Files
tp/include/JSystem/JParticle/JPAParticle.h
T
TakaRikka daf45f768d move J2D / JUTResFont (#144)
* move some JSystem and meter2_info stuff

* more J2D / JUTTexture / JUTPalette

* setup dScnKy_env_light_c
2021-08-28 16:25:03 +02:00

27 lines
724 B
C++

#ifndef JPAPARTICLE_H
#define JPAPARTICLE_H
#include "dolphin/gx/GX.h"
#include "dolphin/types.h"
class JPABaseParticle;
struct JPABaseEmitter {
/* 8027EC60 */ void deleteAllParticle();
/* 8027EB60 */ void createChild(JPABaseParticle*);
/* 8027EA40 */ void createParticle();
/* 8027EF30 */ void getCurrentCreateNumber() const;
/* 8027EF40 */ void getDrawCount() const;
/* 8027EF50 */ void loadTexture(u8, _GXTexMapID);
};
class JPAParticleCallBack {
public:
virtual void temp(); // temp to build OK, remove later
~JPAParticleCallBack();
virtual void draw(JPABaseEmitter*, JPABaseParticle*);
virtual void execute(JPABaseEmitter*, JPABaseParticle*);
};
#endif /* JPAPARTICLE_H */