Files
tp/include/SSystem/SComponent/c_m3d_g_pla.h
T
lepelog 38eca47ad5 __sinit_d_com_inf_game_cpp OK (#140)
* mass mng header

* d_cc_d start

* c_cc_d ok

* tmp commit

* almost, reordering of vtable functions

* progress

* more progress

* cleanup, still non matching

* mark all of d_cc_d as nonmatching to OK

* c_cc_s

* c_cc_s OK

* d_cc_mass_s OK

* cleanup

* gameinfo __sinit, not OK

* a bit of cleanup

* format

* remove asm

Co-authored-by: lepelog <lepelog@users.noreply.github.com>
2021-08-16 20:59:00 -04:00

26 lines
732 B
C++

#ifndef C_M3C_G_PLA_H_
#define C_M3C_G_PLA_H_
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/types.h"
// Plane with a normal
class cM3dGPla {
public:
cXyz mNormal;
f32 mD;
cM3dGPla() {}
cM3dGPla(const cXyz*, f32);
virtual ~cM3dGPla() {}
bool crossInfLin(const cXyz&, const cXyz&, cXyz&) const;
void SetupNP0(const Vec&, const Vec&);
void SetupNP(const Vec&, const Vec&);
bool getCrossY(const cXyz&, f32*) const;
bool getCrossYLessD(const Vec&, f32*) const;
void Set(const cM3dGPla*);
f32 getPlaneFunc(const Vec* pPoint) const { return mD + PSVECDotProduct(&mNormal, pPoint); }
const cXyz& GetNP() const { return mNormal; }
f32 GetD() const { return mD; }
};
#endif