mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 06:54:28 -04:00
9649319ec4
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#ifndef M_DO_M_DO_MACHINE_H
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#define M_DO_M_DO_MACHINE_H
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#include <gx.h>
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typedef struct OSContext OSContext;
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class JKRHeap;
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void myHeapCheckRecursive(JKRHeap*);
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BOOL mDoMch_IsProgressiveMode();
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void exceptionReadPad(u32*, u32*);
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void exceptionRestart();
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void myExceptionCallback(u16, OSContext*, u32, u32);
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void my_SysPrintHeap(char const*, void*, u32);
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void mDoMch_HeapCheckAll();
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void mDoMch_HeapFreeFillAll();
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int mDoMch_Create();
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extern GXRenderModeObj g_ntscZeldaProg;
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class mDoMch_render_c {
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public:
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static void setRenderModeObj(GXRenderModeObj* obj) { mRenderModeObj = obj; }
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static void setProgressiveMode() { setRenderModeObj(&g_ntscZeldaProg); }
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static u16 getEfbHeight() { return mRenderModeObj->efbHeight; }
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static u16 getFbWidth() { return mRenderModeObj->fbWidth; }
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static GXRenderModeObj* getRenderModeObj() { return mRenderModeObj; }
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static GXRenderModeObj* mRenderModeObj;
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};
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namespace mDoMch {
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extern u8 mDebugFill;
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extern u8 mDebugFillNotUse;
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extern u8 mDebugFillNew;
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extern u8 mDebugFillDelete;
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extern u8 myHeapVerbose;
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extern u8 myHeapCallbackCheck;
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extern u8 FpscrEnableBits;
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extern u8 GXWarningLevel;
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extern u8 GXWarningExecuteFrame;
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};
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#endif /* M_DO_M_DO_MACHINE_H */
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