULL, NULL, static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", 66)), 2,
1.0f, 0, -1, NULL, 0, 0x11000084);
if (mpZantMorf == NULL || mpZantMorf->getModel() == NULL) {
return 0;
}
modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("B_DS", 73));
JUT_ASSERT(0, modelData != NULL);
mpOpPatternModel = mDoExt_J3DModel__create(modelData, 0, 0x11000284);
if (mpOpPatternModel == NULL) {
return 0;
}
mpOpPatternBrkAnm = new mDoExt_brkAnm();
if (mpOpPatternBrkAnm == NULL) {
return 0;
}
if (!mpOpPatternBrkAnm->init(mpOpPatternModel->getModelData(),
static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes("B_DS", 79)), 1,
0, 1.0f, 0, -1))
{
return 0;
}
mpOpPatternBtkAnm = new mDoExt_btkAnm();
if (mpOpPatternBtkAnm == NULL) {
return 0;
}
if (!mpOpPatternBtkAnm->init(
mpOpPatternModel->getModelData(),
static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes("B_DS", 85)), 1, 2, 1.0f, 0, -1))
{
return 0;
}
modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("B_DS", 72));
JUT_ASSERT(0, modelData != NULL);
mpPatternModel = mDoExt_J3DModel__create(modelData, 0, 0x11000284);
if (mpPatternModel == NULL) {
return 0;
}
mpPatternBrkAnm = new mDoExt_brkAnm();
if (mpPatternBrkAnm == NULL) {
return 0;
}
if (!mpPatternBrkAnm->init(mpPatternModel->getModelData(),
static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes("B_DS", 78)), 1,
0, 1.0f, 0, -1))
{
return 0;
}
mpPatternBtkAnm = new mDoExt_btkAnm();
if (mpPatternBtkAnm == NULL) {
return 0;
}
if (!mpPatternBtkAnm->init(mpPatternModel->getModelData(),
static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes("B_DS", 84)),
1, 2, 1.0f, 0, -1))
{
return 0;
}
return 1;
}
/* 805DB954-805DB974 010814 0020+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */
static int useHeapInit(fopAc_ac_c* i_this) {
return static_cast<daB_DS_c*>(i_this)->CreateHeap();
}
/* 805DB974-805DC1E8 010834 0874+00 1/1 0/0 0/0 .text create__8daB_DS_cFv */
cPhs__Step daB_DS_c::create() {
fopAcM_ct(this, daB_DS_c);
cPhs__Step phase_state = (cPhs__Step)dComIfG_resLoad(&mPhase, "B_DS");
if (phase_state == cPhs_COMPLEATE_e) {
if (arg0 == TYPE_BATTLE_1 && dComIfGs_isStageBossEnemy()) {
// "After B_DS defeated, so not re-setting\n"
OS_REPORT("B_DS やられ後なので再セットしません\n");
dComIfGs_onZoneSwitch(8, fopAcM_GetRoomNo(this));
g_env_light.mColpatPrevGather = 4;
g_env_light.mColpatCurrGather = 4;
g_env_light.mColPatBlendGather = 1.0f;
if (!dComIfGs_isStageLife()) {
cXyz scale(1.0f, 1.0f, 1.0f);
cXyz pos;
csXyz angle;
angle.x = angle.y = angle.z = 0;
pos.set(-400.0f, 1775.0f, -4132.0f);
fopAcM_createItemForBoss(&pos, fpcNm_ITEM_UTAWA_HEART, fopAcM_GetRoomNo(this), &angle, &scale,
0.0f, 0.0f, -1);
}
return cPhs_ERROR_e;
}
arg0 = fopAcM_GetParamBit(this, 0, 8);
bitSw = fopAcM_GetParamBit(this, 8, 8);
bitSw2 = fopAcM_GetParamBit(this, 16, 8);
