Files
tp/include/JSystem/JAudio2/JAUAudioArcLoader.h
T
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

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C++

#ifndef JAUAUDIOARCLOADER_H
#define JAUAUDIOARCLOADER_H
#include "JSystem/JAudio2/JAUAudioArcInterpreter.h"
struct JAUSection;
/**
* @ingroup jsystem-jaudio
*
*/
class JAUAudioArcLoader : public JAUAudioArcInterpreter {
public:
JAUAudioArcLoader(JAUSection*);
bool load(void const*);
virtual void readWS(u32, void const*, u32);
virtual void readBNK(u32, void const*);
virtual void readBSC(void const*, u32);
virtual void readBST(void const*, u32);
virtual void readBSTN(void const*, u32);
virtual void readBMS(u32, void const*, u32);
virtual void readBMS_fromArchive(u32);
virtual void newVoiceBank(u32, u32);
virtual void newDynamicSeqBlock(u32);
virtual void readBSFT(void const*);
virtual void beginBNKList(u32, u32);
virtual void endBNKList();
virtual void readMaxSeCategory(int, int, int);
virtual ~JAUAudioArcLoader() {}
/* 0x0C */ JAUSection* mSection;
};
#endif /* JAUAUDIOARCLOADER_H */