mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 15:01:53 -04:00
a072e71c33
* Z2SoundHandles: decomp portions
* start decomping: Z2SpeechMgr2, Z2SoundHandles
* Z2SoundHandles::stopAllSounds(): ok
* Z2SoundHandles::getHandleUserData(): ok
* Z2SoundInfo: header
* Z2SoundObjBase::framework(): ok
* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok
* Z2SoundObjBase::~Z2SoundObjBase(): ok
* Z2SoundObjBase::stopOK(): ok
* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()
* clang-format
* Z2SoundObjBase::dispose(): ok
* JAISound::operator->(): null assert
* JAIAudience: stub
* Z2SoundObject::{init, deleteObject, isAlive}: ok
* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)
* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()
* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok
* Z2MultiSeMgr::resetMultiSePos(): ok
* Z2WolfHowlMgr.h: decls
* Z2SoundStarter: move to decls and fix postprocess.py symbol pass
* Z2AudioArcLoader: decls
* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()
additionally elaborates parts of the Z2Creature hierarchy
* delete unused .s files and add tool to find them (only runs on linux)
* run clang-format
* postprocess.py: comment out debugging
* add python step to ok-check workflow
* address review comments
* address review comments
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
/* Z2AudioMgr.cpp autogenerated by split.py v0.3 at 2021-01-04 23:11:48.333955 */
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#include "Z2AudioLib/Z2Param/Z2Param.h"
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#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
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#include "global.h"
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extern "C" {
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// __ct__10Z2AudioMgrFv
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// Z2AudioMgr::Z2AudioMgr(void)
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asm void Z2AudioMgr(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD248.s"
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}
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// init__10Z2AudioMgrFP12JKRSolidHeapUlPvP10JKRArchive
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// Z2AudioMgr::init(JKRSolidHeap*, unsigned long, void*, JKRArchive*)
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asm void Z2AudioMgr_NS_init(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD34C.s"
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}
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// __dt__24JAUStreamAramMgrBase_<1>Fv
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// JAUStreamAramMgrBase_<1>::~JAUStreamAramMgrBase_<1>(void)
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asm void func_802CD7F8(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD7F8.s"
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}
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// setOutputMode__10Z2AudioMgrFUl
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// Z2AudioMgr::setOutputMode(unsigned long)
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asm void Z2AudioMgr_NS_setOutputMode(void*, unsigned long) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD888.s"
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}
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// zeldaGFrameWork__10Z2AudioMgrFv
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// Z2AudioMgr::zeldaGFrameWork(void)
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asm void Z2AudioMgr_NS_zeldaGFrameWork(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD8B4.s"
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}
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// gframeProcess__10Z2AudioMgrFv
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// Z2AudioMgr::gframeProcess(void)
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asm void Z2AudioMgr_NS_gframeProcess(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD904.s"
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}
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// resetProcess__10Z2AudioMgrFUlb
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// Z2AudioMgr::resetProcess(unsigned long, bool)
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asm void Z2AudioMgr_NS_resetProcess(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD974.s"
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}
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// resetRecover__10Z2AudioMgrFv
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// Z2AudioMgr::resetRecover(void)
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asm void Z2AudioMgr_NS_resetRecover(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD9CC.s"
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}
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// hasReset__10Z2AudioMgrCFv
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// Z2AudioMgr::hasReset(void) const
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asm u32 Z2AudioMgr_NS_hasReset(void*) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CDA6C.s"
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}
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// startSound__10Z2AudioMgrF10JAISoundIDP14JAISoundHandlePCQ29JGeometry8TVec3<f>
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// Z2AudioMgr::startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f>)
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asm void func_802CDB1C(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CDB1C.s"
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}
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// __dt__26JAUStreamStaticAramMgr_<1>Fv
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// JAUStreamStaticAramMgr_<1>::~JAUStreamStaticAramMgr_<1>(void)
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asm void func_802CDB68(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CDB68.s"
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}
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// deleteStreamAram__26JAUStreamStaticAramMgr_<1>FUl
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// JAUStreamStaticAramMgr_<1>::deleteStreamAram(unsigned long)
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asm void func_802CDC08(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CDC08.s"
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}
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// newStreamAram__26JAUStreamStaticAramMgr_<1>FPUl
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// JAUStreamStaticAramMgr_<1>::newStreamAram(unsigned long*)
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asm void func_802CDCEC(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CDCEC.s"
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}
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};
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