bitSw3 = fopAcM_GetParamBit(this, 24, 8);
if (arg0 == 0xFF) {
arg0 = TYPE_BATTLE_1;
}
if (arg0 == TYPE_BATTLE_1 || arg0 == TYPE_BATTLE_2) {
OS_REPORT("\n\n");
OS_REPORT("fopAcM_GetParam(this) %x\n", fopAcM_GetParam(this));
OS_REPORT("arg0 %d\n", arg0);
OS_REPORT("bitSw %d\n", bitSw);
OS_REPORT("bitSw2 %d\n", bitSw2);
OS_REPORT("bitSw3 %d\n", bitSw3);
OS_REPORT("\n\n");
}
if (arg0 == TYPE_BULLET_A || arg0 == TYPE_BULLET_B || arg0 == TYPE_BULLET_C) {
attention_info.distances[fopAc_attn_BATTLE_e] = 0;
attention_info.flags &= ~fopAc_AttnFlag_BATTLE_e;
fopAcM_SetGroup(this, 0);
fopAcM_OffStatus(this, 0);
mCcStts.Init(0xff, 0, this);
gravity = 0.0f;
mBreathAtSph.Set(cc_ds_breath_at_src);
mBreathAtSph.SetStts(&mCcStts);
fopAcM_OffStatus(this, 0);
attention_info.flags &= ~fopAc_AttnFlag_BATTLE_e;
if (arg0 == TYPE_BULLET_B || arg0 == TYPE_BULLET_C) {
mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1,
&mAcchCir, fopAcM_GetSpeed_p(this), NULL, NULL);
mAcch.CrrPos(dComIfG_Bgsp());
fopAcM_OnStatus(this, 0x4000);
}
setActionMode(8, 0);
} else {
if (arg0 != TYPE_BULLET_A && arg0 != TYPE_BULLET_B && arg0 != TYPE_BULLET_C &&
!fopAcM_entrySolidHeap(this, useHeapInit, 0xfac0))
{
return cPhs_ERROR_e;
}
OS_REPORT("B_DS PARAM %x\n", fopAcM_GetParam(this));
field_0x560 = health = l_HIO.mP2Health;
if (!hioInit) {
hioInit = 1;
mHIOInit = true;
l_HIO.field_0x04 = -1;
}
shape_angle.z = 0;
shape_angle.x = 0;
shape_angle.y = current.angle.y;
attention_info.distances[fopAc_attn_BATTLE_e] = 0;
attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_SetMtx(this, mpMorf->mpModel->getBaseTRMtx());
fopAcM_SetMin(this, -40000.0f, -40000.0f, -40000.0f);
fopAcM_SetMax(this, 40000.0f, 40000.0f, 40000.0f);
mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
fopAcM_GetSpeed_p(this), NULL, NULL);
mCcStts.Init(0xff, 0, this);
mWeakSph.Set(cc_ds_week_src);
mWeakSph.SetStts(&mCcStts);
{
dBgS_GndChk gnd_chk;
cXyz chk_pos = current.pos;
chk_pos.y += 800.0f;
gnd_chk.SetPos(&chk_pos);
chk_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (chk_pos.y != -G_CM3D_F_INF) {
current.pos.y = chk_pos.y;
}
}
for (int i = 0; i < 5; i++) {
mHeadSph[i].Set(cc_ds_head_src);
mHeadSph[i].SetStts(&mCcStts);
}
for (int i = 0; i < 18; i++) {
mEtcSph[i].Set(cc_ds_head_src);
mEtcSph[i].SetStts(&mCcStts);
}
mWallR = 500.0f;
mBackboneCyl.Set(cc_ds_backbone_src);
mBackboneCyl.SetStts(&mCcStts);
mHandAtLCyl.Set(cc_ds_hand_at_cyl_src);
mHandAtLCyl.SetStts(&mCcStts);
mHandAtRCyl.Set(cc_ds_hand_at_cyl_src);
mHandAtRCyl.SetStts(&mCcStts);
mHandAtLCyl.OffAtSetBit();
mHandAtRCyl.OffAtSetBit();
mHandAtLCyl.OnTgShield();
mHandAtRCyl.OnTgShield();
mSoundPos = current.pos;
mSound.init(&mSoundPos, &eyePos, 3, 1);
mAtInfo.mpSound = &mSound;
mAtInfo.mPowerType = 11;
mSwordPos = current.pos;
