mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 06:54:28 -04:00
850fae1aa3
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
35 lines
830 B
C
35 lines
830 B
C
#ifndef _REVOLUTION_SC_H_
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#define _REVOLUTION_SC_H_
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#include <revolution/types.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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void SCInit(void);
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u32 SCCheckStatus(void);
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int SCReloadConfFileAsync(void* bufp, u32 bufSize, int);
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BOOL SCFindByteArrayItem(u8* data, u32, u32 itemID);
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BOOL SCFindIntegerItem(int* data, u32 itemID, u8 type);
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BOOL SCFindU8Item(u8* data, u32 itemID);
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BOOL SCFindS8Item(s8* data, u32 itemID);
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BOOL SCFindU32Item(u32* data, u32 itemID);
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u8 SCGetAspectRatio(void);
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u8 SCGetDisplayOffsetH(void);
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BOOL SCGetIdleMode(u8* data);
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u8 SCGetLanguage(void);
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u8 SCGetProgressiveMode(void);
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u8 SCGetScreenSaverMode(void);
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u8 SCGetSoundMode(void);
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u8 SCGetCounterBias(void);
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BOOL SCGetProductAreaString(const char*, int);
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u32 SCGetProductArea(void);
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u32 SCGetProductGameRegion(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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