for (int i = 0; i < 2; i++) {
mHandPos[i] = current.pos;
}
for (int i = 0; i < 3; i++) {
mBackboneCrackAlpha[i] = 255.0f;
}
mEyeColorAlpha = 255.0f;
mCrackAlpha = 0.0f;
mpSwordMorf->setStartFrame(379.0f);
mZantScale.set(0.0f, 0.0f, 0.0f);
mSwordScale.set(1.0f, 1.0f, 1.0f);
dComIfGs_onZoneSwitch(8, fopAcM_GetRoomNo(this));
onWolfNoLock();
mHintTimer1 = l_HIO.mHintTime1;
mHintTimer2 = l_HIO.mHintTime1;
if (arg0 == TYPE_BATTLE_1) {
gravity = -1.0f;
if (bitSw != 0xff) {
fopAcM_onSwitch(this, bitSw);
}
fopAcM_OnStatus(this, 0x4000);
if (cDmr_SkipInfo == 0 && !dComIfGs_isZoneSwitch(5, fopAcM_GetRoomNo(this))) {
mDrawZant = false;
mNoDrawSword = true;
dComIfGs_offZoneSwitch(8, fopAcM_GetRoomNo(this));
mIsOpeningDemo = true;
mEyeColorAlpha = 0.0f;
mCrackAlpha = 255.0f;
if (bitSw != 0xFF) {
fopAcM_offSwitch(this, bitSw);
}
attention_info.distances[fopAc_attn_BATTLE_e] = 0;
attention_info.flags &= ~fopAc_AttnFlag_BATTLE_e;
fopAcM_SetGroup(this, 0);
fopAcM_OffStatus(this, 0);
if (!dComIfGs_isZoneSwitch(0, fopAcM_GetRoomNo(this))) {
setActionMode(ACT_OPENING_DEMO, 0);
} else {
setActionMode(ACT_OPENING_DEMO, 3);
}
setBck(ANM_OPDEMO, 0, 1.0f, 0.0f);
} else {
cDmr_SkipInfo = 0;
dComIfGs_onZoneSwitch(5, fopAcM_GetRoomNo(this));
}
if (bitSw3 != 0xFF) {
fopAcM_offSwitch(this, bitSw3);
}
if (mAction != ACT_OPENING_DEMO) {
field_0x7f8 = 0.5f;
Z2GetAudioMgr()->bgmStart(Z2BGM_HARAGIGANT_BTL01, 0, 0);
dKy_change_colpat(1);
mCreateTrap(true);
setActionMode(ACT_WAIT, 0);
}
} else {
mChangeVer2();
gravity = -1.0f;
attention_info.distances[fopAc_attn_BATTLE_e] = 0;
attention_info.flags &= ~fopAc_AttnFlag_BATTLE_e;
fopAcM_SetGroup(this, 0);
fopAcM_OffStatus(this, 0);
shape_angle.y = -0x500A;
mEyeColorAlpha = 0.0f;
current.pos.set(345.0f, -1375.0f, -1040.0f);
shape_angle.y = 20000;
shape_angle.z = -15000;
setActionMode(ACT_B2_OPENING_DEMO, 0);
}
}
daB_DS_Execute(this);
}
return phase_state;
}
/* 805DC1E8-805DC4CC 0110A8 02E4+00 1/1 0/0 0/0 .text __ct__8daB_DS_cFv */
daB_DS_c::daB_DS_c() {}
/* 805DC834-805DC854 0116F4 0020+00 1/0 0/0 0/0 .text daB_DS_Create__FP8daB_DS_c */
static cPhs__Step daB_DS_Create(daB_DS_c* i_this) {
return i_this->create();
}
/* 805DD994-805DD9B4 -00001 0020+00 1/0 0/0 0/0 .data l_daB_DS_Method */
static actor_method_class l_daB_DS_Method = {
(process_method_func)daB_DS_Create, (process_method_func)daB_DS_Delete,
(process_method_func)daB_DS_Execute, (process_method_func)daB_DS_IsDelete,
(process_method_func)daB_DS_Draw,
};
/* 805DD9B4-805DD9E4 -00001 0030+00 0/0 0/0 1/0 .data g_profile_B_DS */
extern actor_process_profile_definition g_profile_B_DS = {
fpcLy_CURRENT_e,
4,
fpcPi_CURRENT_e,
PROC_B_DS,
&g_fpcLf_Method.base,
sizeof(daB_DS_c),
0,
0,
&g_fopAc_Method.base,
0xDC,
&l_daB_DS_Method,
0x4040000,
fopAc_ENEMY_e,
fopAc_CULLBOX_CUSTOM_e,
};
AUDIO_INSTANCES;